My Starter
I have to say, the more I look at Pokabu's line, the more I like them, but I feel far too strongly about how great Mijumaru is not to use him. Plus, pure types come with a better deal as they can't be taken out by 4x damage, and in Water's case, only have two weaknesses. Pure Grass is a horribly weak type though (Fire, Flying, Bug, Poison, Ice).
Anyway.
Otto [Male] (Derivation of otter)
Moveset: Megahorn, Ice Beam, Hydro Pump/Surf, Dragon Tail.
Item: Draco Plate.
Stats: Gonna get that attack boosted up so its about the same as his Sp. Attack. Attack enhancing nature, probably.
Ability: Torrent.
Strategy (And Reasoning): Megahorn is available early-ish, especially if you follow a walk-through and collect at least one Heart Scale. Plus its rather powerful, and is a good second bet if Moe gets K.Od. He also has a nice powerful STAB move in Hydro pump, boosted by his reasonable Special attack. Surf replaces it until that level, and by the time I get to that level, I won't need him for surfing any more anyway. Finally, he's also going to be my primary Dragon killer. I got him ice Beam and Dragon Tail with a Draco plate to make these moves power up some more.
Seeing as I've already mentioned him, Moe is next. Moe is a Zuruzukin. I really love the whole Gangster/punk/chav/etc... look about him, and I also love his type. I also love yellow and orange, so I really like both of these Pokemon.
Moe [Male] (From Mohawk- just look at his head for that)
Moveset: Crunch, Drain Punch, Poison Jab, Head Smash.
Item: Leftovers
Stats: Obviously attack based, plus I'll try to make my defence good too, because my main threat here is fighting types.
Ability: Overconfidence.
Strategy (And Reasoning): A lot of this is mainly because of the huge amount of damage Head Smash will do Moe. Leftovers and Drain Punch are good ways to win back a little health from using it. Good defence helps me from receiving too much extra damage from the foe. Crunch takes care of the annoying Special mine-fielded area of Psychic and Ghost types. Poison Jab is a "Spare" move that can poison and do damage, so would be useful for doing some extra damage on the foe if I need it. As well as the extra healing side to it, Drain Punch also is rather useful for taking out Dark types. Finally, I get an attack boost from Overconfidence, which I need because Zuruzukin has no attack boosting moves to boost up his Crunch and Drain Punch.
Next we move on to a Special typed beast. I immediately fell in love with Koromori when I saw it, and kokoromori didn't disappoint either. He's a pretty powerful Pokemon, and I really love using him.
Chiro [Male] (Derives from the Latin name for bats)
Moveset: Air Slash, Shadow Ball, Energy Ball, Psychic
Item: Meadow Plate.
Stats: Boosted Special attack, and both defences boosted a little each.
Ability: Unaware.
Strategy (And Reasoning): Psychic and Air Slash gain STAB and are useful for a variety of Pokemon. Shadow Ball is there as yet another Psychic and Ghost killer. Finally, the Meadow Plate-boosted Energy Ball. Kokoromori can't be taken out by Earthquake thanks to its Flying type. This makes it a good candidate for taking out those pesky Water/Ground types that have appeared in every Gen apart from Gen 1 and who people seem to love so much (Me included, I love Swampert). Plus any defence increasing will be ignored by Unaware!
Next, we move onto a veritable powerhouse. He's an extremely good Sweeper, and he is a Pure Fire type. Hihidaruma, and awesome Pokemon. He has a fantastic mischievous expression to him which I love, plus he is a great replacement to the Fire/Fighting types I love so much.
Dolly [Female] (Daruma DOLLS)
Moveset: Fire Punch, Earthquake, Stone Edge, Hammer Arm.
Item: Fame Plate
Stats: Attack boosted beast of DOOM. He's also going to have boosted Defence.
Ability: Encourage.
Strategy (And Reasoning): I Love Hihidaruma SO much. He has a really high attack stat, an ability that only increases this, and some really powerful attacking moves at his (or her, in my case) disposal. Case one, Fire Punch, Available really early on as a move, boosted by high attack, STAb and my lovely Flame Plate, or the Charcoal I will ask for in Shippou. Powerful move number two, Earthquake, possibly the most spammed move ever. Takes out some seriously annoying Pokemon. Stone Edge, to take out any Flying types that won't fall to Earthquake, alos powerful. Finally, Hammer arm, my spare Fighting move if Moe faints. Also really powerful. You can't really lose with Hihidaruma, but his weakness to Ground, Rock and Water does make him vulnerable. That's why I hope his increased defence will protect him a little bit.
Nearing the end now, my next Pokemon is a Steel Mole. Doryuuzu and Warubiaru were my two favourite Ground types this Gen, I really like "English" animals, and we have got a few moles here, as well as otters. I love cheerful Pokemon, and Moguryu has a cheerful and slightly crazy expression which I love. I also love Badass no fuss Pokemon, and Doryuuzu fills this fantastically.
Digga [Male] (Not a very creative nickname, but oh well.)
Moveset: Claw Sharpen, Earthquake, Aerial Ace, Return
Item: Sky Plate
Stats: High attack and high Defence.
Ability: Mold Breaker
Strategy (And Reasoning): Claw Sharpen to get him super powerful. Earthquake, Return and Aerial Ace (boosted by his Sky Plate) are his killing moves. Earthquake mainly. His ability is useful too. He's obviously going to have max happiness too.
My last Pokemon! A Good Electric type, plus it's really, really cute in my opinion. I really like Denchura. I admire Gamefreak's ability to create a cute Spider. Bachuru is ADORABLE! And Denchura isn't bad either. I also like Electric types a lot too, so these Pokemon are perfect for me.
Aria [Female] (Sounds a bit like Araignée, the word for Spider in French)
Moveset: Electra Ball, Thunder, Signal beam, Energy Ball
Item: Wide Lens
Stats: Really, really high speed and good special attack.
Ability: Compoundeyes
Strategy (And Reasoning): Accuracy and Speed based Special attacker, Aria. Giving her Thunder may be risky in some people's eyes, but Compoundeyes and Wide Lens means the accuracy of this move is instantly boosted. Electra ball is an excuse to have a really good speed, and Signal beam has a lovely confusion bonus. Those are the STAB moves. I couldn't choose any other moves I liked, so I went for two Electric ones. Energy Ball is there in case Chiro faints, as a back-up.
Now for the really powerful replacement. I'll only use this guy in game. He is one of the main reasons I'm choosing White, for exactly the same reasons I chose Diamond; I prefer the Legendary I'll get. Zekrom screams badass and power, so I really like him. I'm unlikely to ever get him to level 100, so that's why I'm not using Lightning strike.
Zack (This will change if this is my trainer name, to Zekky. Both uncreative, but whatever.)
Moveset: Cross Thunder, Outrage, Crunch, Fly
Item: Persim Berry
Stats: High attack, high Defence.
Ability: Teravolt
Strategy (And Reasoning): Pretty explanatory really. He's a Physical attacker, so he gets physical moves. Two of them get STAB, and I need a spare Dark type. And a Flyer, cos Chiro can't have it, not seeing as he's a Special attacker. The Persim berry is there so that he isn't confused after his first Outrage.