palingensia
amends
Sup CRMT, I'm just here to showcase my most successful experiment recently. I've recently been using a few NU Pokemon in OU just to see how they fare, since I find it more fun than using bog standard OU teams. I'm also looking at writing up a C&C article for the Pokemon featured in this RMT, so it has been nice to see it do well. Onto the team I suppose.
@Leftovers
Torrent | Relaxed | 252 HP/252 Def/4 Spe
~ Stealth Rock
~ Roar
~ Earthquake
~ Ice Beam
Ahh Swampert, my lead of choice these days. Reliably sets up Stealth Rock except against Taunt leads, but he doesn't really fear a lot from common Taunt leads anyway. He's also a good check to Salamence just because of his bulk, which is nice. Stealth Rock is there because I like getting it up early, and it's crucial to any team these days since it helps restrict switch-ins from the likes of Gyarados and Salamence. Free damage never hurt either. Roar is for phazing, as my team kinda needs a way to scout out for Pokemon who could potentially beat my trump card. Earthquake is solid STAB backed off a respectable attack stat, and it's pretty hard to say no to STAB Earthquake. Ice Beam is nice coverage and helps with Dragons. Also nice to catch Breloom on the switch-in too (which it likes to do).
@Choice Band
Technician | Adamant | 248 HP/252 Atk/8 Def
~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit
Everyone playing OU should be very familiar with this bad boy's mug by now. Scizor is crucial to the success of my trump card as it helps take out a number of threats who could potentially stop my trump card dead in its tracks such as Blissey, Tyranitar and Snorlax. It's also a good scout in general, and helps revenge kill things such as Salamence and Tyranitar. U-turn is the scouting move of choice, and boy do I love spamming it. I love it so much I often forget that the opposing Pokemon is faster than me and kills me with some sort of Fire attack. -.- Bullet Punch is what made Scizor rise to #1, but tbh I rarely (if ever) use it. Helps to revenge shit though. Superpower is nice to catch Heatran on the switch-in, but again I don't think I've ever used it. It's mainly there for killing Snorlax. Pursuit I was a little iffy about keeping and contemplated running Quick Attack over it, but I decided to go with it just in case there was a random Rotom-a or something I could pick off.
@Leftovers
No Guard | Adamant | 252 HP/252 Atk/4 Spe
~ DynamicPunch
~ Stone Edge
~ Rest
~ Sleep Talk
I needed a status absorber and something to take out the likes of Blissey and Empoleon, so I settled upon ResTalk Machamp. I haven't been disappointed so far (except for when I Rest twice with Sleep Talk vs Breloom after taking sleep), and the damage output it provides is astonishing. DynamicPunch is that brutal never-miss STAB attack with 100% confusion rate which screws over so many Pokemon, and I chose Stone Edge to complement it rather than Payback due to its ability to screw over Salamence and still dispatch Gengar. Rest is for healing and helping absorb status, and Sleep Talk is to prevent me from being set-up fodder while I sleep. Nothing special about this set.
@Choice Scarf
Flash Fire | Naive | 4 Atk/252 SpA/252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Explosion
Part three of my trump card supporting crew. I've come to love Scarftran for no apparent reason (maybe because STAB Fire Blast is so awesome, idk), and it helps take out Skarmory and sometimes be a third Blissey killer which is nice. Fire Blast is that awesome STAB attack which Heatran loves to dish out late game when other Heatran have disappeared, since it hurts everything except Blissey. Earth Power is for other Heatran, and predicting the Heatran switch-in is great fun. I use Hidden Power Ice rather than Dragon Pulse nowadays since Latias is nonexistent, and it's nice to threaten out random Ice-weak Pokemon with it. Explosion is a nice finisher, and I figure why not have it at least once on every team.
@Life Orb
Natural Cure | Timid | 4 HP/252 SpA/252 Spe
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Rapid Spin
My trump card loves spin support, and I figured Starmie was the best way to keep up offensive pressure, cover weaknesses and spin all in one. It's also another good Salamence remover and can even take Trick if I really deem it necessary. Hydro Pump is used over Surf here since an offensive Starmie loves that extra power and I often don't mind risking a miss. Thunderbolt is good coverage alongside Hydro Pump, allowing me to hit the likes of Vaporeon (even though I don't beat it). Gyarados hates it, which is nice, since my trump card hates Gyarados. Ice Beam covers Dragons and Grass-types, despite not being absolutely necessary. Rapid Spin is for crucial spin support, as my team hates stall almost as much as my trump card hates Stealth Rock.
@Life Orb
Intimidate | Modest | 40 HP/4 Def/252 SpA/212 Spe
~ Agility
~ Air Slash
~ Bug Buzz
~ Hydro Pump
I see you laughing, but Masquerain can actually hurt stuff. Sure, it needs its counters to be removed before it can even attempt to sweep, but when it gets that Agility off it's beautiful. The EV spread gives it enough speed to outspeed Scarftran at +2 by one point, and 40 HP means its HP is odd for Stealth Rock damage. Maximum SpA is crucial I figure, since it kinda needs as much as it can get in that department (even though 80 base isn't horrible). Agility is, obviously, the crux of the set, enabling me to outspeed a lot and get my sweep on. Air Slash and Bug Buzz are great STABs, and I figure Masquerain needs all the power it can get so STAB is essential. Hydro Pump has good coverage alongside Flying and Bug, and lets me kill the Heatran I'm EV'd to outspeed. It's also my best option against some Steels (ie Lucario).
So that is my current experiment, rate away.
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Torrent | Relaxed | 252 HP/252 Def/4 Spe
~ Stealth Rock
~ Roar
~ Earthquake
~ Ice Beam
Ahh Swampert, my lead of choice these days. Reliably sets up Stealth Rock except against Taunt leads, but he doesn't really fear a lot from common Taunt leads anyway. He's also a good check to Salamence just because of his bulk, which is nice. Stealth Rock is there because I like getting it up early, and it's crucial to any team these days since it helps restrict switch-ins from the likes of Gyarados and Salamence. Free damage never hurt either. Roar is for phazing, as my team kinda needs a way to scout out for Pokemon who could potentially beat my trump card. Earthquake is solid STAB backed off a respectable attack stat, and it's pretty hard to say no to STAB Earthquake. Ice Beam is nice coverage and helps with Dragons. Also nice to catch Breloom on the switch-in too (which it likes to do).
Technician | Adamant | 248 HP/252 Atk/8 Def
~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit
Everyone playing OU should be very familiar with this bad boy's mug by now. Scizor is crucial to the success of my trump card as it helps take out a number of threats who could potentially stop my trump card dead in its tracks such as Blissey, Tyranitar and Snorlax. It's also a good scout in general, and helps revenge kill things such as Salamence and Tyranitar. U-turn is the scouting move of choice, and boy do I love spamming it. I love it so much I often forget that the opposing Pokemon is faster than me and kills me with some sort of Fire attack. -.- Bullet Punch is what made Scizor rise to #1, but tbh I rarely (if ever) use it. Helps to revenge shit though. Superpower is nice to catch Heatran on the switch-in, but again I don't think I've ever used it. It's mainly there for killing Snorlax. Pursuit I was a little iffy about keeping and contemplated running Quick Attack over it, but I decided to go with it just in case there was a random Rotom-a or something I could pick off.
No Guard | Adamant | 252 HP/252 Atk/4 Spe
~ DynamicPunch
~ Stone Edge
~ Rest
~ Sleep Talk
I needed a status absorber and something to take out the likes of Blissey and Empoleon, so I settled upon ResTalk Machamp. I haven't been disappointed so far (except for when I Rest twice with Sleep Talk vs Breloom after taking sleep), and the damage output it provides is astonishing. DynamicPunch is that brutal never-miss STAB attack with 100% confusion rate which screws over so many Pokemon, and I chose Stone Edge to complement it rather than Payback due to its ability to screw over Salamence and still dispatch Gengar. Rest is for healing and helping absorb status, and Sleep Talk is to prevent me from being set-up fodder while I sleep. Nothing special about this set.
Flash Fire | Naive | 4 Atk/252 SpA/252 Spe
~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Explosion
Part three of my trump card supporting crew. I've come to love Scarftran for no apparent reason (maybe because STAB Fire Blast is so awesome, idk), and it helps take out Skarmory and sometimes be a third Blissey killer which is nice. Fire Blast is that awesome STAB attack which Heatran loves to dish out late game when other Heatran have disappeared, since it hurts everything except Blissey. Earth Power is for other Heatran, and predicting the Heatran switch-in is great fun. I use Hidden Power Ice rather than Dragon Pulse nowadays since Latias is nonexistent, and it's nice to threaten out random Ice-weak Pokemon with it. Explosion is a nice finisher, and I figure why not have it at least once on every team.
Natural Cure | Timid | 4 HP/252 SpA/252 Spe
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Rapid Spin
My trump card loves spin support, and I figured Starmie was the best way to keep up offensive pressure, cover weaknesses and spin all in one. It's also another good Salamence remover and can even take Trick if I really deem it necessary. Hydro Pump is used over Surf here since an offensive Starmie loves that extra power and I often don't mind risking a miss. Thunderbolt is good coverage alongside Hydro Pump, allowing me to hit the likes of Vaporeon (even though I don't beat it). Gyarados hates it, which is nice, since my trump card hates Gyarados. Ice Beam covers Dragons and Grass-types, despite not being absolutely necessary. Rapid Spin is for crucial spin support, as my team hates stall almost as much as my trump card hates Stealth Rock.
Intimidate | Modest | 40 HP/4 Def/252 SpA/212 Spe
~ Agility
~ Air Slash
~ Bug Buzz
~ Hydro Pump
I see you laughing, but Masquerain can actually hurt stuff. Sure, it needs its counters to be removed before it can even attempt to sweep, but when it gets that Agility off it's beautiful. The EV spread gives it enough speed to outspeed Scarftran at +2 by one point, and 40 HP means its HP is odd for Stealth Rock damage. Maximum SpA is crucial I figure, since it kinda needs as much as it can get in that department (even though 80 base isn't horrible). Agility is, obviously, the crux of the set, enabling me to outspeed a lot and get my sweep on. Air Slash and Bug Buzz are great STABs, and I figure Masquerain needs all the power it can get so STAB is essential. Hydro Pump has good coverage alongside Flying and Bug, and lets me kill the Heatran I'm EV'd to outspeed. It's also my best option against some Steels (ie Lucario).
So that is my current experiment, rate away.