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Where all my TrOUjans at?!

Horn Drill

ヘタリア!
They're playing OU.

Ninjask (M) @ Leftovers ** lol pwnt
Trait: Speed Boost
EVs: 252 HP / 180 Atk / 78 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Baton Pass
- Substitute
- Swords Dance

Max Speed because he's not going to be attacking anything anyway.

Houndoom (M) @ Leftovers ** Kerosene
Trait: Early Bird
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Beat Up
- Crunch
- Fire Blast
- Hidden Power [Ice]

I have enough Swampert protection but a major Salamence weak.

Magneton @ Leftovers ** Magneto
Trait: Magnet Pull
EVs: 140 HP / 80 Def / 252 SAtk / 38 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Metal Sound
- Thunder Wave
- Thunderbolt

Metal Sound for somewhat phazing. It's EVs are messed up.

Sceptile (M) @ Leftovers ** Leon
Trait: Overgrow
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Dark]
- Leaf Blade
- Leech Seed
- Substitute

lol Gengar.

Heracross (M) @ Salac Berry ** Horn Head
Trait: Swarm
EVs: 100 HP / 200 Atk / 40 Def / 164 Spd / 6 SDef
Jolly Nature (+Spd, -SAtk)
- Focus Punch
- Megahorn
- Rock Slide
- Substitute

As wonderful as ever.

Marowak (M) @ Thick Club ** B0nes
Trait: Rock Head
EVs: 120 HP / 252 Atk / 58 Def / 80 SDef
Adamant Nature (+Atk, -SAtk)
- Belly Drum
- Bonemerang
- Rest
- Rock Slide

I'm trying Bellywak out for a spin.

Skarm has been totally funking me over.
 
Horn Drill said:
They're playing OU.

Ninjask (M) @ Leftovers ** lol pwnt
Trait: Speed Boost
EVs: 252 HP / 180 Atk / 78 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Baton Pass
- Substitute
- Swords Dance

Max Speed because he's not going to be attacking anything anyway.

ORLY? Your EVs say otherwise.

Houndoom (M) @ Leftovers ** Kerosene
Trait: Early Bird
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Beat Up
- Crunch
- Fire Blast
- Hidden Power [Ice]

I have enough Swampert protection but a major Salamence weak.

Whatever...as long as it's faster.

Magneton @ Leftovers ** Magneto
Trait: Magnet Pull
EVs: 140 HP / 80 Def / 252 SAtk / 38 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Metal Sound
- Thunder Wave
- Thunderbolt

Metal Sound for somewhat phazing. It's EVs are messed up.

Sceptile (M) @ Leftovers ** Leon
Trait: Overgrow
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Dark]
- Leaf Blade
- Leech Seed
- Substitute

lol Gengar.

Haha, cool.

Heracross (M) @ Salac Berry ** Horn Head
Trait: Swarm
EVs: 100 HP / 200 Atk / 40 Def / 164 Spd / 6 SDef
Jolly Nature (+Spd, -SAtk)
- Focus Punch
- Megahorn
- Rock Slide
- Substitute

As wonderful as ever.

Where's Reversal? ._.

Marowak (M) @ Thick Club ** B0nes
Trait: Rock Head
EVs: 120 HP / 252 Atk / 58 Def / 80 SDef
Adamant Nature (+Atk, -SAtk)
- Belly Drum
- Bonemerang
- Rest
- Rock Slide

I'm trying Bellywak out for a spin.

EQ over Bonemerang unless you're THAT afraid of Boah.

Skarm has been totally funking me over. <--Shouldn't be doing that if you have a Magneton...

;348;

This is a post.
 

Horn Drill

ヘタリア!
Oh, yeah. I must've changed Ninjask's EVs without thinking about it. lol What should they be?

I've been having Skarm trouble because stupid stuff has just been killing my Magneton like Spikes and Sleep and Roarers and crap.

I don't know how much I would use Reversal on Hera. Should I use Leftovers?
 
EVs should be what you said, I guess.

Gah, that stinks about Magneton. By the way, Zapdos is cooler than Maggy. :3

If you're using Salac and Sub/Endure, then Reversal is a necessity. It absolutely SHITS on Skarm. Leftovers...I guess if you want a Stalkercross...

Also...I forgot to mention the Fire Blast on Houndoom. Is there any need for more power but less accuracy? I don't think you're doing any more than Flamethrower.
 

Alphatron

friendship is magic
why the **** do you have rest on marowak?
just go with swords dance over belly drum, earthquake over bonemerang for accuracy reasons (bonemerang doesn't even ohko a sub'd boah fyi, but then again who uses boah anymore?), and sing is a nice choice for a last move to disable a wak counter and to also get a free turn to use sd.

also hp dark sceptile is stupid, hp ice/fire over it imo, and add pursuit over crunch on houndoom if you're that afraid of gengar, crunch doesn't help houndoom anyway
 
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Zero Nexus

Stand up, go for it
Horn Drill said:
They're playing OU.

Ninjask (M) @ Leftovers ** lol pwnt
Trait: Speed Boost
EVs: 252 HP / 180 Atk / 78 Spd
Jolly Nature (+Spd, -SAtk)
- silver wind
- Baton Pass
- double team
- Swords Dance

Max Speed because he's not going to be attacking anything anyway.

Houndoom (M) @ Leftovers ** Kerosene
Trait: Early Bird
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Beat Up
- Crunch
- Fire Blast
- Hidden Power [Ice]

I have enough Swampert protection but a major Salamence weak.

Magneton @ Leftovers ** Magneto
Trait: Magnet Pull
EVs: 140 HP / 80 Def / 252 SAtk / 38 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Metal Sound
- Thunder Wave
- Thunderbolt

Metal Sound for somewhat phazing. It's EVs are messed up.

Sceptile (M) @ Leftovers ** Leon
Trait: Overgrow
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- EQ/dragon claw
- Leaf Blade
- Leech Seed
- thunderpunch

lol Gengar.

Heracross (M) @ Salac Berry ** Horn Head
Trait: Swarm
EVs: 100 HP / 200 Atk / 40 Def / 164 Spd / 6 SDef
Jolly Nature (+Spd, -SAtk)
- endure
- Megahorn
- Rock Slide
- reversal

As wonderful as ever.

Marowak (M) @ Thick Club ** B0nes
Trait: Rock Head
EVs: 120 HP / 252 Atk / 58 Def / 80 SDef
Adamant Nature (+Atk, -SAtk)
- Belly Drum
- Bonemerang
- Rest
- Rock Slide

I'm trying Bellywak out for a spin.

Skarm has been totally funking me over.

changes in bold,cant think what to do with magneton + marowak
 

Tazzler

Well-Known Member
Do not use double team on ninjask.

1. It is not allowed and is stupid.

2. Ninjask is way to fragile to deal with double team and the decently sized chance of being hit.
 

leafgreen386

no troll
zezrex5... you've apparently not gotten a grasp of the game quite yet it seems...

First of all, DT is a banned move, and the reason people use AA on ninjask over silver wind or anything else for that matter is for killing other ninjask - most of the time, ninjask won't be attacking anything anyway. A 10% chance for a move you won't be using much isn't really worthwhile.

Second of all, WHY WOULD YOU TAKE OFF SUB ON A SCEPTILE!? It's essential to almost all of sceptile's usual sets, including this one. EQ is lol and Dragon Claw is a sucky HP:Ice.

Anyway, I'm gonna second just about everything Alphatron just said, but I wanna know why Beat Up of all moves is on Houndoom. Other than Maggy, your only other special attacker on the team is sceptile, who can outstall Bliss with subseed. Not only that, but bliss seems to be going down in popularity, which is the only poke you would ever dream of using that on.

Btw, if spikes is what's killing your maggy, you're obviously not doing a very good job using it, since at most skarm should be able to get down 1 layer of spikes before maggy can kill it.
 

Horn Drill

ヘタリア!
Alphatron said:
why the **** do you have rest on marowak?
just go with swords dance over belly drum, earthquake over bonemerang for accuracy reasons (bonemerang doesn't even ohko a sub'd boah fyi, but then again who uses boah anymore?), and sing is a nice choice for a last move to disable a wak counter and to also get a free turn to use sd.

Ya. Some guy I fought a few weeks ago was using Bellywak and he told me to try it. It requires too much Ninjask though.

also hp dark sceptile is stupid, hp ice/fire over it imo, and add pursuit over crunch on houndoom if you're that afraid of gengar, crunch doesn't help houndoom anyway

Gotcha. I'll use HP Ice on Sceptile and Pursuit on Houndoom.

Leafgreen386 said:
Anyway, I'm gonna second just about everything Alphatron just said, but I wanna know why Beat Up of all moves is on Houndoom. Other than Maggy, your only other special attacker on the team is sceptile, who can outstall Bliss with subseed. Not only that, but bliss seems to be going down in popularity, which is the only poke you would ever dream of using that on.

Will-o-Wisp?

Btw, if spikes is what's killing your maggy, you're obviously not doing a very good job using it, since at most skarm should be able to get down 1 layer of spikes before maggy can kill it.

I must be switching too much or something. lol I think my Magneton needs more SpDef too.
 
zezrex5, don't rate a team until you read a guide. Was about to say Hera weak; G80 already said it. >:| HP Grass is an option over HP Ice.
 

Horn Drill

ヘタリア!
It's hard to understand how little Defense Houndoom has until you've used it. It dies to so many things. ._.;

I always just assumed that a Hera weak was understood on any team that wasn't Tauros, Skarm, Sala, Gyara, Zapdos, and Swampy.
 
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