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Which move do you like the most for each Pokémon type?

Fushiki

Member
As the title says, what's your favourite move for each Pokémon type?
The reason of your choice can be everything you want: amount of damage, battle animation, secondary effect, usefulness, whichever one you happen to use and/or teach as TM/HM the most, etc...

Here's a ladder:
Normal-type:
Flying-type:
Poison-type:
Bug-type:
Fighting-type:
Grass-type:
Fire-type:
Water-type:
Electric-type:
Ice-type:
Rock-type:
Ground-type:
Psychic-type:
Dragon-type:
Ghost-type:
Dark-type:
Steel-type:
Fairy-type:
 

wolf jani

The 6th member to reach 20 000 posts
Normal-type: Metronome
Flying-type: Brave Bird
Poison-type: Toxic Spikes
Bug-type: Sticky Web
Fighting-type: Aura Sphere
Grass-type: Leaf Blade
Fire-type: Flare Blitz
Water-type: Scald
Electric-type: Thunder Wave
Ice-type: Aurora Veil
Rock-type: Stealth Rock
Ground-type: Spikes
Psychic-type: Psyshock
Dragon-type: Dragon Pulse
Ghost-type: Sinister Arrow Raid
Dark-type: Knock Off
Steel-type: Flash Cannon
Fairy-type: Moonblast
 

Erron Black

The Outlaw
Huh, never really thought about this before, but I'll give it a go.

Bug: First Impression
Dark: Night Daze
Dragon: Roar of Time
Electric: Zap Cannon
Fairy: Moonblast
Fighting: High Jump Kick
Fire: Blue Flare
Flying: Sky Attack
Ghost: Moongeist Beam
Grass: Leaf Blade
Ground: Thousand Arrows
Ice: Sheer Cold
Normal: Judgment
Poison: Venoshock
Psychic: Photon Geyser
Rock: Splintered Stormshards
Steel: Meteor Mash
Water: Water Shuriken
 

NovaBrunswick

Canada Connoisseur
Normal: Headbutt
Steel: Iron Head
Dragon: Dragon Claw
Poison: Poison Jab
Ghost: Shadow Ball
Psychic: Psychic
Fairy: Dazzling Gleam
Fighting: Drain Punch
Ground: Earthquake
Fire: Flamethrower
Rock: Rock Slide
Dark: Dark Pulse
Electric: Thunderbolt
Bug: X-Scissor
Grass: Leaf Blade
Ice: Ice Beam
Flying: Air Slash
Water: Surf
 

Ignition

We are so back Zygardebros
Normal-type: Giga Impact/Hyper Beam
Flying-type: Brave Bird
Poison-type: Cross Poison
Bug-type: X Scissor
Fighting-type: Close Combat
Grass-type: Leaf Storm
Fire-type: Flare Blitz
Water-type: Hydro Pump
Electric-type: Volt Tackle
Ice-type: Ice Fang
Rock-type: Ancient Power
Ground-type: Precipice Blades
Psychic-type: Photon Geyser
Dragon-type: Outrage
Ghost-type: Spectral Thief
Dark-type: Darkest Lariat or Power Trip
Steel-type: Iron Tail
Fairy-type: Play Rough

Most of these are due to cool sounding names and/or high base power. Power Trip because I’ve always wanted a physical version of Stored Power
 

wobbanut

Team Awesome
Normal: quick attack
Fire: Flame burst
Water: Surf
Grass: Leaf blade
Electric: Thunderbolt
Ice: Ice beam
Fighting: Rock smash
Poison: Sludge bomb
Ground: Earthquake
Flying: Aerial ace
Psychic: Psychic
Bug: Fell stinger
Rock: Rock throw
Ghost: Shadow claw
Dragon: Dragon claw
Dark: Crunch
Steel: Iron tail
Fairy: Dazzling gleam
 

TheWanderingMist

Paladin of the Snow Queen
Normal-type: Metronome/Perish Song/Barrage
Flying-type: Sky Attack/Oblivion Wing
Poison-type: Toxic Thread
Bug-type: Spider Web
Fighting-type: Sky Uppercut
Grass-type: Petal Blizzard, followed closely by Trop Kick/Leaf Tornado
Fire-type: Sacred Fire, followed closely by Magma Storm
Water-type: Hydro Cannon
Electric-type: Zap Cannon
Ice-type: Aurora Beam
Rock-type: Rock Wrecker/Diamond Storm
Ground-type: Land's Wrath
Psychic-type: Lunar Dance
Dragon-type: Spacial Rend
Ghost-type: Nightmare
Dark-type: Memento
Steel-type: King's Shield
Fairy-type: Moonblast/Fleur Cannon/Light of Ruin

These are mostly based on their names, the only exception being Metronome because I used it constantly in my Gen II playthrough when I was a kid.
 

Zhydra

Master of Chaos!
Normal- Helping hand.
Flying- Brave bird.
Poison- Venoshock.
Bug- First Impression
Fighting- Close combat
Grass- Leech seed.
Fire- Magma storm.
Water- Origin Pulse.
Electric- Bolt Strike
Ice- Aurora veil
Rock- Continental Crush
Ground- Precipice blades
Psychic- Light that Burns the Sky
Dragon- Draco Meteor and Outrage
Dark- Sucker punch
Steel- Smart Strike
Fairy- Geomancy
 

NovaBrunswick

Canada Connoisseur
These are mostly based on their names, the only exception being Metronome because I used it constantly in my Gen II playthrough when I was a kid.

Did you use it to try to defeat Whitney, like most people did?
 

TheWanderingMist

Paladin of the Snow Queen
Did you use it to try to defeat Whitney, like most people did?
Nope. I overleveled my Cyndaquil because I didn't like Quilava, and got a Burn on the first Ember.
 

Cat's Eye Draco

Well-Known Member
Fire: Blue Flare
Water: Origin Pulse
Grass: Leaf Blade
Electric: Thunderbolt/Fusion Bolt
Psychic: Mirror Coat
Ice: Ice Beam/Freeze Shock
Dragon: Roar of Time
Dark: Dark Pulse
Fairy: Moonblast
Normal: Boomburst/Perish Song
Fighting: Hi Jump Kick
Flying: Acrobatics
Poison: Poison Tail
Ground: Earthquake
Rock: Accelerock
Bug: X-Scissor
Ghost: Shadow Ball
Steel: Doom Desire
 
Last edited:

R0shan

Arcaknight
Fire: Fire Blast
Water: Water Shuriken
Ice: Ice Beam
Grass: Frenzy Plant
Poison: Venoshock
Bug: X-Scissor
Electric: Volt Tackle
Rock: Stone Edge
Ground: Earthquake
Psychic: Dream Eater
Ghost: Shadow Ball
Dark: Crunch
Dragon: Draco Meteor
Fairy: Moonblast
Fighting: Seismic Toss
Flying: Roost
Steel: Corkscrew Crash
Normal: Extremespeed
 

Aduro

Mt.BtlMaster
Favourite:
Bug: Powder
Dark: Memento
Dragon: Draco Meteor
Electric: Stoked Sparksurfer
Fairy: Let's Snuggle Forever
Fighting: Vacuum Wave
Fire: Will-o-Wisp
Flying: Sky Attack
Ghost: Shadow Force
Grass: Spiky Shield
Ground: Fissure
Ice: Haze
Normal: Metronome
Poison: Clear Smog
Psychic: Skill Swap
Rock: Diamond Storm
Steel: Gyro Ball
Water: Dive



Least Favourite
Bug: Lunge
Dark: Knock Off
Dragon: Dual Chop
Electric: Thunder Fang
Fairy: Geomancy
Fighting: Storm Throw
Fire: Fire Fang
Flying: Chatter
Ghost: Lick
Grass: Energy Ball
Ground: Sand Attack
Ice: Ice Fang
Normal: Double Team
Poison: Belch
Psychic: Hypnosis
Rock: Rock Slide
Steel: Double Iron Bash
Water: Scald
 

xinfernapex

Sinnoh Champion
Normal-type: Multi-Attack
Flying-type: Brave Bird
Poison-type: Cross Poison
Bug-type: Megahorn
Fighting-type: Drain Punch
Grass-type: Leaf Blade
Fire-type: Flare Blitz
Water-type: Aqua Jet/Water Shuriken
Electric-type: ThunderBolt
Ice-type: Ice Shard
Rock-type: Accelerock
Ground-type: High Horsepower
Psychic-type: Psycho Cut
Dragon-type: Dragon Rush
Ghost-type: Spirit Shackle
Dark-type: Darkest Lariat
Steel-type: Iron Head
Fairy-type: Moonblast
 

KyogreThunder

Call of Fate
Normal: Hyper Voice
Fighting: Aura Sphere
Flying: Air Slash
Water: Surf
Fire: Flare Blitz
Electric: Wild Charge
Grass: Grass Knot
Ice: Ice Beam
Bug: Megahorn
Rock: Power Gem
Ground: Earth Power
Steel: Iron Head
Psychic: Psyshock
Dark: Crunch
Ghost: Shadow Claw
Dragon: Draco Meteor
Fairy: Play Rough
Poison: Poison Jab
 

Leonhart

Imagineer
Normal-type: Attract
Flying-type: Sky Attack
Poison-type: Sludge Wave
Bug-type: X-Scissor
Fighting-type: Aura Sphere
Grass-type: Petal Dance
Fire-type: Fire Blast
Water-type: Surf
Electric-type: Zap Cannon
Ice-type: Ice Beam
Rock-type: Stone Edge
Ground-type: Earthquake
Psychic-type: Luster Purge
Dragon-type: Draco Meteor
Ghost-type: Shadow Force
Dark-type: Dark Pulse
Steel-type: Flash Cannon
Fairy-type: Dazzling Gleam
 

Monster Guy

Fairy type Trainer
Normal-type: Hyper Voice
Flying-type: Hurricane
Poison-type: Sludge Bomb
Bug-type: Bug Buzz
Fighting-type: Aura Sphere
Grass-type: Petal Blizzard (Although it really should be a Special attack. Not Physical.)
Fire-type: Flamethrower
Water-type: Surf
Electric-type: Thunderbolt
Ice-type: Ice Beam
Rock-type: Diamond Storm
Ground-type: Earthquake
Psychic-type: Psychic
Dragon-type: Dragon Pulse
Ghost-type: Shadow Ball
Dark-type: Dark Pulse
Steel-type: Meteor Mash
Fairy-type: Moonblast
 

RedJirachi

Veteran member
Psychic type: Extrasensory. It had almost all the power of Psychic(80 compared to 90) but also a hefty amount of PP
Electric type: Shock Wave. Sure it isn't as flashy as Thunderbolt, but it is always accurate
Grass and Bug type: Giga Drain and Leech Life. I appreciate any move that can both heal and cause a lot of damage. And nowadays they are quite effective
Ghost type: Shadow Ball. Simple, but effective
 

GarchompTheAssassin

Water starter fan
Fire: Fiery Dance
Water: Hydro Pump (and Oceanic Operetta)
Ice: Ice Beam
Grass: Leaf Storm
Poison: Venoshock
Bug: X-Scissor
Electric: Volt Tackle
Rock: Stone Edge
Ground: Earth Power
Psychic: Psychic
Ghost: Shadow Force
Dark: Dark Pulse
Dragon: Draco Meteor
Fairy: Moonblast
Fighting: Close Combat
Flying: Aerilate Double Edge Brave Bird
Steel: Meteor Mash
Normal: Shell Smash
 

RedJirachi

Veteran member
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