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White II Team

Discussion in '5th Gen In-Game RMT' started by ScaryTrees, Nov 16, 2012.

  1. ScaryTrees

    ScaryTrees Member

    I posted this team in my first thread but no one seemed to comment on it so I made its own thread so sorry if that's against the rules or frowned upon or whatever.

    This is my team just after the Elite Four in White 2. It was pretty much an unplanned team except for Lucario who I consider to be my starter (since I put the actual starter away and used him instead). It was my first playthrough of these games so I didn't bother trying to get good natures even though one in particular is pretty horrible. It still got me through the game and now I'm wondering which moves I should change if any and which natures/abilities I should have gone for (since I plan to breed this same team again and EV train it). Also suggestions on held items would be good too since I basically had them all hold lucky eggs the whole game.

    Nature: Rash
    Ability: Inner Focus
    Ice Punch
    Swords Dance
    Close Combat

    Nature: Hasty
    Ability: Sturdy
    Signal Beam
    Flash Cannon
    Metal Sound

    Nature: Bashful
    Dark Pulse
    Confuse Ray

    Nature: Bold
    Ability: Ice Body
    Body Slam

    Nature: Hardy
    Ability: Intimidate
    Dragon Pulse
    Wild Charge

    Nature: Modest
    Ability: Defiant
    Giga Impact
    Hone Claws
  2. azeem40

    azeem40 Pokemon is fun!

    Suggestions and comments in bold.
  3. Shine

    Shine Psyched Up Staff Member Moderator

    Modest/Timid Nature
    ~Aura Sphere
    ~Shadow Ball
    ~Dragon Pulse
    ~Flash Cannon

    You need more Special attackers.

    Modest/Calm Nature
    ~Signal Beam
    ~Flash Cannon
    ~Tri Attack/Metal Sound

    Adamant Nature
    ~Baton Pass/Toxic

    Adamant Nature
    ~Ice Fang
    ~Curse/Return/Body Slam

    Arcanine's moveset is fine, but if you want a better Nature, go for Hasty/Naive.

    Adamant/Jolly Nature, Defiant ability
    ~Shadow Claw/Rock Slide

    I assume Fly is for traveling purpose. But really, a Modest Nature? Considering it is stationary, you should have SR-ed its Nature. And it is there every Thursday anyway, so you can get more.
  4. Zhanton

    Zhanton le quant-à-soi

    Hail on Walrein isn't brilliant since it harms the rest of your team. You might want to try Earthquake > Hail for some nice coverage, and Ice Beam > Blizzard for accuracy's sake.

    Since you're rebreeding Umbreon, go with Curse / Payback / Toxic / Protect, with Wish being an alternative option as your fourth move. Curse makes you more bulky which helps you to Toxic stall, and Payback ensures you're not taunt-bait and also benefits from Curse's -Spe effect.

    Personally I'm a fan of Charge Beam > Metal Sound on Magnezone in order to set up. Thunderwave can also be used for some team support.

    As for natures when you rebreed, Lucario wants Adamant or Jolly (if you stick with a fully physical set), Magnezone wants Modest, Umbreon wants Careful (since you'll be boosting your defence with Curse), Walrein wants Rash or Mild, Arcanine wants Rash or Mild and Braviary wants Jolly. n_n

    When you rebreed Braviary, I recommend you go with the Sheer Force ability as it's superior to Defiant. If you do, use Fly / Rock Slide / Return / Superpower for maximum coverage and power boosts from Sheer Force.

    Hope this helps! :)
  5. ScaryTrees

    ScaryTrees Member

    Thanks for the replies and yes the modest nature on braviary is what i was referring to when i said one was pretty horrible. In my first playthrough of a game I pay no attention to natures and take whatever one I find first I've never really understood what the natures meant in Ruby/Sapphire so it didn't matter too much then and I still got through the game so yea lol.

    Walrein was someone I had never used before so I was pretty impressed by his awesomeness. I got one with ice body so hail+leftovers ended up being really nice. Blizzard made more sense than ice beam because well stronger move and perfect accuracy.

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