ScaryTrees
Member
I posted this team in my first thread but no one seemed to comment on it so I made its own thread so sorry if that's against the rules or frowned upon or whatever.
This is my team just after the Elite Four in White 2. It was pretty much an unplanned team except for Lucario who I consider to be my starter (since I put the actual starter away and used him instead). It was my first playthrough of these games so I didn't bother trying to get good natures even though one in particular is pretty horrible. It still got me through the game and now I'm wondering which moves I should change if any and which natures/abilities I should have gone for (since I plan to breed this same team again and EV train it). Also suggestions on held items would be good too since I basically had them all hold lucky eggs the whole game.
Lucario
Nature: Rash
Ability: Inner Focus
Ice Punch
Psychic
Swords Dance
Close Combat
Magnezone
Nature: Hasty
Ability: Sturdy
Thunderbolt
Signal Beam
Flash Cannon
Metal Sound
Umbreon
Nature: Bashful
Ability:Synchronize
Dark Pulse
Snarl
Psychic
Confuse Ray
Walrein
Nature: Bold
Ability: Ice Body
Blizzard
Suf
Hail
Body Slam
Arcanine
Nature: Hardy
Ability: Intimidate
Dragon Pulse
Flamethrower
Extremespeed
Wild Charge
Braviary
Nature: Modest
Ability: Defiant
Fly
Giga Impact
Superpower
Hone Claws
This is my team just after the Elite Four in White 2. It was pretty much an unplanned team except for Lucario who I consider to be my starter (since I put the actual starter away and used him instead). It was my first playthrough of these games so I didn't bother trying to get good natures even though one in particular is pretty horrible. It still got me through the game and now I'm wondering which moves I should change if any and which natures/abilities I should have gone for (since I plan to breed this same team again and EV train it). Also suggestions on held items would be good too since I basically had them all hold lucky eggs the whole game.
Lucario
Nature: Rash
Ability: Inner Focus
Ice Punch
Psychic
Swords Dance
Close Combat
Magnezone
Nature: Hasty
Ability: Sturdy
Thunderbolt
Signal Beam
Flash Cannon
Metal Sound
Umbreon
Nature: Bashful
Ability:Synchronize
Dark Pulse
Snarl
Psychic
Confuse Ray
Walrein
Nature: Bold
Ability: Ice Body
Blizzard
Suf
Hail
Body Slam
Arcanine
Nature: Hardy
Ability: Intimidate
Dragon Pulse
Flamethrower
Extremespeed
Wild Charge
Braviary
Nature: Modest
Ability: Defiant
Fly
Giga Impact
Superpower
Hone Claws