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White Two's coming tomorrow! It's gonna be LEGEND wait for it...

Discussion in '5th Gen In-Game RMT' started by Bulba the Great!, Oct 7, 2012.

  1. Bulba the Great!

    Bulba the Great! We Do Not Sow


    Super excited for the games. If you all could rate this possible team and give critiques/a suggestion perhaps for a sixth member; I'm not crazy about Reuniclus.


    Ice Beam
    Grass Knot
    Aqua Jet/Hidden Power

    Intimidate, Adament

    Flare Blitz
    Crunch / Close Combat
    Wild Charge/ Flame Charge


    Gyro Ball
    Power Whip
    Bulldoze/Shadow Claw/ Leech Seed

    Moxie, Jolly

    Dragon Dance
    Drain Punch/ Hi Jump Kick
    Zen Headbutt/ Ice Punch

    Adamant / Jolly / Nature, Iron Fist

    Shadow Punch
    Rock Slide
    Brick Break

    Modest / Quiet / Relaxed Nature, Magic Guard

    Focus Blast
    Shadow Ball
    Calm Mind/Recover/Trick Room/Energy Ball

  2. Aurath8

    Aurath8 Well-Known Member

    Close Combat > Crunch and Wild Charge > Flame Charge on Arcanine.

    Leech Seed in Ferrothorn's last slot.

    Ice Punch > Zen Headbutt on Scrafty.

    Hammer Arm over Brick Break on Golurk; it's boosted by Iron Fist for some reason, and Golurk doesn't really care for its speed. Use an Adamant nature too.
  3. Dragoniteftw

    Dragoniteftw SWAGONITE

    close combat you have to breed for on arcanine, which you can't do till post e4

    scrafty also needs to breed for dragon dance but you can trade over a DD scraggy from white/black. HJK over drain punch, ice punch over zen headbutt

    reuniclus, magic guard +life orb Means no recoil damage. For last slot id say recover to compensate for low speed.
  4. Bulba the Great!

    Bulba the Great! We Do Not Sow

    What about Outrage on Arcanine?
  5. Aurath8

    Aurath8 Well-Known Member

    Well you can wait until lvl 43 with Growlithe when it learns it Outrage. Otherwise, you get Outrage from a postgame move tutor.
  6. Sceptilo

    Sceptilo Hakuna Matata!

    imho spikes aren't really worth it ingame, where so many battles are short. if you really want an entry hazard, I'd suggest stealth rock>spikes, it's faster (but not always as effective).
    and leech seed is great for ferrothorn, it loves the recovery.

    on arcanine, flame charge is not needed (extremespeeed!), so flare blitz/Close combat/extremespeed/wild charge is good, but aurawarrior already said that.
    outrage is not needed, dragons don't really seem to be the greatest problem for this team.

    and DRAIN PUNCH on golurk! (> brick break). it's a hundred times better than brick break. recovery, iron fist boost, and that's it lol much more ;)

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