Hohoho... time for my response...
UberSorcerer said:
Well actually Australian adds made it appear as well as sound like A stadium title, only showed battles,
Indeed. Nintendo did its part and was a smart customer yet again. Showing just battles so the vast majority of the Fanbase would go "OMG! STADIUM 3!", which would rake in the money. That's why you DON'T buy a game right away. Knowing what the game is about is vital for it to no end in a major disappointment. There's where Magazine reviews and the 'Net ACTUALLY come in handy, so you don't buy a game you won't enjoy. No offense if you were part of the gullible fanbase that swooned as soon as they saw the Ads. I know I was like that long ago...
any way, yes I will agree that stadium english 2 was inferior to Stadium english(man this is a pain to type) but the fact remains that stadium is a better game alltogether,
Arguably...
I still see people defending the same pointers all over again. Pointers I refuted already, but are frowned upon, as in every Thread at SPPF I reply to (I wonder why I still bother... seriously.
). I won't deny that Stadium was a much better option for Multiplayer gameplay. But then again, what did the N64 have for Multiplayer that was better than the Stadiums? Not much...
There were many features at Stadium. Yes... but how many are actually missed? I won't deny Colosseum was a bit lackey in this regard, though. But that doesn't stripes it from its MAIN purpose. The thing is that Stadium would have been more of a hindrance than an advancement for the franchise as a whole. I know we ALL want to see over-cutesy suckers occupying every goddamned place (OMG PRE-EVOS! They're pointless, but they're cute!). If they wanted to save this franchise, they should dish this away. The 3rd Gen did it perfectly with both a Generation full of ORIGINAL Pokémon and substituting that happy-go-lucky game that was Stadium with a pretty dark concept as was Colosseum. Badly managed? Probably. Did they manage to give a new face to Pokémon? Completely...
yes the colloseum story is OK, not a fan of the layout/on voice track, I am getting sick of reading endless drivel that the RPGs of today dish out,
Then you shouldn't be playing RPGs in the first place. All of them have Plot as their main foundation (Though it should be a combo of Gameplay and Plot to spare us from crud like FFVIII...)...
and 1 big fact I would like to say, COLLOSEUM/XD could have been done as GBA/DS games, they didnt deserve to be on the cube,
Maybe you're right, but it's a custom of Pokémon to have mostly the mainstream games as Portable Carts, while the gimmicks/mainstream extensions are distributed between the big Console and the Portables equally. Plus, a Game Cube game would rake in way more money...
As for deserving to be on the Cube... did Channel deserve to be on the Cube?. No... did it deserve to exist at all?
although I donot resent bying Colluseum, just feel they could have been better done, or GBA/DS games(sorry for repeting) a stadium would also have been good,
Yes... it could have been better done. Colosseum has a few flaws a member just pointed out. But most of them rest on the information management. And while that could be a design flaw, it could also be faulted on the format difference. Cartridges' major advantage in this regard is that they can read the information right away. The Transfer Pack managed the cartridge's information directly, which allowed for all those options to be possible. Unfortunately, that's the biggest flaw of Colosseum: having to rely on a cable for information sharing between the Disc and the Carts. The GBA-GCN Cable links the two in an indirect way, and has to set up a connection first. Since the information isn't available at all times, the management has to be limited. And there's no way around that. The ideal would have been a new Transfer Pack device, but due to the GCN Controller's lack of extra ranures a la N64, it couldn't be done that way.
In short, most of Colosseum's awkwardness and user-unfriendly attire should be blamed on Nintendo's lack of vision when designing the GCN and the way to connect with the GBA, NOT on Colosseum itself. Then again, my views might change when I get XD... though I doubt it changed much. A Cable will never allow direct information management.
I despise the stadium ability in colluseum, that just leaves me cold compered to stadium, RENTALS?, were are they, its not like Colluseum has a great pool.
Rentals... you just HAD to bring them up. They're much like the Day/Night feature in GSC: overhyped as hell. Plus, it was yet another feature implemented to fix a flaw in the Pokémon Carts back then.
I might come out as way too rough, but you made me do it. Rentals were there so Graphic wh*res wouldn't get pis*ed to have a pretty much useless game on their hands. Yes. The POINT of Stadium was to upload your Pokémon and make them battle in 3D environments. That's the purpose the very first Stadium served. A Stadium you never saw in America. A Stadium that's probably worse than Stadium 2 and MUCH worse that Colosseum, yet is spared of all hatred just for being a "Stadium"...
Besides that, Rentals were awful. They worked for swift battling. They spared you the hassle of Training. But the point stands. Most Rental Pokémon had AWFUL Movesets and Stats to start with, which meant that you had to go Rental VS Rental or Cart VS Cart for it not being an awfully unbalanced match. And their ONLY purpose was...
1. Help people that didn't own a Pokémon Cart/Transfer Pack and allow them to play.
2. Be able to battle whatever happened. This is in regard of the ever-erasing Memory of both RBY and GSC games.
Colosseum had NO use whatsoever for Rentals. You have access to your very own Pokémon Team in the Game's Story Mode, so no excuse if you lack the handheld games. Plus, the GBA Carts won't erase at all, save SCARCE exceptions. In short: Rentals were yet another useless feature that was intelligently removed, for it would've occupied far too much memory and would've hindered the game even more...
And all this is coming from someone that LOVED Rentals, as it was the only way to battle. My carts always erased, and Rentals were a godsend. Still, they are useless now... and let's be honest. The Rental Pokémon were sadder than a Special Shuckle... =/
Hopefully generation 4 gets a stadium, since lets faceit pokemon is highly repeditive.
Haha... the paradox of the year! Colosseum WAS renewing the franchise with a rather obscure, semi-deep plot that EVERY OTHER Pokémon game up to date would KILL to have. That's MUCH more than what Stadium did. "Battling in 3D Environments! Pointless Mini-Games made for advertisement of those Marketing wh*res! But it's still the same happy-go-lucky and over-cutesy franchise you know and love!" Instead, Colosseum broke the repetitive paradigm of the ENTIRE franchise, while still keeping most of Stadium's virtues. Those that were worth keeping at least... not to mention the MAIN point of Stadium still intact...
A Stadium for next Gen would be cool... if they do it well. If they go with Stadium 2's Model... *pukes*
Dragon Pokémon Trainer said:
And I prefer Stadium to Colosseum, because Vs. Battles were easier to set up, and if you were by yourself, you could just set up a free battle against the computer using your Pokémon or the rental Pokémon. Plus, you could register more than the one team that Colosseum allowed you to register at a time (ten to be exact).
Go back a bit and read why this wasn't possible. The Transfer Pack allowed a direct connection between the cart and Stadium, while also permitting the information being available at any time. The GBA-GCN Cable is an indirect connection that has to establish the link and doesn't allows the information to be available at all times. And as I said, that was a design flaw of both the GCN and the way to connect the GCN with the GBA. It's NOT a flaw in Colosseum at all...
I do agree with your points, though. Still, I just refuted Rentals. Plus, you can battle with the CP with the Battle Now feature. Yes. It might be random, but you loved your Stadiums SO much that you probably didn't see any flaw with Challenge Cup. So...
As for the registry, there's another flaw of the CD and similars format. They can't store information on their own, and rely on outside storage for such purpose. And Nintendo, always thinking of the customer, knew it was too much information to bear. Colosseum already uses a big 48 Blocks on a Memory Card. That's almost a full 59-Block Card. Having more than one registry would've boosted the Blocks used for data storage a bit too much. Most likely, it wouldn't allow the smallest Memory Card to hold a full Colosseum File. And while the players should get bigger Memory Cards as they come, it's also a fact that Nintendo should make all games playable by everyone, including those without a bigger Memory Card. I'm not sure, but as far as I know, NO GCN game exceeds the 59 Blocks minimum for the storage of vital game data...
That's probably the reason of striping the Registry and allowing only one Team in. As for selecting your Pokémon and battling right away (As it was done in Stadium.)... it was impossible between the cart and the disc because of the Cable communication. I still don't see a reason of why couldn't they allow the checking of your Colosseum Team and Storage System to form a Team before the Tourney instead of having to register your Colosseum Party too. Maybe CDs can't read several partitions of data located in different places at the same time...
The storage system on Stadium 2 was great as well. I could easily transfer Pokémon and items (mainly TMs) to my other games. And Stadium 2 had far better attack graphics than Colosseum (haven't played XD yet, though).
There's always Pokémon Box if you want... save for the Item transfer. Good going... you managed to find a feature they have never included neither in the handhelds nor in Colosseum/XD/Box. A feature that would be OH-SO USEFUL: Item transfer.
As for the attack graphics... matter of opinion. Save Thunderbolt, Seismic Toss and Hydro Pump, all of Colosseum's Attack animations were as good, if not better than the Stadium ones. Maybe you refer to those nifty details I mentioned before (The taunts when coming out, the attack going off even if it missed, Pokémon not even bouncing when hit by a not-very effective attack, etc...), in which case I wholeheartedly agree... but they still don't make or break a game.
The mini-games on both Stadium games were addictive, and were a breather from the competitive battling nature of the game.
Too bad the Mini-Game quality and enjoyment from Stadium 1 to Stadium 2 was badly butchered. I can play Stadium 1 Mini-Games for hours and don't get tired at all. In Stadium 2, having a round of the Golbat or the Delibird Mini-Games turns me off right away...
Finally, the Battle Now feature could be played with two players instead of one on Colosseum.
About the only worthy feature they didn't include for whatever reason...
And finally... I like your ideas Random, even if they're way too wishful thinking. Nintendo will never do that given the chance. Why to make such a cool game when they can spread the stuff into many games, and thusforth, raking in the $$$?