What's the Pokemon motto?
"Gotta catch 'em all."
Why do people complain about unobtainable Pokemon if the game
isn't about the Pokedex?
Actually, if they wanted to, they could have easily just made all of the pokemon obtainable in Emerald or Colosseum or something. It could have been possible.
Cramming 386 Pokemon in one game? To do that, they'd require either a really, really big map (which they didn't have in Ru/Sa), or add time of day. They did neither -- because of two possible reasons. One, the GBA didn't have the capabilities (which is possible). Two, they were in a hurry to release the newest Pokemon game and didn't want to take the time (that's possible too). The Colosseum point is also moot, as
it wasn't made by Game Freak. It doesn't count.
And that's not all that FR/LG added. They stuck in move tutors so that Pokemon could learn R/B/Y TMs. "Well, how will Pokemon learn G/S/C TMs?" Why, in Emerald, of course! They added G/S/C TMs as move tutors in Emerald.
Something else that was added in FR/LG? Three moves that had lain hidden in the programming of Ruby and Sapphire. When the games came out, people were curious about certain attacks that no Pokemon could learn -- Volt Tackle, Frenzy Plant, Blast Burn, and Hydrocannon. (They had also discovered Icicle Spear, but that later turned out to be one of Shellder's level-up moves). The mystery was solved when FR/LG came out and each of the starters could learn an elemental Hyper Beam. People were still curious about the one move that existed, Volt Tackle -- but when Emerald came out, Volt Tackle turned out to be a Pichu move (trivia: Volt Tackle is actually based on "Volteccer," the signature move of Pulseman, one of Game Freak's earlier works). Are there any other hidden attacks lurking in the programming? Nope. There's just Cacophany -- and they sure won't make a remake to give out
one ability that is
exactly the same as Soundproof.
"Oh, the G/S/C gameplay!" Like chasing a legendary gerbil, which was in FR/LG? Like sprinkling a "tree" with water to reveal Sudowoodo, which was Emerald?
Another reason they probably won't remake G/S/C: because part of Diamond and Pearl's main hype was the inclusion of many old G/S/C features. Day and night. Backwards-compatibility. The Poketchi's eerie similarity to the Pokegear. And even Sweet Honey, a concept that was originally to be put in G/S/C but was later scrapped.
By the way they made mario games (especially the first one) many many times on different systems. Did they need to? No. But they made a profit. Why wouldn't they do it for gold/silver. Do you think they really care about making games just to be able to catch every pokemon? No. They do want to make it possible to make fans happy which makes them money.
I could just as easily play the "Metroid" card -- Metroid being another big Nintendo franchise, k. Metroid is a popular game for many systems -- Metroid (NES), Metroid 2 (GB), Super Metroid (SNES), Metroid Prime (GCN), Metroid: Fusion (GBA), Metroid Prime 2 (GCN), Metroid: Zero Mission (GBA), Metroid Prime: Hunters (DS), Metroid Prime 3: Corruption (Wii). Of these, how many are remakes?
One. Metroid: Zero Mission, which came out in 2004, was a remake of the original Metroid, which came out in 1986.
They made a remake. They could probably make remakes of others, like Metroid 2 or Super Metroid. Either one would make a lot of money. But they haven't made a remake. Why? Who knows?
And before you say, "Well, they did that remake only two years ago! That's not a long time; maybe they'll remake more!", just remember that FR/LG were
also released in 2004.
Gah, I've got to stop posting in these threads, because they give me an irresistable urge to flame someone. Trooper Guy,
next time I go write a novel in a remake thread, smack me please, would ya? I need some accountability here. .__.