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Why can't fainted Pokemon be captured in the games?

Ditto B1tch

Well-Known Member
I know the answer is because whittling the Pokemon down adds more difficulty (in a pleasant way) than just knocking them out.
You already have the answer

Knocking them out is easier than letting them with low HP
 

MinorMash31

Steel Type Elite
I mean in Legends Z-A you can now catch fainted Pokemon, or at least after knocking them out you get a few seconds to catch them after defeating them.
 

ShadowForce720

Well-Known Member
I mean in Legends Z-A you can now catch fainted Pokemon, or at least after knocking them out you get a few seconds to catch them after defeating them.
I mean in all honesty this and the shiny sound should be in all future main series games but knowing how Gamefreak is they probably intend to keep it unique to the legends games, although I hope I’m wrong.
 

J. D. Guy

Well-Known Member
I mean in Legends Z-A you can now catch fainted Pokemon, or at least after knocking them out you get a few seconds to catch them after defeating them.
There's even a risk-reward factor there. Defeating it may give the technical best odds, but it doesn't guarantee it, particularly for Pokemon with low catch rates.

And you only get one chance once they've been defeated. If it fails, unless you saved beforehand (and the resetting process is awkward in this game), you lose the Pokemon. Contrast with keeping it weak without defeating it: odds won't be at max, but you will have multiple gos at catching it.
 

Lechonky

Active Member
Because it adds to a strategy that you have think how to put it on low HP in order to capture it. For me that is better than just faint Pokemon and catch. Like you have to use your nogging a bit and just mindlessly rush like you're in CoD.
 

Lechonky

Active Member
I mean in all honesty this and the shiny sound should be in all future main series games but knowing how Gamefreak is they probably intend to keep it unique to the legends games, although I hope I’m wrong.
I am pretty sure that would be only Legends thing along with you know, semi turn based thing introduced in PLA and PLZA (or real time battling with some turn based mechs) while in main generational games like SH/SW and SV, it will remain turn based, more strategic. So people who love turn based mechs it will be generational games and people who love fast paced ones.. Legends games. Perfect balance.
 
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