Missingno.Fan
Well-Known Member
I feel like they are empty too. The story felt really streamlined. I’m hoping for a third version/sequel will fill it out.
And the buildings being in the background in Galar isn’t a problem? What? Wyndon’s buildings behind the tower was awful and only artificially made the city bigger than it really is for one.the galar region isnt that big but it fills the game sufficiently, the wild areas are big but they do have their limits. gen7 really felt incomplete in comparison, they had so many unused building that were not coded that seemed should have been coded. there will always be blank building fronts but the placing of them in gen7 and gen8 is different. you can pass by many gen8 buildings and know they're there for the background. gen7 had them on the main plaza/roads and they were begging to be coded.
And the buildings being in the background in Galar isn’t a problem? What? Wyndon’s buildings behind the tower was awful and only artificially made the city bigger than it really is for one.
You could at least visit buildings that weren’t Pokemon Centers in all their cities in Alola. Turrfield and Spikemuth were obviously terrible at this. For roads, only the Geothermal Plant was underused. It’s probably better than the unused Kalos Power Plants because the place never hinted at being able to explore further in the first place though.
Yep. And I miss that. Same could be said about the Pokemon digging game in Sun, Moon, US and UM.That Digging Duo is a prime example of phoning it in. We had a whole underground to spelunker a decade ago, and a sizable sea to dive beneath before that. Either of those could have been managed back in, especially since Galar has mines. And you don’t have to go crazy with whole map textures to make an underground. But instead we get an RNG lottery of bad and worse.
plugged back in BOTW this week, and the glaring issues with SwSh are becoming highly apparent.
That Digging Duo is a prime example of phoning it in. We had a whole underground to spelunker a decade ago, and a sizable sea to dive beneath before that. Either of those could have been managed back in, especially since Galar has mines. And you don’t have to go crazy with whole map textures to make an underground. But instead we get an RNG lottery of bad and worse.
plugged back in BOTW this week, and the glaring issues with SwSh are becoming highly apparent.
That Digging Duo is a prime example of phoning it in. We had a whole underground to spelunker a decade ago, and a sizable sea to dive beneath before that. Either of those could have been managed back in, especially since Galar has mines. And you don’t have to go crazy with whole map textures to make an underground. But instead we get an RNG lottery of bad and worse.
But I'm more upset about the legendary pokemon. We only have the three (+ meltan line). Ok maybe I'm a bit spoiled by other games that usually have a few legends plus a mythical or two. But there hasn't been so few legendary/mythical pokemon since gen 1.
the galar region isnt that big but it fills the game sufficiently, the wild areas are big but they do have their limits. gen7 really felt incomplete in comparison, they had so many unused building that were not coded that seemed should have been coded. there will always be blank building fronts but the placing of them in gen7 and gen8 is different. you can pass by many gen8 buildings and know they're there for the background. gen7 had them on the main plaza/roads and they were begging to be coded.
Yeah that's another part were they failed. Personally I would have really liked a beach where you can dig around in the cliff faces and stuff, would have fit the region, since the UK was famous for its fossil beaches.
This is like 2-3 weeks over due (and not a full on a review) but did anyone leave the games feeling empty? These games felt like they belonged somewhere in between generation 1-4 but not generation 8. These games felt hollow and shallow. I contribute a bit of that towards the fast pacing of Gym challenges and probably the lack of towns but we’ve had games with fast Gym challenges (Johto) and lack of towns (Alola) and I didn’t leave those games feeling like something was missing. I’m just curious did anyone else get these vibes?
At least with Ultra Necrozma you knew it was going to come at some point, making the battle pretty cool. Now it felt like they thought: "Oh **** we forgot the legendaries, let's quickly thrown in these three in the last hour of the game".
This is one game that I TRULY hope they give a definitive third version for that expands on all that the region has to offer.
Good point. Played some that have good stories, and the closest I can remember to an experience like it is with BW and BW 2.Playing these games makes me feel like I'm playing a glorified version of a fanmade game hack if that makes sense? Like a lot of the new concepts are good at all that, but the game is lacking a heart. It just feels so sterilized and I'm not just talking about Dexit either.
Yeah, I really hope they never do that again TBH. I was so disappointed when I saw Lillie go directly back to square one on that bridge. I knew they were telling the same story all over again. There had been so many cool ideas about where the Sun and Moon cast could go between games. Doing hte same thing all over again was disappointing.US/UM were more third versions than Sequels. They were basically the Sun/Moon Plot with Necrozma and exploring Ultra Space
I want to talk about the so called "plot", because I think that was also handled rather poorly. It feels like it was slapped on at the last minute just so these games have a conflict. There was no build up whatsoever, so having this plot suddenly show up feels so out of place. Even Eternatus feels like it comes out of nowhere and it's only purpose to be a boss fight (and before anyone tells me about the Darkest Day, I know that, but they only tell us last minute that Eternatus is connected to it).
^ So much this. It's as if they don't care about any kind of fans but the competitive ones. Thing is, not everyone cares about it, not just casuals, but regular fans as well that don't mind battling but don't have the time or may not care to build a competitive team. No matter how easy Game Freak makes things for that, doesn't mean people will care enough to use it.
It could very well be that. But I'm wondering if that will drive fans away from it. Doesn't matter how accessible they make it, there will always be fans who want nothing to do with it. Just too competitive and toxic. They would rather play the game to have fun and not get stressed out over it.The thing is, the evil twin post-game plot actually would have made for a more coherent plot than the Rose one we got. Like once we get to Stow-on-Side in the main game it's very clear that there is some corruption/cover up going on with that whole mural (fits with the twins goal of rewriting history). The random dynamaxing that goes on during the main story could have easily been done by the twins using Galarian particles to cause chaos (which actually happens post game). Awakening Eternatus could have easily just been them trying to prove the legendary dogs had nothing to do with saving Galar from the Darkest Day. The fact that they had secret supporters could have easily been worked into the narrative with them possibly having bought out Oleana and Rose.
It's like they had a decent villain narrative that would have worked but then they decided to go with Rose's insane idea.
You know sometimes I wonder if this push for competitive stems from the general rise of eSports in general? I mean I know the VGC has been around for awhile but I think with the recent explosion of eSports popularity maybe GameFreak and TPCi are noticing that and trying to get in and get on mainstream television? The easiest way to do that is to make competitive battling more accesible to help build up numbers and interest on that aspect of Pokemon.