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Why is it ALWAYS about speed?

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giratina519

ra ra ra IERUKANA?!
There are some exceptions: my Sturdy Gigalith, and my wonder guard pokemon, but my UU Alakazam is able to take down most Ubers like Tyranitar, Hydreigon, and Excadrill because of its speed. I am sure that speed isn't the ONLY factor in POTW. A pokemon that hits hard like Tyranitar, and Excadrill aren't exactly the fastest Pokemon in the world, but they can hang in there enough to pack a wallop. Even my Feraligtr has saved me on more than one occasion- although it can be slow. However, speed can be important- for frail okemopokemon such as Alakazam, Lucario, and Scizor- albeit power hitters, need to be able to unleash that power in order for any of that to be effective. A powerful pokemon is no good if it can easily be KO'd be a faster opponent first

So speed isn't the ONLY deciding factor in POTW, but it sure helps.

EDIT: Trick Room always helps for those who need their slow pokemon to hit quickly
 

UbersSuck20

#FreeGenesect
^1. Alakazam is OU.
2. Tyranitar and Hydreigon aren't Ubers.

And yes, if you really hate choice scarfers and very fast Pokemon, then go ahead and make a Trick Room team.
 

giratina519

ra ra ra IERUKANA?!
Alakazam is UU as of the 5th Gen
Tyranitar and hydreigon are pseudo-legendaries, thus being Ubers...
 

Wishing Star

Astral Charm Owner
Alakazam is UU as of the 5th Gen
Tyranitar and hydreigon are pseudo-legendaries, thus being Ubers...

Just because a Pokémon is a pseudo-legendary, it doesn't automatically make it in the Ubers tier.

But yes, the vast majority of why Speed is critical in Pokémon has already been explained. If Pokémon were a game where Pokémon weren't able to pretty much always reduce a foe's HP to about 20% with the right choices (as in, if each Pokémon had ten times their current HP or something), then Speed would be much less important.
 

KillerDraco

Well-Known Member
Alakazam is UU as of the 5th Gen
Tyranitar and hydreigon are pseudo-legendaries, thus being Ubers...

Neither of those statements are true.

Alakazam is OU on both Smogon and Pokemon Online.

There is nothing that states that Pseudo-Legendaries are automatically uber. Tyranitar is OU on both Smogon and Pokemon Online. Hydreigon is OU on Smogon and Pokemon Online (actually I think he might be BL on the latter...).

Pseudo-legendaries may be usable in ubers but that is not their native tier. In fact, as of Gen 5, all Pseudo-Legendaries are OU.

But yeah. Speed isn't everything, but it's certainly helpful. Bulk and Power have to be taken into account as well. Ferrothorn's one of the most commonly used Pokemon in OU, and it's one of the slowest things in existence.

But this point has already been hammered in pretty well.
 

Fabulous Ampharos

Pokemon Breeder :3
It is always about speed because you want to outspeed threats in the tier you play in.
Unless, you are running TR.
 

SonicX28

Active Member
It's always about speed when you want a bulky pokemon to outspeed another bulky pokemon or a sweeper to outspeed a sweeper. (Obviously not always because other factors play into this like Dragonite's Multi-scales.)
 

RoySceptile

Bakaner
I think it's better that the Pokemon you like are in lower tiers.
I don't really go according to tiers, but since the majority of the people do, it means that you can use your favorite Pokemon in almost any match (if your opponent only plays by tiers).

Then there'll be those who say, 'LAWLZ if u win with [insert RU team] against [insert OU team] den ur opponent was bad pleyar'
I see that excuse used everywhere.
 

Haex

Ghost Dude
Because if you're not first you're last.

Wow, that was deep...

IMO, Speed is important, but not as important as PS. One skilled guy can win a Fast Offensive Team w/ a Stall Team. Of course, Speed matters A LOT in late game, but... Ferrothorn, Forrestres, Ammonguss, lots of bulk Pokémons are outta there, shining. So, Speed it's important, but is not all.
 

Hack He Must

New Member
Pokémon was never a game where stall was supposed to thrive. Even in Generation 2, considered the stalling era, there was no such thing as a perfect stall team- and as such are the consequences that speed is very important, and probably the most important stat in the game. Throughout the generations, offense has become stronger; with new threats rising, old Pokémon grabbing more coverage moves throughout the generations, Life Orb, Choice Band and Choice Specs being released and so forth.
 

jireh the provider

Video Game Designer
From what I know about speed issues, as a frequent Doubles battler, Trick Room play style dominates the doubles realm.

Personally, In a Doubles Trick room field, you'll only need about 2 or 3 Fast hitters to back you up. But as lead in the Doubles format, there are ways where speed is important or pointless:

1. Lead with Your Trick roomer and A Very fast Attacker (Assault Roomer). Let's say -for an example scenario- I lead with Reuniclus and Cinccino against Tornadus-I and Politoed. Usually, from my experience, for a trick roomer to pull it off, it's doing a Protect Roomer strategy. But on this example, I used my scarf Cinccino to defeat Tornadus who's setting up Tailwind. Though my normal type was taken down, With Tornadus gone, my Reuniclus got rick room in the best moment for my core of Slow and Bulky offense to wreck its opponents. This Assault Room tactic in doubles is a decent example where speed to take out a dangerous threat matter.

2. Lead with Two slowpokes [not the pokemon] with one of them holding trick room (Bunker Roomer). This is already an obvious trick in doubles of course. For an example, let's say Stall offense. I have a Shuckle and Cresselia facing my opponent's Ninetales and Charizard. One way to play is for shucky to protect until trick room is set up. The other way is to let shucky use Power Shift (?) with sturdy as let's say, Charizard used Fire Blast on Shuckle and lives a critical hit. Once Cress got the trick room up, Shuckle goes for a Rock Slide sweep. This Bunker Room style is a case where speed does not matter.
 

Divine Retribution

Conquistador de pan
2. Lead with Two slowpokes [not the pokemon] with one of them holding trick room (Bunker Roomer). This is already an obvious trick in doubles of course. For an example, let's say Stall offense. I have a Shuckle and Cresselia facing my opponent's Ninetales and Charizard. One way to play is for shucky to protect until trick room is set up. The other way is to let shucky use Power Shift (?) with sturdy as let's say, Charizard used Fire Blast on Shuckle and lives a critical hit. Once Cress got the trick room up, Shuckle goes for a Rock Slide sweep. This Bunker Room style is a case where speed does not matter.

Expanding on that, I find an Azelf - Cofagrigus duo is an interesting way to open a Trick Room team. Azelf outspeeds most threats and packs a powerful Explosion (that obviously doesn't hurt Cofagrigus) that lets you potentially blow up two opponents at once while Cofagrigus sets up Trick Room. Unfortunately, Azelf is pretty predictable and everything and its mother carries Protect in VGC.
 

jireh the provider

Video Game Designer
Expanding on that, I find an Azelf - Cofagrigus duo is an interesting way to open a Trick Room team. Azelf outspeeds most threats and packs a powerful Explosion (that obviously doesn't hurt Cofagrigus) that lets you potentially blow up two opponents at once while Cofagrigus sets up Trick Room. Unfortunately, Azelf is pretty predictable and everything and its mother carries Protect in VGC.

That sort of lead is somewhat similar to my Assault roomer strategy. Fast Hitter with Bulky Trick roomer. But yes, VGC becomes a very diffrent case due to the Protect Syndrome.

My two advises cling on to the 6 pokes doubles format. But the speed implication still applies in the VGC format too.
 

MidnightFennekin

Unwashed skank
If you hit first, you have the advantage. Like if it's Jirachi vs Jirachi, you could use Thunder Wave first, and stop it from crippling your team as easily. Or it gets the first Thunder Wave and your team is doomes ;p
 

IAintObeezy

Ban this Trainer
If you hit first, you have the advantage. Like if it's Jirachi vs Jirachi, you could use Thunder Wave first, and stop it from crippling your team as easily. Or it gets the first Thunder Wave and your team is doomes ;p

or you both end up thunder waving each other...
 

jireh the provider

Video Game Designer
If you hit first, you have the advantage. Like if it's Jirachi vs Jirachi, you could use Thunder Wave first, and stop it from crippling your team as easily. Or it gets the first Thunder Wave and your team is doomes ;p

or you both end up thunder waving each other...

Another way to Imply a good case scenario would be a battle whoever get the status of paralysis first. Let us say its Jirachi's Serene body slam vs Ho-oh's 50% burning Sacred fire. Or Kyogre's Thunder vs Palkia's thunder.

Better yet, the best example would be a battle with 2 Serene Gracers. Who gets the secondary effect first?
 

HafuTrance

Max Toxicity
Most of these speed/attack pokes are glass cannons, without setup a few good walls can take a hit or two and knock them out in response. Like Sizor Vs Weezing, Even with one sword dance off Weezing can take nearly 2-3 hits from sizors priority/normal attack moves and retaliate with a 4x flamethrower.
 
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