Decided to build a team around zangoose since it pretty OHKO's most of OU with toxic and toxic boosted, STABed AND swords danced facade. Also have a couple of other mon's in here that i use cuz' i was sick of using OU 'mons.
Here it is!
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 96 HP / 156 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Facade
- Quick Attack
- Knock Off
The main star of the team! Pretty Simple, started out with zangoose, common set, Adamant with swords dance to boost, facade for SHREDDING teams to smithereens, Quick attack for some BRUTAL priority and knock off for steels and ghosts. EV's are for enough bulk to set up a swords dance, and sweep. Even with jolly, it wasnt very fast, so i had to find a solution......
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Sticky Web
- Spore
- Destiny Bond
- Toxic Spikes
SMEARGLE with sticky web, spore, sticky web, toxic spikes i have the chance and destiny bond to at least get some ko potenial on it. Own tempo to cut out confuse hax. Simeple, now that i have SET up my hazards, time to get rid of THEIRS.....
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Acid Spray
- Rapid Spin
- Haze
TENTACRUEL, it controls hazards like nobody's business (except forretress). Scald for burns and damage, Acid Spray to increase scald damage and make the opp. feel insecure, rapid spin for hazard removal and haze for stats (it comes in handy!). Now, for some offensive pressure.....
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Sky Attack
- Drain Punch
HAWLUCHA! My mucha libre! Swords Dance if setup allows, Sky Attack to use up power herb and hit on that turn like a truck (unless it misses), acrobatics for reliable flying STAB after power herb is used up and drain punch for sustain and STAB. Now, it looks too weak to birdspam, so........
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Roar
- Ancient Power
- Lava Plume
BIRDSPAM KILLER! I love it! Stealth Rock for, why not! Get ko'ed but still discourage birds, roar for dishing out damage/poison from hazards as well as kick out threats. Ancient Power is bird control and Lava Plume for burn chance and STAB. Now, too physical and i dont call heatran a dedicated special pokemon, so well........
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp/Calm Mind
MEGA GARDEVOIR! One of the best wallbreakers in the game! Pretty standard smogon set, Hyper Voice for absolute DESTRUCTION, psyshock for STAB and chansey control, Focus Blast for coverage and will-o-wisp for controlling physical attackers that might switch into it or calm mind to wreck even bigger holes, i am confused between these two! A Little....Help?
So there you have it! My showdown built team, if it's good according to you people, i'll breed it.
THANKS!
Here it is!
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 96 HP / 156 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Facade
- Quick Attack
- Knock Off
The main star of the team! Pretty Simple, started out with zangoose, common set, Adamant with swords dance to boost, facade for SHREDDING teams to smithereens, Quick attack for some BRUTAL priority and knock off for steels and ghosts. EV's are for enough bulk to set up a swords dance, and sweep. Even with jolly, it wasnt very fast, so i had to find a solution......
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Sticky Web
- Spore
- Destiny Bond
- Toxic Spikes
SMEARGLE with sticky web, spore, sticky web, toxic spikes i have the chance and destiny bond to at least get some ko potenial on it. Own tempo to cut out confuse hax. Simeple, now that i have SET up my hazards, time to get rid of THEIRS.....
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Acid Spray
- Rapid Spin
- Haze
TENTACRUEL, it controls hazards like nobody's business (except forretress). Scald for burns and damage, Acid Spray to increase scald damage and make the opp. feel insecure, rapid spin for hazard removal and haze for stats (it comes in handy!). Now, for some offensive pressure.....
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Sky Attack
- Drain Punch
HAWLUCHA! My mucha libre! Swords Dance if setup allows, Sky Attack to use up power herb and hit on that turn like a truck (unless it misses), acrobatics for reliable flying STAB after power herb is used up and drain punch for sustain and STAB. Now, it looks too weak to birdspam, so........
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Roar
- Ancient Power
- Lava Plume
BIRDSPAM KILLER! I love it! Stealth Rock for, why not! Get ko'ed but still discourage birds, roar for dishing out damage/poison from hazards as well as kick out threats. Ancient Power is bird control and Lava Plume for burn chance and STAB. Now, too physical and i dont call heatran a dedicated special pokemon, so well........
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp/Calm Mind
MEGA GARDEVOIR! One of the best wallbreakers in the game! Pretty standard smogon set, Hyper Voice for absolute DESTRUCTION, psyshock for STAB and chansey control, Focus Blast for coverage and will-o-wisp for controlling physical attackers that might switch into it or calm mind to wreck even bigger holes, i am confused between these two! A Little....Help?
So there you have it! My showdown built team, if it's good according to you people, i'll breed it.
THANKS!