1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Wifi RMT: Death by Flinches

Discussion in '5th Gen In-Game RMT' started by AFlockofNinja, May 16, 2013.

  1. AFlockofNinja

    AFlockofNinja New Member

    After playing around a bit with different team combinations, this is what I've come up with for a 5th-gen WiFi battle team. General strategy is to leave the opponent confused, and overwhelm them with a variety of quick hits and dirty tricks.

    Accelgor @ Choice Scarf
    252 Speed, 252 HP, 4 Attack
    - Me First
    - Protect
    - U-Turn
    - Final Gambit

    This is my lead Pokemon. It's main use is sploding the opponents lead with Final Gambit. I'll occasionally use Me First if I think it will net me a kill with Outrage or Shadow Ball. Protect is in just in case I suspect a first turn Explosion. I use Choice Scarf to outspeed opposing scarfed pokemon.

    Damage Supprt
    Ambipom @ Razor Fang
    252 Speed, 252 Attack, 4 HP
    - Fake Out
    - Fling
    - Last Resort

    This is usually the second pokemon out in my battles. Strategy is pretty simple and one-dimensional. Open with Fake Out, flinch the opponent. Next, use Fling, flinch the opponent. After that, spam out Last Resort until you can't anymore.

    Liepard @ Normal Gem
    252 Speed, 252 HP, 4 Defense
    - Fake Out
    - Foul Play
    - U-Turn
    - Taunt

    I typically use Liepard as a counter to sweepers or general high attack pokemon. A combination of Fake Out and Foul Play is usually enough to safely take out a multitude of threatening sweepers. In my experiences using it, I have taken out Darmanitan, Haxorus, Gyarados, Scizor, and several others. With the combination of Priority Fake Out, and Unburden boosted Foul Play, very little has a chance of outspeeding it short of priority.

    Porygon Z @ Life Orb
    252 Speed, 252 Special Attack, 4 HP
    - Tri-Attack
    - Shadow Ball
    - Lightning Bolt
    - Ice Beam

    Basically a standard special attack cannon.

    Cloyster @ King's Rock
    Skill Link
    252 Attack, 252 Speed, 4 Defense
    - Ice Shard
    - Rock Blast
    - Icicle Spear
    - Shell Smash

    Physical sweeper with tanky aspects. Can take Earthquakes like a champ, but hates any sort of special attack, even resisted ones. Has a 42% chance to flinch on Rock Blast and Icicle Spear.

    Whimsicott @ Leftovers
    252 HP, 252 Speed, 4 Special Attack
    - Substitute
    - Leech Seed
    - Stun Spore
    - Hurricane

    After testing with this, I decided I like a 252 Special Attack 4 HP spread better, but haven't trained a new Whimsicott yet. Basic priority subseeding set, with Hurricane as an option to attack, and beat down opposing grass types. Speed EVs are for Hurricane, and help with landing the first hit.
  2. SuperArtNinja

    SuperArtNinja Suicune Trainer

    Whimsicott needs lots of work. Use this set instead

    Whimsicott @ Leftovers
    252 Def, 252 Sp. Def. 4 HP
    Leech Seed
    Taunt/ Stun Spore

    Because of Pranster's priority, speed isn't really needed at all. I love, love, LOVE this set.

    Cloyster's nature should be Jolly, not Lax and give it Razor Shell/Hydro Pump over Ice Shard since the coverage is nice to have.

    Accelgor shouldn't have a Choice Scarf and Protect. Accelgor already outspeeds a majority of all Pokemon. Final Gambit will not knock out very many Pokemon since Accelgor's HP stat isn't very good at all, it'll just put you down one Poke of the bat. This set will do you more favors:

    Accelgor @ Choice Specs/ Life Orb
    252 Sp. Attack, 252 Speed, 4 HP
    Bug Buzz
    Giga Drain
    Focus Blast
    Yawn (because it literally has nothing better)

    The rest of your team looks okay I guess...
  3. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    I'd lose the King's Rock on Cloyster. Honestly, after a Shell Smash, it's got enough power to KO most things out right. Before a shell smash, it's too slow to flinch most things. I'd give it a Focus Sash or a White Herb, both of which make it more likely that it'll actually survive long enough to shell smash; the former can potentially guarantee you a turn alive, while the former will patch up the defense drop (which would compromise physical bulk anyway).

    Your team is somewhat Scizor weak, given nothing resists its Bullet Punch so Choice Band variants could switch in, and begin to fire off Bullet Punches with impunity, bypassing any flinch strategies. You don't really have much that can break through the defensive stalwart that is Ferrothorn, either. Both of these Pokemon are EXTREMELY common so it's worth taking them into account.

    Also, I find it odd that if you're trying to annoy with flinches, you didn't choose the single best flincher in the game; Jirachi. With Serene Grace, its Iron Head reaches a 60% chance to flinch, which is high enough to make King's Rock Cloyster blush. Plus, it adds a much needed defensive presence on your team, and some much needed resistances. I actually think a Sub Jirachi would benefit you immensely, but it requires leftovers to function effectively, and Wifi doesn't allow duplicate items so you'd have to choose between it and Whimsicott for the Leftovers. You could also run a Scarf Jirachi as well (since Choice Scarf on Accelgor is largely redundant and a waste in most cases).

    SubRachi @ Leftovers
    Serene Grace
    Jolly Nature
    EVs: 252 HP / 160 Atk / 96 Spe
    -Body Slam/Thunder Wave
    -Iron Head
    -Fire Punch

    ScarfRachi @Choice Scarf
    Serene Grace
    Jolly Nature
    EVs: 252 Atk / 4 SpD / 252 Spe
    -Iron Head
    -Fire Punch
    -Ice Punch

    I'd replace Ambipom with it, as Ambipom honestly is the weakest link in your team. Fling is a one-time gimmick and Last Resort is easily walled by the myriad of steel types, compromising its high power. Note that Togekiss can also function much the same way as Jirachi, but it's slower, and lacks the defensive typing that your team could use.

Share This Page