• Hi all. We have had reports of member's signatures being edited to include malicious content. You can rest assured this wasn't done by staff and we can find no indication that the forums themselves have been compromised.

    However, remember to keep your passwords secure. If you use similar logins on multiple sites, people and even bots may be able to access your account.

    We always recommend using unique passwords and enable two-factor authentication if possible. Make sure you are secure.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Would you kindly post in this BioShock discussion thread?

The Admiral

the star of the masquerade

Night_Walker

Well-Known Member
Just finished BSI- that last fight was just plain evil- and now can weigh in on the ending:

So, we know that the game favors a tree-shaped multiverse theory where each possible decision branches off into different universes. Now, the reason killing Booker at the baptism works is because that will cut off Booker from ever making the choice to be baptized and thus become Zachary Hale Comstock, thus cutting off the branch where Columbia is created and the game takes place. The after-credits scene is along a timeline where Booker never went to the baptism in the first place.

Of course, I also think the entire point is really just a revenge play by the Luteces to get back at Comstock for having them killed or whatever happened to them.

Also, Booker is probably not in any way related to Andrew Ryan, and the whole Rapture deal is just part of the timey-wimey acid trip that is the ending.

I do love one of Elizabeth's lines in the Sea of Doors, though:

"There's always a man, and a city, and a lighthouse..." probably paraphrasing there, but the gist is probably tying together the Bioshock franchise.


The last fight really is quite nasty no doubt - particularly as you're not really prepared for it by any encounter earlier on.

Well summed up, accurate (I think, lol - hard to be sure) and far more precise than I managed.

My impression was that Robert was the one who wished to undo all the harm they'd done - while Rosalind was just happy to be with her 'brother', even after the accident embedded them across space time.

Never the less they were incredibly fun characters and easily the first hint that the conflict in Columbia was potentially not all we had to deal with.
In fact thinking about it, the developers did a masterful job with setting up the game in its marketing keeping the focus on how we'd inter-relate with the Founders and Vox Populi when they're pretty much just incidental.

Definitely think the stuff in Rapture was pry fanservice more than anything else. That said with Anna/Elizabeth at her most powerful I doubt it'd matter if Ryan's bio-recognition tech was in full effect - she is kinda a Goddess once the Siphon is destroyed.

That was a beautiful moment and a an excellent sum up of Irrational's entries in the series, since they're not responsible for BioShock 2

Given the attitude some people take I'm not surprised that the themes of American Exceptionalism, the role of religion within a society and racism would provoke anger from some people...
Heck "Beast of America' vids on Youtube stirred up hornet's nests about how respectful and or accurate the game was going to be. So people arguing about it now that it's out, yeah I can believe that.
 

LizardonX

Banned
[spoil]The ending to infinite made me think more than I did playing through all of Pokemon white 2. Now that is deep :) protect the core on 1999 is ******** though. Oddly enough I beat it by making songbird not kill zepplins.[/spoil]
 

Abstinence Pistols

Well-Known Member
[spoil]The ending to infinite made me think more than I did playing through all of Pokemon white 2. Now that is deep :) protect the core on 1999 is ******** though. Oddly enough I beat it by making songbird not kill zepplins.[/spoil]

It's not really deep, it's just needlessly complicated. It makes me feel like Ken Levine could have explained it a lot better with the six years he had.
 

Dread Advocate

†Stay Metal†
I feel really bad for this, but I literally just beat the first game for the first time ever ten minutes ago. The final boss was anticlimactic. But the good ending did move me a bit. I don't know when I'll get started on the second one, though I'll probably skip it (like many people keep telling me to do) and go straight to Infinite, eventually, and treat 2 as a side game.
 

The Admiral

the star of the masquerade
I feel really bad for this, but I literally just beat the first game for the first time ever ten minutes ago. The final boss was anticlimactic. But the good ending did move me a bit. I don't know when I'll get started on the second one, though I'll probably skip it (like many people keep telling me to do) and go straight to Infinite, eventually, and treat 2 as a side game.

The second one has some worthy moments, but to me, it just doesn't have the same effect that the first had.

After some re-analysis, I'd say the first game gets less enjoyable and generally worse after the reveal that
Atlas is Frank Fontaine.
 

Abstinence Pistols

Well-Known Member
After some re-analysis, I'd say the first game gets less enjoyable and generally worse after the reveal that
Atlas is Frank Fontaine.
I liked Olympus Heights but the whole part where you
become a big Daddy was kind of stupid to me.

You're telling me that there is NO OTHER WAY someone who can shoot lightning and fire out of his hands can get through a door other than to mutilate himself and get a little girl to open it from the other side?

It would have been so much cooler if they had done it in a different way, too, like if you had gotten to walk across the ocean floor or the outside of Rapture's dome.
 

Night_Walker

Well-Known Member
It's not really deep, it's just needlessly complicated. It makes me feel like Ken Levine could have explained it a lot better with the six years he had.
The game itself is plenty deep, certainly more so than most things around these days - not that that in itself says a lot but still.

The ending is actually pretty straight forward... once you're able to get your head around the true 'time-wimey wibbly-wobbly' progression of the story, and inter-dimensional aspects, compared to your linear experience of it - and the linear way the human brain perceives time.

Personally, given the complexity of the concepts at play for the human mind, I don't see how it could have been explained any better.
 

Djura

99% chance to hit
The second one has some worthy moments, but to me, it just doesn't have the same effect that the first had.

After some re-analysis, I'd say the first game gets less enjoyable and generally worse after the reveal that
Atlas is Frank Fontaine.
Yeah, I felt that the game fell flat on its face after
you kill Andrew Ryan
 

The Admiral

the star of the masquerade
I liked Olympus Heights but the whole part where you
become a big Daddy was kind of stupid to me.

You're telling me that there is NO OTHER WAY someone who can shoot lightning and fire out of his hands can get through a door other than to mutilate himself and get a little girl to open it from the other side?

It would have been so much cooler if they had done it in a different way, too, like if you had gotten to walk across the ocean floor or the outside of Rapture's dome.

By that point, you've got a lot of firepower, and connections. Surely you could do something different. It's also a pretext for
an escort mission,
so **** that noise.

Yeah, I felt that the game fell flat on its face after
you kill Andrew Ryan

It's not even entirely the story, although that kinda nose dives. In terms of gameplay, it's (to me)
starting largely from the point where your plasmids go berserk. It just seems like a not-very-interesting mechanic. Also, it cycles you through plasmids you don't have, which just seems kind of, er, questionable to me.

Also, the "becoming a Big Daddy" sequence, while it's nice world-building, isn't so great in terms of game content. Also, escort mission. Has there ever been an escort mission in a game that was actually fun?
 

noobers

ヽ༼ຈل͜ຈ༽ノ
I'll be disappointed if BioShock Infinite ends up being my GOTY. Don't get me wrong, it's a fantastic game so far. But it's only March. I'm hoping for something as surprising as The Walking Dead was last year.
 

Night_Walker

Well-Known Member
I'll be disappointed if BioShock Infinite ends up being my GOTY. Don't get me wrong, it's a fantastic game so far. But it's only March. I'm hoping for something as surprising as The Walking Dead was last year.
I wouldn't be - I can understand feeling let down if the quality of 2013 games peaked in March, but... come on Infinite is an incredible game!

Personally, aside from absolutely loving Infinite, I think it'll be GotY simply because there's nothing left to be released this year that I think you can say for sure will be able to challenge it - Last of Us doesn't seem like anything special, likewise Watch Dogs, Dark Souls II will have to do more than just be a repeat of Dark Souls to get GotY, Splinter Cell's got a lot working against it, CoD... well we know they'll release one but it's not gonna be a trend setter, and Destiny seems to be shaping up as a 2014 release.
 

Recon

11001101011101010100
I really want to play Infinite and my friend bought me a copy for my birthday. However, I have yet to beat the original as it's been sitting on my backlog incomplete. Guess I'm stuck waiting.
 
Top