Hey all, I thought that while 5th gen wi-fi battling is so prevalent I'd try and tackle an old challenge - namely, the XD Orre Colosseum.
This is my first foray into making teams for double battles. I tried to stick with a general team that can hopefully support each other and survive well in an environment where fast, deadly attacks rule the roost.
I tried to stick to the general rules of 'Smogon's double battle primer', by including plenty of support such as fake outs, helping hands and screens to ensure my Pokes survive. I tried to make sure they didn't get in the way of each other (protects and earthquakes abound!) as well. So without further ado, my team:
FYI I tried messing around with a few EV spreads in Pokemon Online, just as I heard that investing a few into defensive stats makes more of a difference in doubles. So some of them may seem a bit unconventional. Do please let me know if they should be changed I'm open to any and all suggestions.
Marowak @ Thick Club (Rock Head)
Adamant
176 HP/200 Atk/28 Def/104 Sp. Def
Bonemerang
Rock Slide
Double Edge
Protect
Bonemerang for the sub breaks, Rock Slides for a bit of coverage, double edge to utilise its ability and protect for lack of a better 4th slot. It seems I'll need it judging from Orre videos I've seen in the past!
Starmie @ Petaya Berry (Natural Cure)
Modest
52 HP/ 24 Def/ 212 Sp. Atk/ 32 Sp. Def/ 188 Spe
Thunderbolt
Ice Beam
Surf/Hydro Pump
Reflect
What, no psychic or recover? I figured I'd use Starmie to hit hard and fast and provide one half of the screens for the battle, since they're so very handy in Orre. Otherwise, standard boltbeam and STAB fare. Have considered hydro pump for the sole purpose of maximum damage (by targeting one opponent) compared to surf.
Zapdos @ Lum Berry
Calm
252 HP/ 32 Def/ 220 Sp. Atk/ 4 Spd
Light Screen
Protect
Thunderbolt
Drill Peck
The latter two moves for STAB, protect for...well, protection from any errant selfdestructs from Snorlax. Light screen for the sp. def boosts my team may need.
Umbreon @ Leftovers
Sassy
252 HP/ 120 Def/ 136 Sp. Def
Helping Hand
Toxic
Wish
Substitute
My first supporter, wish can help most teammates or itself recover, while substitute can keep it safe enough to do so. HH for the boost teammates may need to pull off their assaults and toxic for a status spreader. Since switches aren't as common, toxic would be perfect for residual damage here I think.
Snorlax @ Choice Band (Thick Fat)
Adamant
28 HP/ 196 Atk/ 88 Def/ 196 Sp. Def
Selfdestruct
Shadow Ball
Earthquake
Body Slam
Standard choicelax set here, body slam over return because I just love my status inducers
Hariyama @ Lax Incense (Thick Fat)
Adamant
84 Atk/ 212 Def/ 212 Sp. Def
Helping Hand
Fake Out
Brick Break
Rock Slide
Cross Chop is illegal with HH here, hence why I chose Brick Break. Body slam to help my other members gain a speed advantage, and the others for support.
I realise that not very many EVs (or team members) have been invested in speed, yet I mention that doubles is very speed reliant for the most part. When making teams for challenges such as this in the past I have often forgotten about the glass cannon nature of the Pokemon I often use. Instead I opted here for survival tactics, with screens, flinches and statuses aiding in this.
There's my team for ya, I would love any feedback, especially as barely anyone plays OU doubles on PO...I doubt anyone even tries their hand at Orre anymore! But I'm in this for the long run! I will gradually amend this post as I get suggestions from other members.
Thank you in advance,
RJ OVO
This is my first foray into making teams for double battles. I tried to stick with a general team that can hopefully support each other and survive well in an environment where fast, deadly attacks rule the roost.
I tried to stick to the general rules of 'Smogon's double battle primer', by including plenty of support such as fake outs, helping hands and screens to ensure my Pokes survive. I tried to make sure they didn't get in the way of each other (protects and earthquakes abound!) as well. So without further ado, my team:
FYI I tried messing around with a few EV spreads in Pokemon Online, just as I heard that investing a few into defensive stats makes more of a difference in doubles. So some of them may seem a bit unconventional. Do please let me know if they should be changed I'm open to any and all suggestions.
Marowak @ Thick Club (Rock Head)
Adamant
176 HP/200 Atk/28 Def/104 Sp. Def
Bonemerang
Rock Slide
Double Edge
Protect
Bonemerang for the sub breaks, Rock Slides for a bit of coverage, double edge to utilise its ability and protect for lack of a better 4th slot. It seems I'll need it judging from Orre videos I've seen in the past!
Starmie @ Petaya Berry (Natural Cure)
Modest
52 HP/ 24 Def/ 212 Sp. Atk/ 32 Sp. Def/ 188 Spe
Thunderbolt
Ice Beam
Surf/Hydro Pump
Reflect
What, no psychic or recover? I figured I'd use Starmie to hit hard and fast and provide one half of the screens for the battle, since they're so very handy in Orre. Otherwise, standard boltbeam and STAB fare. Have considered hydro pump for the sole purpose of maximum damage (by targeting one opponent) compared to surf.
Zapdos @ Lum Berry
Calm
252 HP/ 32 Def/ 220 Sp. Atk/ 4 Spd
Light Screen
Protect
Thunderbolt
Drill Peck
The latter two moves for STAB, protect for...well, protection from any errant selfdestructs from Snorlax. Light screen for the sp. def boosts my team may need.
Umbreon @ Leftovers
Sassy
252 HP/ 120 Def/ 136 Sp. Def
Helping Hand
Toxic
Wish
Substitute
My first supporter, wish can help most teammates or itself recover, while substitute can keep it safe enough to do so. HH for the boost teammates may need to pull off their assaults and toxic for a status spreader. Since switches aren't as common, toxic would be perfect for residual damage here I think.
Snorlax @ Choice Band (Thick Fat)
Adamant
28 HP/ 196 Atk/ 88 Def/ 196 Sp. Def
Selfdestruct
Shadow Ball
Earthquake
Body Slam
Standard choicelax set here, body slam over return because I just love my status inducers
Hariyama @ Lax Incense (Thick Fat)
Adamant
84 Atk/ 212 Def/ 212 Sp. Def
Helping Hand
Fake Out
Brick Break
Rock Slide
Cross Chop is illegal with HH here, hence why I chose Brick Break. Body slam to help my other members gain a speed advantage, and the others for support.
I realise that not very many EVs (or team members) have been invested in speed, yet I mention that doubles is very speed reliant for the most part. When making teams for challenges such as this in the past I have often forgotten about the glass cannon nature of the Pokemon I often use. Instead I opted here for survival tactics, with screens, flinches and statuses aiding in this.
There's my team for ya, I would love any feedback, especially as barely anyone plays OU doubles on PO...I doubt anyone even tries their hand at Orre anymore! But I'm in this for the long run! I will gradually amend this post as I get suggestions from other members.
Thank you in advance,
RJ OVO
- Rounded out Starmie's moveset with an option for Hydro Pump
- Cut Sp. Def EVs from Zapdos' spread and invested them all in Sp. Atk instead.
- Hariyama's HP and Spe Ev's are now in Attack
- Hariyama has Rock Slide instead of Body Slam to counter any fire types
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