Yamato-san
I own the 5th gen
Youkoso, ore no sure he (Welcome to my thread).
It's been a while since I've posted in fanfiction, but lately, I've noticed some interesting things which I felt I just had to share with everyone. As you all should be aware, the entire Pocket Monsters franchise originated from a video game. A program with very simple mechanics and functions, it nonetheless is a direct factor in the portrayal of Pokemon's abilities and their battle prowess. These simplified game mechanics can be translated into more realistic fiction a number of ways, from complex usage of real world physics, to simply using stats and turn-based battles exact as they exist in the games. With that said, I'd like to present some interesting things I've noticed concerning the games and how they could possibly translate (as well as a few opinions about them).
-with enough leveling, your Pokemon can take out things in the wild quite easily. Hell, you could even take out rock-types, including the massive Iwark, in just one or two hits, while using a disadvantageous normal-type attack. Even if it's a weak Pokemon like Caterpie or Koiking, it could accomplish such a feet by level 100. Now, think for a moment... a Pokemon is capable of taking out an 8.8 meter snake with a supposedly thick hide composed entirely out of rock merely by hitting it once or twice. With that in mind, it wouldn't be hard to picture this Pokemon easily being able to smash concrete, or even demolishing entire buildings with enough effort. No matter how small or weak it appears to be, it seems capable of pulling off some pretty tough s*** with enough EXP. Of course, this can apply to RPG stats in general (assuming, of course, all the other RPGs out there feature giant rock monsters and other things that appear difficult to take down), and while stats are intended to be a simple representation of your characters' strength and the ease in defeating certain enemies, it's nontheless very interesting when put in perspective like this. If one wished, they could make certain level 100 Pokemon appear as overpowered anime characters inflicting massive amounts of damage over a wide radius. The fact that they can alter the elements, and even change the weather, makes this all the less difficult to picture.
-certain attacks like Hyper Beam, Frenzy Plant, Blizzard, Fire Blast, etc. probably wouldn't suck as much in a realistic setting as they do in the games. Notice that in the anime, practically any attack is capable of missing, so things like Ice Beam wouldn't exactly have that 100% accuracy advantage over something like Blizzard (and Hyper Beam's recharge has hardly ever been brought up). Obviously, these attacks were only given such disadvantages to even them out and make the gameplay seem less broken. With that said, never hesitate to give your fic Pokemon movesets that you'd probably get laughed at for using in Netbattle. If it's powerful, it's powerful, and stuff like accuracy probably does little to concern you.
-speaking of attacks, I personally think it would be a good idea to represent the amount of power they use up. Now, in Pokemon, each attack is attributed by PP, an energy gauge specific to that particular attack. It's rather different from most conventional RPGs, in which MP affects how you'll use magical attacks in general. Personally, I'd say the conventional RPGs make more sense, using up energy for certain attacks should exhaust you in general. With that said, it may be a good idea to use the games to represent how much energy the attacks use up. If it's very powerful, with only 5 PP, obviously it should exhaust a large amount of your Pokemon's energy. Moves with 15 PP and higher could probably be used almost consecutively (it seems to be the case in the anime). Though, you probably don't need to be exact, like, a Pokemon can only use Hydro Pump 5-8 times in a battle, but you should indicate that such a powerful move took a lot out of the Pokemon. In battle, one could recover some bits of energy if they manage to find a safe spot to rest. With that in mind, 5 PP moves could be used several times in a single battle if played out correctly (alternatively, if you wanted to be dramatic, they could use such moves to the point of exhausting themselves to death).
I'll post some more later. In the mean time, any comments?
It's been a while since I've posted in fanfiction, but lately, I've noticed some interesting things which I felt I just had to share with everyone. As you all should be aware, the entire Pocket Monsters franchise originated from a video game. A program with very simple mechanics and functions, it nonetheless is a direct factor in the portrayal of Pokemon's abilities and their battle prowess. These simplified game mechanics can be translated into more realistic fiction a number of ways, from complex usage of real world physics, to simply using stats and turn-based battles exact as they exist in the games. With that said, I'd like to present some interesting things I've noticed concerning the games and how they could possibly translate (as well as a few opinions about them).
-with enough leveling, your Pokemon can take out things in the wild quite easily. Hell, you could even take out rock-types, including the massive Iwark, in just one or two hits, while using a disadvantageous normal-type attack. Even if it's a weak Pokemon like Caterpie or Koiking, it could accomplish such a feet by level 100. Now, think for a moment... a Pokemon is capable of taking out an 8.8 meter snake with a supposedly thick hide composed entirely out of rock merely by hitting it once or twice. With that in mind, it wouldn't be hard to picture this Pokemon easily being able to smash concrete, or even demolishing entire buildings with enough effort. No matter how small or weak it appears to be, it seems capable of pulling off some pretty tough s*** with enough EXP. Of course, this can apply to RPG stats in general (assuming, of course, all the other RPGs out there feature giant rock monsters and other things that appear difficult to take down), and while stats are intended to be a simple representation of your characters' strength and the ease in defeating certain enemies, it's nontheless very interesting when put in perspective like this. If one wished, they could make certain level 100 Pokemon appear as overpowered anime characters inflicting massive amounts of damage over a wide radius. The fact that they can alter the elements, and even change the weather, makes this all the less difficult to picture.
-certain attacks like Hyper Beam, Frenzy Plant, Blizzard, Fire Blast, etc. probably wouldn't suck as much in a realistic setting as they do in the games. Notice that in the anime, practically any attack is capable of missing, so things like Ice Beam wouldn't exactly have that 100% accuracy advantage over something like Blizzard (and Hyper Beam's recharge has hardly ever been brought up). Obviously, these attacks were only given such disadvantages to even them out and make the gameplay seem less broken. With that said, never hesitate to give your fic Pokemon movesets that you'd probably get laughed at for using in Netbattle. If it's powerful, it's powerful, and stuff like accuracy probably does little to concern you.
-speaking of attacks, I personally think it would be a good idea to represent the amount of power they use up. Now, in Pokemon, each attack is attributed by PP, an energy gauge specific to that particular attack. It's rather different from most conventional RPGs, in which MP affects how you'll use magical attacks in general. Personally, I'd say the conventional RPGs make more sense, using up energy for certain attacks should exhaust you in general. With that said, it may be a good idea to use the games to represent how much energy the attacks use up. If it's very powerful, with only 5 PP, obviously it should exhaust a large amount of your Pokemon's energy. Moves with 15 PP and higher could probably be used almost consecutively (it seems to be the case in the anime). Though, you probably don't need to be exact, like, a Pokemon can only use Hydro Pump 5-8 times in a battle, but you should indicate that such a powerful move took a lot out of the Pokemon. In battle, one could recover some bits of energy if they manage to find a safe spot to rest. With that in mind, 5 PP moves could be used several times in a single battle if played out correctly (alternatively, if you wanted to be dramatic, they could use such moves to the point of exhausting themselves to death).
I'll post some more later. In the mean time, any comments?