1. Zapdos
Thunderbolt
Drill Peck
Thunder Wave
Light Screen
2. Mewtwo
Ice Beam
Psychic
Amnesia
Recover
3. Rhydon
Earthquake
Rock Slide
Body Slam
Swords Dance
4. Chansey
Minimize
Softboiled
Thunder Wave
Seismic Toss
5. Exeggutor
Explosion
Sleep Powder
Psychic
Leech Seed
6. Lapras
Blizzard
Substitute
Confuse Ray
Body Slam
Okay, basic battle team. I start with Zapdos, and paralyze the opponent's Pokemon and set up Light Screen to stop Special Attacker's. Thunderbolt and Drill Peck take care of a wide spread of Pokemon before Zapdos gets taken out. I then use Mewtwo or Rhydon, depending on their next Pokemon. Standard Mewtwo set: power up with Amnesia, blast away with Ice Beam/Psychic, and use Recover to last for ages. Rhydon is a powerhouse: use Swords Dance, then Earthquake/Rock Slide/Body Slam them into oblivion. As much as I hate R/B/Y Chansey, it is useful, so this set helps a lot. I Minimize 6 times, then use Thunder Wave. After this my opponent's Pokemon will almost never even touch Chansey, so I Seismic Toss them to defeat. If Chansey ever takes too much damage, Softboiled saves the day. Exeggutor is simple: DELAYER! It sends them to sleep, Leech Seeds them, hits them with Psychic, and if things look bad, it uses Explosion with a suprising amount of power. Lapras is the tank. Confuse Ray confuses, obviously, and Body Slam can occasionally Paralyze as well as being quite powerful. In Blizzard I swapped accuracy for power, with good results. Substitute saves it from all those nasty status effects.
If Legendaries aren't allowed, I swap Zapdos for Jolteon, and Mewtwo for Alakazam.
1(b). Jolteon
Thunderbolt
Pin Missile
Light Screen
Thunder Wave
2(b). Alakazam
Psychic
Ice Punch
Fire Punch
Recover
Jolteon does the same as Zapdos: Paralyzes and Light Screens. Thunderbolt for power, and Pin Missile because it is useful against Psychics. Alakazam does the same as Mewtwo with on exception: it can't use Amnesia to up Special. However, Psychic and the Punches (frrom G/S/C tradeback) do decent damage and Recover means it lasts a long time.
What do you think? Any suggestions/ corrections/ alterations?
~Deucalion
Thunderbolt
Drill Peck
Thunder Wave
Light Screen
2. Mewtwo
Ice Beam
Psychic
Amnesia
Recover
3. Rhydon
Earthquake
Rock Slide
Body Slam
Swords Dance
4. Chansey
Minimize
Softboiled
Thunder Wave
Seismic Toss
5. Exeggutor
Explosion
Sleep Powder
Psychic
Leech Seed
6. Lapras
Blizzard
Substitute
Confuse Ray
Body Slam
Okay, basic battle team. I start with Zapdos, and paralyze the opponent's Pokemon and set up Light Screen to stop Special Attacker's. Thunderbolt and Drill Peck take care of a wide spread of Pokemon before Zapdos gets taken out. I then use Mewtwo or Rhydon, depending on their next Pokemon. Standard Mewtwo set: power up with Amnesia, blast away with Ice Beam/Psychic, and use Recover to last for ages. Rhydon is a powerhouse: use Swords Dance, then Earthquake/Rock Slide/Body Slam them into oblivion. As much as I hate R/B/Y Chansey, it is useful, so this set helps a lot. I Minimize 6 times, then use Thunder Wave. After this my opponent's Pokemon will almost never even touch Chansey, so I Seismic Toss them to defeat. If Chansey ever takes too much damage, Softboiled saves the day. Exeggutor is simple: DELAYER! It sends them to sleep, Leech Seeds them, hits them with Psychic, and if things look bad, it uses Explosion with a suprising amount of power. Lapras is the tank. Confuse Ray confuses, obviously, and Body Slam can occasionally Paralyze as well as being quite powerful. In Blizzard I swapped accuracy for power, with good results. Substitute saves it from all those nasty status effects.
If Legendaries aren't allowed, I swap Zapdos for Jolteon, and Mewtwo for Alakazam.
1(b). Jolteon
Thunderbolt
Pin Missile
Light Screen
Thunder Wave
2(b). Alakazam
Psychic
Ice Punch
Fire Punch
Recover
Jolteon does the same as Zapdos: Paralyzes and Light Screens. Thunderbolt for power, and Pin Missile because it is useful against Psychics. Alakazam does the same as Mewtwo with on exception: it can't use Amnesia to up Special. However, Psychic and the Punches (frrom G/S/C tradeback) do decent damage and Recover means it lasts a long time.
What do you think? Any suggestions/ corrections/ alterations?
~Deucalion