1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Yggdra Union: We'll Always Fight Alone

Discussion in 'Sign Up' started by Liltwick, Sep 23, 2012.

  1. Liltwick

    Liltwick Life Cheating Game

    [​IMG] Credit to Bleu
    Rated PG-13
    Yggdra Union: We’ll always fight alone

    It’s been Fifty years since Queen Yggdra Yuril Artwaltz returned from Asgard, Fifty years…. Since Asgard took over… the Guardian Angel Marietta was sentenced to death after she failed to properly save another world, leading to her to never give the Gran Centurio back to its rightful owner. The Holy Sword was forever sealed in the great temple, the one thing that could stop heaven, the one thing that could have protected the world, was gone.

    Now Asgard rules over the world, no one able to escape their harsh rules that bond them harsher than anyone could imagine. They lead rebellions and uprisings, but only to be crushed so innocently like sticks under the power of the diviner. Different factions started to exist, and once more the world was free from the un-heavenly host.

    Though, Asgard still holds a horrifying grip on the world, leading those astray. Many great heroes from the last sovereign’s time are dead or insane, but one holds the answers… Milanor, the thief who led her through her journey, committed Suicide at Twenty-Two, not able to bear the pain of being separated from his beloved Kylier any longer than necessary. He was the first to die…

    Next was poor Elena, was took the arrow for her queen, and died when she was Twenty-Four. Her last wish was for her to be buried in her beloved Bronquia, no matter how much it deceived her.

    The sad tale of the Roses, Rosary Esmeralda and Roswell Branthese, the two cousins died trying to save Verlaine from Asgard, the last of the countries to fall to its grasps. With them leaving the Ankhs, powerful weapons with holy might, in the hands of the gods.

    Durant fell with Paltina, urging the two remaining Monarchs to run away into Marduk woods. It was a safe haven from the gods, until the Ankhs power that is… The fell of Paltina to the gods meant that the world was doomed.

    Russell and Cruz, the two famed Heroes of Karona, also died at Paltina, leaving behind Karona to fall. With these three gone, the world was doomed to be ruled by the gods. Yggdra was hopeless, and she finally surrendered. She was executed at the age of 50, 33 years after she saved the world. The last one left was Nietzsche, as Mistel had died trying to safely get her back to Embellia. The Mermaid Queen tried her best, but she to had to give in. She was spared, and was in secret. Then someone who wasn’t expected came to her. A grim angel. These Angels are the prime weapons for the gods, and will do anything in their name… She was found dead, a single slash upon her frail little chest…

    However, one remained in the shadows, being driven with insanity. She was cursed… to live forever, never to age… She secretly worked, trying to orchestrate her revenge… To right the wrongs she’d have… She is the world’s last hope… Her Name? Aegina Eine Artwaltz

    She now trains a small group of soldiers, but she knows it isn’t enough… She needs someone’s help, but nothing will help her… She will be forever fighting Alone…
    Background Information:
    Valkyries- War Maidens whose blade is honed that they can take down golems! Void Sanctity, Weak Dark, Strong against Golems. Class Only Card: Revolution

    Fencers- Skilled Swordsman who are skilled with their blade. They can break anything with their blades. Void Lightning. Class Only Card: Item Break

    Bandits- Men who brandish large axes. They steal from towns. No elemental when attacking. They can destroy towns. Class Specific Card: Steal

    Axe Battlers: Women who dress up like cowgirls and carry large axes. No elemental affinity. They can find new routes. Class Specific Card: Zantetsuken.

    Griffin Riders: Wild Childs who ride large griffins. They can move over any terrain at easy. Weak Ice. Movement=Fly, Strong Knight, Weak Hunter. Class Specific Skill: Aerial Dive

    Knights: Mean who ride Horses and are trained for war. They can spear anything to pieces! Weak Forest, Strong Bridges, Move=Horse, Weak
    Griffin Rider. Class Specific Skill: Chariot

    Undines: A race of water Nymphs that carry large tridents. They’re female only, and love ice. Void Ice, Weak Fire, Weak Sand, Strong Water, Movement=Swim. Class Specific Skill: Diamond Dust

    Hunters: Men who stalk prey with their bows and arrows. Griffin Riders are good prey. Strong Noon, Strong Forest, Can’t Counter. Class Specific Skill: Arrow Rain

    Assassins: Women who use the stealth of night to hunt their prey. Void Dark, Strong Night, Can’t Counter. Class Specific Skill: Bloody Claw

    Witches: Girls who wield Brooms and can summon Golems! Void Fire, Strong Golems. Class Specific Skill: Doll Craft

    Necromancers: Boys who succumbed to the dark arts, they can summon skeletons and wield unearthly rods. Void Dark, Weak Sanctity, Movement=Warp at night, Strong Skeleton. Class Specific Skill: Necro Gate

    Tacticians: Young geniuses who can command armies. They can lower enemy morale, and attack with the ancient tombs they wield. Strong Town, Strong Grassland. Class Specific Skill: Oblivious Dawn

    Prince: The long lost heir to the kingdom of Fantasinia. He wields a Scythe, and is an enigma to all. Movement=Warp @ Night, Void Sanctity, Strong Fort, Always Ace, Weak Dark. Class Specific Skill: Lunatic Crusade

    Skeleton: Minions of the Undead who are summoned by Necromancers. Void Dark, Weak Sanctity, Weak Necromancer, Noon=Sleep. Class Specific Card= Poison Breath

    Golems: Hulking Dolls summoned by Witches. Weak Valkyrie, Destroy Objects, Weal Lightning. Class Specific Skill: Earthquake

    Servant- Servants of the gods. Void all aliments, Can’t Counter. Class Card: Coma Karma

    High Servants: Servants who directly serve the gods. Void all Ailments, Void Sanctity, Can’t Counter: Class Card: Coma Karma

    Guardian Angel: The Angel who guard’s Heaven’s gate. She doesn’t go down easily. Health Control System, A.S. Shield, and Void Lightning. Class Specific Card: Angelic Thunder/ Revellion

    No. 367: The Head Grim Angel, she is known as ‘The Angelic.’ Void Lighning, D. Protection, Insanity Drive, and Void Ice. Class Specific Card: Judgement Zero

    The Magi: One the Strongest Mages the universe, referred to as gods. Void Lightning, D. Protection, HP Control System, Dealt Damage=Drain. Class Specific Skill: Ether Burst

    Hector: The leader and most famed of the Magi. His plans are his own design. Everything is the same as Magi but also Void Sanctity. Class Specific Skill: Whiteout
    Aqualancer- Swordsmen who serve under Aquarius. His Orhihalcum Blades can smite anything into two. Strong Golem, Movement=Swim, Void Ice, Weak Lightning, Doublecast. Card Skills: Tsunami (One Sword), Hurricane (Two Swords) Fencer’s Cards

    Time Angel: A divine being who serves under Virgo. With scythe in hand, they’re able to tinker with the timeline. Void Lightning, Weak Ice, Damage=Half, Hp Up Slowly, Movement=Fly. Card Skill: Chronos Breaker, Prince’s Cards

    Beastman: A man who has trained himself to become like Leo. His axe can even tear holes in Space! Void Dark, Weak Fire, Damage=Half, Movement=Warp at Night, Sleep=Day. Class Specific Skill: Lionheart Bandit’s Cards

    Abyssian: Undines who fell into the Darker Depths of the Sea. They serve Pisces faithfully. Void Ice, Movement=Swim, Weak Fire, Strong Water, Void Dark. Special Class Skill: Hell Dive Undine’s Cards

    Starsmasher: Men who’ve trained under Sagittarius. They can fell prey from Hundreds miles away! Strong Noon, Weak Fire, Can’t Counter, 50% Critical, Movement=HP Down. Special Card Skill: Meteor Rain Hunter’s Cards

    Puppeteer: A girl who has split personalities like Gemini. She has one Happy, Genocide geared one, and a Darker, Eradication one. Jolly: HP↓ Strength↑, Strong Noon, Void Sanctity, Weak Dark, Strong Golem. Gloomy: 50% Critical, Strong Night, Void Dark, Weak Sanctity, and Strong Skeleton. Special Card Skill: Jolly: Genocide, Gloomy: Reincarnation Summoning Cards

    Viperian: Men who’ve been turned into bearers of Snakes. Their Cobra Lances have a Chance to poison! Strong Swamp, 50% Poison, Strong Night, Weak Fire. Class Specific Card Skill: Condemnation Knight’s Cards

    Wisp: Women who’ve trained under Scorpio under the art of stealth. They move silently in the night, their poisoned claws almost able to kill any enemy. 50% Poison, Strong Night, Void Dark, Can’t Counter, Strength↑ Defense↓. Class Specific Skill: Oblivion Assassin’s Cards

    Cancerions: Kids who’ve traded the air for the sea. Guided by Cancer, they ride giant crabs into battle. Void Ice, Weak Fire, Movement=Crab, Strong Water, Heavy Counter %↑. Class Card Skill: Murder-Go-Round Griff. Rider’s Card

    Seafarer: Women who traded Land Navigation for Sea Navigation. Guided by Capricorn, their Sailor Outfits can charm anyone. Strong Male Units, Void Ice, Weak Lightning. Class Specific Skill (Non-Male Unit): Scapegoat, (Male Unit): Seducing Scapegoat Ax Battler’s Cards

    Priestess: Girls who’ve followed under Aries’ guidance. Her divine faith allows her to banish even the most unholy beasts from the land. Void Sanctity Weak Dark Strong Necro Block Counter. Class Specific Card: Genesis; Valkyrie’s Cards

    Judge: A young genius who fell into the order of Libra’s ways. Everything they do is balanced, but they also bring down harsh judgment onto their enemies. Void Lightning, Weak Fire, 50% Critical, Movement=Warp @ Night, Sleep=Noon. Class Specific Card Skills: Judgement, Tactician’s card skills

    Demon: A boy who’s fallen into Taurus’s clutches of rage and hatred. He uses the power from the nether world to consume all in his fury. Void Dark, Void Fire, Weak Ice, Movement=Lava, Strong Asgard. Class Specific Skill: Inferno, Copycat, Necromancer’s cards.
    La Pucelle- The Sovereign of Fantasinia. Welding the Holy Sword, they bring down holy justice. Class Lost to Asgard. Void Sanctity, Strong Fort, Always Ace, Void Ailments. Class Specific Skill: Crusade

    Broonga Knight: he Ruler of Bronquia. With the Dragon of Purgatories Blood in their veins, they ride Dragons and Wield Hellish Scythes. Class Lost to Princess Yggdra Yuril Artwaltz. Void Fire, Movement=Dragon, HP↓ Strength↑. Class Specific Skill: Genocide

    The Ancient: Nessiah, the Fallen Angel. He only wants revenge on the gods, and is destined to live eternally. Class Purged by Yggdra. Warp=Night, Void Lightning, Change to Any Class. Special Class Skill: Reincarnation

    Mystic Witch: Pamela the Great! She disappeared from this world, leaving everyone wondering where she went. Class World Hooped. Void Fire, Weak Undine, Strong Forest, Geo Card Anywhere. Class Specific Card Skill: Coma Karma
    Clarification: For the??? Class jobs, one doesn’t start with them, they evolve when finding a Sigil. This will be started at random intervals at the story after we liberate Paltina. Basically the Plot is simple, liberate the world from Asgard.
    Weapon Triangles and Elemental Affinity
    Sword (Fencer/Valkyrie/Aqualancer/ Priestess/La Pucelle -Lost-)>Axe(Bandit/Ax Battler/Griffin Rider/Beastman/Seafearer/Cancerion/ No. 367)> Spear (Knight/Undine/Viperian/Abyssian)>Sword
    Srd/Axe/Spr Triangle Semi> Bows (Assassin/Hunter/ Servant/ High Servant/ Wisp/Starsmasher)> Rod (Witch/Necromancer/Guardian Angel/ Magi/ Hector/Puppeteer/Demon/ Mystic Witch) & Book (Tactician/Judge/ The Ancient). Rod Semi> Srd/Axe/Spr Rod>Lump (Skeleton/Golem). Book> Rod

    Scythe (Prince/Time Angel/Broonga Knight)> Srd/Axe/Spr.
    All Classes are Nuetral when battling against the same weapon I/E Valkyrie=Judge
    All other Weapons not mentioned are Neutral against Each other
    If a Class Voids an Element, they will use it in Battle, and are immune to it. Note: The Abyssian voids two, she will use the Ice element on attacks.

    Let’s see, most class effects explain themselves, but let me go over a few that doesn’t

    Movement: If not started, it will be on foot. These units can’t enter water terrain, and can only move very slowly in the sand and swamps
    If Horse: This unit can move over other units, but besides that, has the same as regular
    If Swim: These units can enter water terrain, other than that, same as regular
    If Fly: These units ignore Geography, so they can move anywhere, but not land in water
    If warp @ Night: These Units can warp past units and across huge distances, but they can’t move directly in front of them
    If Crab: A mixture of Horse and Swim, everything else applies to it as regular.
    If Dragon: The same as crab, but not able to stop in water
    Vanir have dark skin, and dark blue and black hair. They also are the shortist of the two-legged races. Broquien’s have either dark, crimson hair, or dark blues and blacks for hairs; they are the tallest of the races. Fantasinians are Blonds and Bruenettes. They have medium heights.Embellians are Undines, they have Blue, Purple, Green and Orange Haircolors. Their hair colors match their scales,and they are the shortest of the races.. Verlain have light brunette hair color and are tall. They also have high Prowess in Magic. The Witch and Necromancer will be Verlain

    Well for Races and their Locations


    Bronquia is normally a place with a diverse area, ranging from Mountains, Swamps, and grasslands. It's Capital is Flarwreck

    Karona is a fort city between Bronquia and Fantasinia

    Fantasinia is a plain nation with it's capital being Paltina

    Marduk, like the name says, is a giant woodland filled with trees.

    Lost Aeries and Norn Valley are complete and total wasteland, Vanir live here.

    Lenessey Mountains are a Volcanic mountain range

    The White and Black rose Domains are located on the Verlaine hills. The White rose has more Water while Black Rose more Plain

    Embellia is a lake Nation, with it's capital being Elise. Undines live here

    Nyllard is a desert area, with Oz being a Holy City-State, and Welhiem the Holy Land.

    Ancardia is an island covered in coral that's under the sea, it also contains the Great Temple.

    The Year is roughly 1540
    The way we cast magic or use skills in this RPG is via a system called tactics cards. Each Tactics card has an Incantation, Ace, Movement, restrictions, and Effect to it. At the start of each battle ,you will select a certain number of Tactics Cards from your Tactics Deck For each time of day change, you will select a different card. You gain a copy of your opponent’s card if you are able to defeat them *Note: Not every card will be able to be obtained.
    Incantation is obvious; it activates the card and is quite catchy! (Like Gravity Chaos’ and Coma Karma’s)
    Ace: The unit who starts the battle has to have this weapon. Always ace ignores this
    Movement: How much a Unit is allowed to move under this card. Each Number is a mile, and it affects the ENTIRE party.
    Doll Craft: Ace, Rod. Witches and Puppeteers can only use this skill. Movement = 11. Summons a Golem under Certain conditions

    “O great Marionette of Destruction…. Awaken to my call!”
    Now, let’s finish up this long list

    Necro Gate: Ace, Rod. Necromancers, Puppeteers, and Demons can use this skill. Movement=11. Summons a Skeleton under certain conditions, can only be used at night

    “O wretched soul’s ponding at hell’s gate… it is I who holds the key!”

    Medusa Eye: Ace, Bow. Anyone can use this card. Movement=9. Turns the enemy to stone.

    “O memories of sin faded by time… Let it end, with this conviction of stone!”

    Steal: Ace Axe. Only Bandits and Beastman can use this skill. Movement=12. Steals the enemies equipped tactics card.

    “The shadow of the wind snatches all… even, the treasure of the gods!”

    Revolution: Ace Sword. Only Valkyries and Priestesses can use this skill in desperation. Movement=10. Defeats all weak enemies and deals fatal damage to the main enemy.

    “O Valkyrie of the doomed rebellion… in the depths of despair, SING US TO VICTORY!”

    Item Break: Ace Sword. Only Fencers and Aqualancers can use this skill. Movement= 9. Breaks the enemy’s item.

    "Swordsmanship honed in war… at thy strike, even demon bones crumble!”

    Bloody Claw: Ace Bow. Only Assassins and wisps can use this skill. Movement=9. Instantly defeats the enemy ‘head’ (A.k.A the main enemy), can only be used at night

    “Crazed demon bathed in crimson moonlight… let fountains of blood, rain from thy claws!”

    Chariot: Ace Spear. Only Knight and Vipereans can use this skill. Movement=9. Evens up the units battling. (Knights count as two).

    “ O iron centaur trampling the battlefield… thy spear pieces steel and flesh alike!”

    Diamond Dust: Ace Spear. Can be only used by undines and Abyssians. If other units use this card it becomes blizzard. Deals heavy ice damage and freezes water. Movement=7

    “Uphold the ancient pact… Seal mine enemy’s fate with ice!”

    Oblivious Dawn: Ace Book. Only Tacticians and Judges can use this skill. Movement=10. Lowers the enemy rage/ weakens them.

    “When the philosopher of dawn rings the bell… the ominous book of war shall be torn!” Long Version

    “He who rings the bell of dawn… it is time to part the clouds!” Short version

    Poison Breath: Ace Lump. Only Skeletons can use this skill. Movement=10.
    Poisons the enemy.

    “Keh keeeh kehhh... Keke ke keeeh!”

    Earthquake: Ace Lump. Only Golems can use this skill. Movment=10. Cuts enemies numbers in half and destroys nearby objects.

    “Gaaah... ahhh. Garr, gaaa!”

    Coma Karma: Ace Any. Can only be used by Mystic Witches and???, and only at night. Movement= 10. Puts enemies to sleep.

    “O demon of visions cloaked in damnation… her ashes shall fall, like somnolent snow!”

    Angelic Thunder: Ace Rod. Only the Guardian Angel can use this. Movement= 1 instantly defeats all enemies

    “O gatekeeper of the sanctified realm... Retribution awaits those who defile thy home.”
    Video: http://www.youtube.com/watch?v=uutJUvNsR7Q

    Judgment Zero: Ace Axe. Only No. 367 can use this card. Movement=6. Deals damage based on user.

    “O angel who appears before a false god… with the will of the gods, return all to nothing!”
    Video: http://www.youtube.com/watch?v=DS04CyyRI_w

    Genocide: Ace Rod. Can only be used by Puppeteers and Broonga Knights. Movement=10. Sacrifices Health or Allies to go for an all blown out attack.

    “O ancient wyrm, enshrouded in a blazing aura… Thy flames shall unleash the fury of hell!”

    Reincarnation: Ace Rod. Can only be used by Puppeteers and The Ancient. Movement=2. Brings Back Allies from the dead and makes them to your advantage/ prevents death.

    “Unable to live, unable to die… thy punishment is to repeat life eternally”

    Lionheart: Ace Axe. Only Beastman can use this skill. Movement=8. Boosts everyon’es abilities by a level for the entire charge.

    “The bark of the king of beasts… A roar to empower all!”
    Banish: Ace Sword. Anyone can use this. Movement=7. Deals Sanctity Damage to the enemy

    “O Shepard with earthly body and heavenly soul… bring down evil with holy light!

    Gravity Chaos: Ace Axe. Can be used by everyone. Movement=9. Deals Dark damage to enemies, inflicts curse onto the enemy.

    “O angel deprived of light and wings… let thy misery cage mine enemy/ cage mine enemy’s heart!” Choose what you like, it works both ways

    Thunderbolt: Ace Bow. Can be used by anyone. Movement= 7 . Deals Lighting damage to enemies, also inflicts Paralysis status.

    “He who strikes like lightning… Let thunder roar from thy fingers!”

    Blizzard: Ace Spear. Can be used by anyone… If used by a member of the Undine Race (Changes to Diamond Dust)… Movement=7. Deals Ice damage to enemies.

    “O coffin of ice, sealing away anguish... Invite death with thy bitter Eulogy!”

    Flame: Ace Rod. Anyone can use this card. If used by a Demon… Movement= 7 Deals fire damage to enemies, burns enemies.

    “O sorceress clad in the flames of hell… Let thy fiery incantation bear its fangs!”

    Shield Barrier: Ace Anyone. Anyone can use this skill. Movement=6 Completely Shields the user and their units for a short period of time.

    “Sage holding the holy scepter of war... Let thy light shield the weak!”

    Mind Change: Ace Any. Anyone can use this skill. Movement= 6. Has Units of the same gender and Size join you.

    Huge Units: Marietta, N0. 367, the Magi, and Hector.
    Large Units: Knights, Time Angel (Wings anyone?), Griffon Rider, Cancerion, Golems, Asgardian Servants, and Broonga Knight
    Small: Everyone else.
    Genderless: Golems and Skeleton
    Male: The Magi, Hector, Knights, Necromancers, Fencers, Griffin Riders (Both Genders), Bandits, Beastman, Aqualancers, Demons, Prince, Time Angels, Asgardian Servents, the Ancient, Broonga Knight, Judges (Both), Tacticians (Both), Starsmashers, Hunters, Cancerions (Both)
    Females: The rest of the units I’m too lazy to type up

    “Twin Goddesses each born with a single wing… with imperfection lies ever changing hearts!”

    Sanctuary: Ace Any. Can only be used at noon. Movement=8. Heals Units and the Head.

    “O maiden of the sacred sanctuary… Let weary soldiers a moment of piece!”

    Banshee’s Cry: Ace Sword. Lowers enemies attack. Movement=8.

    “I summon thee, burier of the dead… Let thy shriek pierce the enemies’ heart!”

    Fortune: Ace Any. Movement=6. Changes Attack with Luck.

    “Blind Sear, Mute Soothesayer… All of fate lies in thy cards!”

    Kiss of Death: Ace Any. Only be used at night. Movement=6. Changes your attack and enemy attack for your Reputation Sacrifice.

    “Bewitching Demon of the Night… Drown thy victims, seducing them in pleasure.”

    Refreshment: Ace Any. Restores Morale. Movement=3.

    “O Spring of eternal purity… Bubble with the song of fairies!”

    Dragon Killer: Ace Any. Strong against Dragon. Movement=6.

    "O conqueror of fear and savior of many… even from the grave, thy blade still regins!”

    Mantrap: Ace Any. Enemy in Swamp. Movement=5. Does elemental damage

    “Beauty that drove goddesses made with envy… those who draw near, SHALL FALL INTO THEE ABYSS!”

    Sandstorm: Ace Any. If enemy is in sand. Movement=5. Deals elemental damage

    “O protector of the endless sea of sand… Judge those who disturb order and stability!”

    Rockfall: Ace any. If enemy is in a wasteland. Movement=6. Deals elemental damage and slow.

    “Mischievous demon plotting in solitude… let boulders rain from thy heavens!”

    Ace Guard. Ace Any. Protects the entire union from Charges or Counters. Movement=4.

    “O emperor, protector of many… Victory exists under thy flag alone!”

    Mirage: Ace Any. Only at noon. Movement=4. Swaps geography

    “Whimsical faerie of the rainbow crystal... Let thy illusions become reality.”

    Ivy Whip: Ace Any. When enemy is in a forest. Movement=5. Deals elemental damage.

    “O proud spirit of the forest... Lash out with thy thorny vines."
    Videos for Canon Cards

    Cards Shown and Order they appear in:
    First Video:
    Gravity Chaos
    Ace Guard
    Mind Change
    Item Break
    Vise (Ignore)
    Kiss of Death
    Dragon Killer
    Ivy Whip
    Medusa Eye
    Lionheart (Rauher)
    Diamond Dust
    Bloody Claw
    Coma Karma
    Oblivious Dawn
    Shield Barrier
    Banshee’s Cry
    Second Video:
    Necro Gate
    Poison Breath
    Earth Quake
    Doll Craft
    Judgement Zero
    Insanity (Ignore)
    Crusade (Jihad)- Base for Lunatic Crusade (Lunatic has Lightning Bolts and Chains flying down towards the enemy)
    Zantetsuken: Ace Axe. Only Axe battlers and Seafarers can use this skill. Movement= 6. Has ¼ of a chance to instantly kill your Units, You Head, The Enemy Head, or the Enemy’s units. Unit will throw axe at sound barrier breaking speed, having it create a giant slash in the battlefield.

    “O ancient god who sacrificed himself at Yggdradsil to stop Ragnarok… The blade shall cleave anything to two!”

    Arrow Rain: Ace Bow. Only Hunters and Axe Battlers can use this skill. Movemnt=5. Will instantly defeat either your or the enemies units. A hail of arrows will descend upon the battlefield

    “O marksman who never missed his mark... Let it rain blades from thy heavens!”

    Aerial Dive: Ace Axe. Only Griff. Riders and Cancerions can use this skill. Movement=8. Sacrifices head to instantly defeat all enemies. The unit will fly up, and then dive towards the enemy at lightning speeds.

    “O rider who sacrificed herself for the Queen… her memory shan’t be forgotten!”

    Lunatic Crusade. Ace Any. Only those of Royal Blood can use this skill. Movemnt=12. Instantly Kills one enemy. Explained in video section

    “O queen who was chained by heaven… Through grief and insanity, unleash thy fury in Holy Lunacy!

    Tsunami: Ace Sword. Only Aqualancers can use this Skill. Movement=8. Damages Enemy, and makes any tile next to a water tile a water tile. A gaint water wave will emerge with the sword in the middle

    “Ancient god of the sea filled with rage… Have thy victims drown it thy Furious wave!”

    Hurricane: Ace Sword. Only Aqualancers can use this skill. Movement=4. Sacrifices all water tiles to heavily damage all enemy units next turn at noon. Unit will extend both swords out and spin around until the storm is created, and then send it towards the enemy.

    “Whirlwind that consumed the world… Thy wrath shall obliterate everything!”

    Chronos Breaker: Ace Scythe. MOST BROKEN CARD EVER, Only Time Angels can use this card (That’s me peeps). Movement=12. Reworks the timeline so that the target has never existed. Unit will croach down, and do a faster than time scythe combo on the enemy, and will emerge croached after the enemies. A giant clock will appear and then shatter.

    “Ancient maiden surrounded in clockwork… When thy clock breaks, only I will remember you!”

    Hell Dive: Ace Spear. Only Abyssains can use this Skill, Can only be used if user is in a water tile . Movement=4. Combine the effects of Diamond Dust and Bloody Claw. Unit will jump to unseeable heighths, and then do a spiral dive with spear extended towards the enemy, she then goes through the enemy, creating an Abyss, dragging in the enemy, freezing them.

    "The two gods of the sea, two carrying one blade… Thy spear shall drag mine enemy into the Abyss!”

    Meteor Rain: Ace Bow. Only Starsmashers can use this skill. Movement=6. Same as Zantetsuken, but will instantly take out your party or their party. The user will shoot an arrow towards the heavens, and the meteors will randomly fall down from the sky

    “Goddess of the hunt, awaiting her prey… When she fires, stars rain from the heavens!”

    Condemnation: Ace Spear. Only Viperians can use this skill. Movement= 7. Inflicts Doom on the enemy. The unit will charge at the enemy, thrusting the Viper Spear into their heart, flling it with toxins.

    “Those who stand in death’s way… The only answer is eternal suffering!”

    Oblivion: Ace Bow. Only Wisps can use this skil. Movement=9. Attacks with two long claws, sends the enemies in the air, and sends a barrage of arrows to their vitals. Instantly Kills the enemy head

    “Like a knife in the dark… At thy strike, thou soul shall be sent to oblivion!”

    Murder-Go-Round: Ace Axe. Only Cancerions can use this skill. Movement=7. Swings the target around in circles. Same Requirement as Revolution and Works like Revolution, with ½ a chance of killing the head. Crab crabs the kid’s feet while the kid extends their axe, and they spin around the enemy.

    If kid is calm

    “Ancient Puppeteer who controlled the wheel of order… Spin thy enemy on the wheel of fate.”

    If Kid is insane

    “Forsaken girl who wanted to paint the town red… He he he, AHA HA HA HA HA!!!!”

    Scapegoat: Ace Axe. Seafarer only If used on a male unit… Movement=5.Affected Unit takes damage for all allies that take damage. She goes up, kisses the enemy head, and then kicks them.

    “O Succubus who couldn’t find the one… Have her love turn lovers to goats!”

    Seductive Scapegoat: Ace Axe. Info same as Scapegoat, but used on a male unit. If an union is formed, enemies units can also attack this unit.

    “Goddess who ruled over the gods, mad with envy… Those who cross her shall be her Scapegoats!”

    Genesis: Ace Sword. Priestesses can use this skill. Movement=7. Deals holy/sanctity damage to the enemy, and heals units. The Priestess raises her Sword in the air, and divine, holy light strikes down the enemy.

    “The balance of darkness and light, equilibrium of creation… Bring down punishment on those who disturbs thy balance!”

    Judgment: Ace Book. Judges can use this skill. Movement=2. Judges the enemy based on their Sins, if a Sinner, instant death, if a Good-Natured person healed, if an Asgardian, banished. The uses creates a magic circle around the target with their book, then four swords appear around the edges, a ray of light then opens up from the circle.

    “Ancient tomb of the gods, containing infinite knowledge… Knowing thy sins, judge those who are unworthy!”

    Inferno: Ace Rod. Demons can use this skill. Movement=7. Summons an towering inferno that turns all grass patches into wasteland tiles, and water tiles to lava tiles. The user does the same with flame, but a magic circle appears and a towering fire pillar engulfs the enemy.

    “Enchantress clad in fiery flames… Have thy enemies be consumed, by thee Inferno!”

    Copycat: Ace Rod. Demons can use this skill. Movement=1. Copyies the enemies card skill, and uses it against them.

    “Blind Puppet filled with fake memories… Let thy illusion of a person copy all!”

    Ether Burst: Ace Rod. Magi can use this Skill. Movement=3. Same effect as Angelic Thunder

    "The god who has the magic to rewrite the universe... Release this with this Ether Burst!"

    Whiteout: Ace Rod. Only Hector can use this SKill. Movemnt=12. Smae effect as Lunatic Crusade

    "Those who stand before... Shell be sent to oblivion."

    1. All Forum Rules Apply
    2. All RPG rules apply
    3. The Witch must be Rosary’s Daughter (Last Name Esmeralda)
    4. If you aren’t on a certain list, you must prove yourself worthy of being the witch
    5. The Necromancer must be Roswell’s Son ( Last Name Branthese)
    6. NO OC’S (You must use a new character, not your already existing ones you use for all of your RPS)
    7. The Undine Can be Nietzsche’s Daughter ( Last Name Marine)
    8. No choosing the Zodiac Jobs at first, we will gain them later
    9. At the end of each post, state your Inventory and Tactics Deck. You’ll start out with your Class Card, Mind Change, Sanctuary, Refreshment, Mirage, and The Elemental card the corresponds with your weapon type. Tacticians get Ace Guard instead.
    10. BE ACTIVE! You must post at least once a week




    Race (Vanir, Bronquien, Fantasinian, Embellian, or Veralin):

    Appearance: (Vanir have dark skin, and dark blue and black hair. They also are the shortist of the two-legged races. Broquien’s have either dark, crimson hair, or dark blues and blacks for hairs; they are the tallest of the races. Fantasinians are Blonds and Bruenettes. They have medium heights.Embellians are Undines, they have Blue, Purple, Green and Orange Haircolors. Their hair colors match their scales,and they are the shortest of the races.. Verlain have light brunette hair color and are tall. They also have high Proness in Magic. The Witch and Necromancer will be Verlain):



    Weapon Appearance:



    Character List:
    Ax Battler- Holly Summers (Billy Mays)
    Griffen Rider (Male)-
    Griffen Rider (Female)-
    Knight- Thegame88
    Undine- Lirea Marine(Mon1010)
    Assassin- Portia Belladonna (*Jean Grey*)
    Witch-Iyulia Esmeralda (GoldenHouou)
    Necromancer-Harry Branthese (deltakurumiru4)
    Tactician (Male)-
    Tactician (Female)-
    Prince- Noctus Artwaltz (CandleReaper, 'Orrible Sign-Up is horrible.)

    NOTICE! No more Verlain characters will be accepted
    Last edited: Oct 9, 2012
  2. Billy Mays

    Billy Mays Ace Advertiser

    I'm going to assume this means Abyss and Sanctuary is offically dead then? Oh well...

    May sound like an odd choice, but I'd like a reserve for Ax Battler.
  3. Liltwick

    Liltwick Life Cheating Game

    Yes.. RoseQuartz hasn't responded in Forever, but Thank You! I'll put you down.
  4. Delta Hunter

    Delta Hunter The G-Rank MH

    Reserve for a Necromancer please. Yggdra Union really is a hidden gem, and it's awesome to find others who enjoyed. So, did you kill Rosery or Rosewell?
  5. Liltwick

    Liltwick Life Cheating Game


    Killed that B!tch, she should freeze in hell.
  6. Sheps™

    Sheps™ Tick,Tick,Tick....

    I'm dissapointed to see that you've probably given up on the Eevee's that bind but I'd like to reserve a knight. This looks cool.
  7. Liltwick

    Liltwick Life Cheating Game

    Name: Noctus Artwaltz

    Age: 19

    Race (Vanir, Bronquien, Fantasinian, Embellian, or Veralin): Fantasinian

    Appearance: He wears a black silk cape fastened with two dark metal chains over a deep purple long-sleeved top decorated with black leather belts. This top has a high neck that closes with a sewn-in black belt and buckle. The cuffs of the shirt have black trim, and also close with buckles. The pants are black leather and tight-fitting, with chains hanging from the right side, and the boots are black and knee-high with a pirate style, decorated with silver, feather shaped studs. He should wear many onyx rings, about 3-4 on each hand. His beret is black silk with a purple band, with a Grim Angel feather fastened to it to make it look regal, but to show his disdain for Asgard.
    He stands at around 5’ 9”, one of the tallest heights for his lineage. He has his family’s trade mark Blond Hair that covers his left eye, which has the Virgo Symbol on its iris. His eyes are a light-blue color, something that’s also common within his family, but the symbol isn’t. He also carries around a small stuffed animal in the shape of a cat. This cat has a calico coat and is kinda dog-eared. He normally carries it around. Inside of it is where he keeps is tactics deck.

    In his Time Angel form, he retains the same look as before, but also has a pair of wings now. They are dark black in color, and they fly pretty well. His rings have been removed, instead an onyx watch resides on both hands, one for tempering with time, and the other to create new time, or stop it.

    Personality: He seems to be a little more dark and secluded than his mother was. He was always kept in the shadows, as the ages don’t really add up. So this lead for him to be kept to himself and only trust certain people. He’s also a very straight forward type of person, only wanting to achieve the objective as fast as possible.

    Due to his upbringing of being secluded from the world, he acts like a little kid when he sees something new, it’s like something else just completely takes over him. He also acts a tiny bit timid around new things, and normally asks how it is used. Due to this nature, he can’t really tell if something is good or not.

    Class: Prince

    Weapon Appearance: His weapon has two froms. The first one is the Centurio Arc, a Scythe version of the Gran Centurio. It has a dark, ebony hilt with ancient runes and spell ribbons wrapped around it. The top of the weapon has a small, dark angel feather identical to the one on his beret attached to it. At the bottom of the hilt is a chain where he can attach plush to and it fit’s quite nice. The blade is an Orihalcum blade carved with ancient runes onto it like the original Gran Centurio.
    In its second form, it is made up of the holy wood of Yggdrasil, and is luminescent with black light, showing the corruption in his mind. His doll has seemed to merge into the blade to, with a small cat keychain attached onto the feather. This allows him to instantly switch tactics cards, unlike waiting for a turn, but he can only do this once a day. At the end of the scythe, a stop watch was added. The blade is still the same

    Bio: Growing up in the shadows of castle Paltina, he was always secluded. He never really had any friends, well, besides a Girl Named Portia, who seemed too had to protect him. He never knew his father, and his life was chaotic. He got his doll from his mother right before she was taken away by Asgard, where her execution was made public. He was then shipped off towards his Aunt’s place, somewhere in the hidden refegues of Marduk Woods. When he saw her she looked almost like she was her age. She has been teaching him to weild weapons ever since, and Noctus was surprised to see Portia watching from the shadows, as an assassin. He met a weird man who gave him his tactics cards and his Scythe, and he seemed in a hurry, did this man visit other people first, or was he the first one to be visited?

    Likes: Cats, Death, Chocolate, Ice Cream, Morning Glories, and Guys

    Dislikes: Rabbits, Mousse, Asgard, Disrespectful people, and Most females.
  8. Billy Mays

    Billy Mays Ace Advertiser

    You're going to need to give a bit more description with the setting and stuff before I can sign up. For example, you don't even mention what the differences are between the five races.
  9. Liltwick

    Liltwick Life Cheating Game

    Vanir have dark skin, and dark blue and black hair. They also are the shortist of the two-legged races. Broquien’s have either dark, crimson hair, or dark blues and blacks for hairs; they are the tallest of the races. Fantasinians are Blonds and Bruenettes. They have medium heights.Embellians are Undines, they have Blue, Purple, Green and Orange Haircolors. Their hair colors match their scales,and they are the shortest of the races.. Verlain have light brunette hair color and are tall. They also have high Prowess in Magic. The Witch and Necromancer will be Verlain

    Well Let's See Here if you want some Setting and Race information

    Well for Races and their Locations


    Bronquia is normally a place with a diverse area, ranging from Mountains, Swamps, and grasslands. It's Capital is Flarwreck

    Karona is a fort city between Bronquia and Fantasinia

    Fantasinia is a plain nation with it's capital being Paltina

    Marduk, like the name says, is a giant woodland filled with trees.

    Lost Aeries and Norn Valley are complete and total wasteland, Vanir live here.

    Lenessey Mountains are a Volcanic mountain range

    The White and Black rose Domains are located on the Verlaine hills. The White rose has more Water while Black Rose more Plain

    Embellia is a lake Nation, with it's capital being Elise. Undines live here

    Nyllard is a desert area, with Oz being a Holy City-State, and Welhiem the Holy Land.

    Ancardia is an island covered in coral that's under the sea, it also contains the Great Temple.

    Does that Cover it?
  10. GoldenHouou

    GoldenHouou Up To No Good

    Meh, why not, Imma try for the Witch. Hopefully the bio part's alright, wasn't sure if we were supposed to obtain our weapon/cards the same way you did or not. Tell me if I need to change something around.

    Name: Iyulia Esmeralda

    Age: 17

    Race: Verlain

    Appearance: For a Verlain, Iyulia is surprisingly small for her age, standing only slightly above five feet in height. Her facial features are petite and her skin smooth, always well taken care of as she believes a noble’s skin should, no matter the circumstances. Yes, even if her actual getup is dirty and doesn't match her face at all as far as cleanness goes. She doesn’t have any muscle and looks extremely frail, liable to shatter from the very first punch you throw at her, and surely enough she can’t handle pain well, tending to bruise very easily. Even now she has a few bruises in her arms and legs from God knows where, a fact she is very annoyed by and tries to hide the best she can. She has large, bright pink eyes that carry a sort of arrogant yet curious look - whenever they aren't hidden underneath her forelocks or her hat, that is. Speaking of hair, hers is bushy, light brown in color and surprisingly short. Well, from the back, anyway, only reaching about halfway to her neck. Her sidebangs are long however, reaching her chest and covering her eyes when her hat doesn’t keep them away.

    Clothing is a touchy subject for Iyulia. She prefers pretty, neat, and especially expensive clothes, but ever since she was carried out of the palace to hide, she has been forced to wear less complimenting attire. She still has her trusty hat, a huge, dark green witch’s hat with roses circling the cloth along with a few red chains (she’s often asked if her hat isn’t too heavy for her). The hat has been through a lot as proven by the various tears and rips, but Iyulia doesn’t care. Going lower, she wears a simple black cloak that covers her entire form and is so long it drags on the ground whenever she walks. Underneath she has some regular ‘poor people’s clothes’ as she describes a traditional tunic, colored disgustingly brown. She hates brown and lets anyone willing to listen know of that fact constantly. She has knee-high boots without heels (another thing she abhors), also black and worn out. She wears gloves at all times, not feeling comfortable to touch things without them. Needless to say she can’t wait for an opportunity to go buy finer clothes somewhere, preferably in bright colors and made out of silk.

    Personality: Unlike her mother, Iyulia is actually remotely nice when it comes down to it. She likes to help people and takes great joy in being praised and thanked (one of the main reasons she helps people in the first place, admittedly). She also absolutely refuses to let injustice happen in front of her. Unfortunately for her, her idea of justice may not be the same as everyone else’s – she did used to be a noble, after all, and hence believes birthright gives a person certain rights common folk doesn’t have. She has the bad habit of trying to order people around whenever she wants something, and words like “please” are not part of her vocabulary, as she’s used to getting what she wants when she wants it. She can seem bossy and will grow nervous and agitated if not allowed to do what she wants or take lead. This is actually a big problem for her, as she’s very unknowledgeable when it comes to… pretty much everything. She has no fighting experience, and doesn’t have any particular interest in learning how to fight or gaining physical power in the first place. The power she seeks is the completely other kind; she wants henchmen, glory and a kingdom for her to rule. Due to this, her most often used tactic of “let’s run in and kick the bad guys’ butts” often backfires. Doubly so because she can’t handle getting hurt, and will get scared if she realizes she’s in any physical danger. She is, inside, pretty much a scaredy cat after all, being able to talk big but very rarely follow through with actual actions.

    Surprisingly enough, Iyulia is pretty studious when given the chance. Give her a book she hasn’t read of introduce her to a person who could teach her things, and she will do her utmost best to get the best out of every second. She loves to learn new things, and she loves to teach – it gives her a confidence boost, and she believes that spreading happiness and knowledge to the common folk is the duty of the nobles. She does consider herself above post townsfolk, yes, but at the same time she believes that means she has to protect them. She isn’t comfortable with people who use their status just for their own gain and not for everyone’s, and she isn’t afraid to whack such people over the head. See, she has some… violent, maybe even sadistic tendencies, all thanks to her mother and her teachings. She tries to keep this side in check whenever she grows aware of it, but most of the time she doesn’t even realize just how hard she kicked someone in the stomach until they’re gasping for air. And sometimes even then, she finds it too fun to stop there...

    She appreciates art and beauty, and is very nice to those that share her interests or world views. She is stubborn, and doesn't readily accept being wrong, even if all evidence is against her. That's because of her pride, and the immense need to make her late mother proud. She will not take any negative comments towards her family nicely, and can lash out if you go too far. She also distrusts anyone from Roswell's side of the family, believing them to be weaklings that caused her mother's death. She also has the tendency to admire strong females, as they remind her of her late bodyguard and mother.

    Class: Witch

    Weapon Appearance: Her weapon is a broom crafted from a metal similar to silver in color, with various symbols and engravings decorating its entire length. It’s about as tall as she is, ideal for whacking people upside the head when they don’t obey. The brush part of the broom is black, and at the other end there’s a separate, silver handle to offer for a better grip. There are lots of rose decors along the entire weapon.

    Bio: Iyulia was born to Rosary Esmeralda, the young lady of the House of the White Rose. When she was born seventeen years ago, unrest had already spread throughout the nation. Asgard had taken over, and only few remained to even try and fight them off. Among those few were, of course, her mother. Rosary met with her nemesis, Roswell quite often out of sheer need to negotiate and attempt to unify their forces to protect Verlaine from Asgard. Due to constant battles, negotiations and relocations, Iyulia didn’t spend much time with her mother. She was given her broom to defend herself if need be, and she was taught a little magic with some basic cards, but nothing major so as to not involve her in the conflict too deeply. She was always left in the hands of a bodyguard, a kind old lady named Claudiya. And, when it seemed like the war would be lost no matter what they did, said woman got the order to take Iyulia to safety somewhere far away where she wouldn’t be recognized.

    The news of her mother’s death didn’t reach her but a few years later. She was sad, and was certain Roswell was to blame. He must’ve just messed up. Her mother would never lose! She was so proud and strong, and always telling her how her cursed cousin just got in her way. Iyulia started to resent both Asgard and those of Roswell’s house, though there wasn’t much she could do. She dreamed of power, political one that’d allow her to just order everyone to stop fighting, but Claudiya made sure she never wandered anywhere alone to try and fulfill that goal. Due to this, Iyulia never learned what the world was like, or how to communicate with people. All she knew was how to give orders. It was clear, then, that when Claudiya died of old age, Iyulia was at a complete loss. She found herself alone in a world she didn’t understand, among people who paid no heed to her demands, and with only few cards at her disposal to defend herself with. Cards which she had carried all the way from home and ones she obtained from Claudiya before she died. Problem was, she still wasn't used to handling them, and something told her she'd need to be soon....

    Likes: Being obeyed, art, flowers, warm colors, the sun, helping people and being praised, learning new things, causing pain and winning

    Dislikes: The Branthese family, being told no, war, injustice, vegetables, selfish leaders, Asgard, dirt and getting hurt
    Last edited: Sep 28, 2012
  11. Liltwick

    Liltwick Life Cheating Game

    Accepted! Man, I can't wait to see her as a Puppeteer. I also like how she contain's some of Rosary's aspects, but is still kind of the opposite of her.

    Also, no, not everyone will get their tactics card from SPOILER, most likely through their parents or Relatives (Witch, Necro, Maybe Undine, or any of the class you want to be that can be a son/daughter of a character from the original , basically , these classes: Hunter, Knight, Fencer, and Bandit), Coming of Age (Griffen Riders), or Aegina (The rest of the classes)
    Last edited: Sep 28, 2012
  12. Monster Guy

    Monster Guy Fairy Tale Man

    Well, since GH and JG are joining, I may as well join too. 8P

    Reserving the Undine.
  13. Liltwick

    Liltwick Life Cheating Game

    Yay, I getz Mon! Lol I hope you enjoy your stay as a Fish Girl.
  14. Monster Guy

    Monster Guy Fairy Tale Man

    So, let me ask, who is Nietizche going to have a kid with? All the Undines are female. I thought they didn't need to reproduce because of that Transmogrigem thingy? (That reincarnates them when they die.) Or did they not get that back/it was stolen again?

    And how did that even happen in the first place? (The Mermaid Problem rears it's ugly head.)

    And lastly, Nietizche is that Mermaid Queen that was killed in the plot right? Or are they seperate characters? (According to a Wiki I read, she was exiled from the Queendom. How did she become Queen?)
    Last edited: Sep 29, 2012
  15. Billy Mays

    Billy Mays Ace Advertiser

    Name: Holly Summers

    Age: 18

    Race: Fantasinian

    Appearance: Holly is at a fairly average height, standing at 5'8. She has fairly smooth and clear, tan skin (from working outdoors constantly of course), with the exception of some freckles on her cheeks, and a small frame. Don't let her petite appearences fool you however; Holly is much stronger than she looks. Pretty much anything that isn't skin or bone on her body is pure muscle, and she WILL use her strength to put you in your place if nessesary. Holly's eyes are a bright sky blue, and her hair is long, straight, and golden blond, however most of it is tied up into a ponytail.

    Holly tends to not care about looking fancy, preferring clothes that are comfortable and good for doing labor in. Below her waist she wears a pair brown pants with a black belt that has a brass buckle on it that has the letters "H. S." engraved on it. Along with that, she also wears a pair of brown Stetson boots that match her pants. Above the waist, she wears a simple short sleeved button up white shirt, and wears a brown leather vest over that. On her head she wears a brown Stetson hat that matches her vest and pants.

    Personality: Holly's personality can be mostly described by comparing her to a bullrider: she's brave, daring, and extremely determined. She can be very impatient, wanting to get stuff done as soon as possible. As such, she will often charge straight into danger, guns blazing (only in a figurative sense, of course). Holly likes to be helpful to others and do whatever she can to do her part, and won't tolerate those who wish to harm others. She's also very independant, and dislikes having others help her with something she thinks she can handle on her own. Her independence also makes her dislike being given orders by other people, unless she genuinely respects their authority.

    Holly is strong willed but modest; she won't stand down if someone insults her or goes against her, but she tries to be kind to strangers and avoid unnessesary battles (although she's more than willing to fight if it's inevitible). She's also bluntly honest, and won't hesitate to tell the truth when asked. She HATES lying, and hates being forced to lie even more. Holly will also be the first to tell you that she isn't exactly smartest person. By no means is she an idiot though, so a more fitting way to phrase it is she has a lack of knowledge. Growing up on a farm, Holly found that exercising her muscles helped a lot more with work than exercising her mind.

    As already mentioned, Holly tries to be friendly with strangers, or at least with strangers that she's doesn't yet have a reason to dislike. Holly respects those who are strong willed like her, and doesn't really favor people who are strong over people who are smart, or vice versa. She also respects those who are honest when they need to be, and will often be the last one to trust someone who is known to be a liar.

    Class: Ax Battler

    Weapon Appearance: Holly's weapon is a large one sided two handed ax, that somewhat resembles an executioner's ax. The shaft of the ax is metallic but dull shade of grey, where as the blade itself is large and is a shiny steel color, with an engraving of a stallion on both sides. She affectionately calls her ax "Axle".

    Likes: Honesty, the outdoors, freedom, food (especially fried meat), horses, people with a strong will, leather

    Dislikes: Liars, being constrained, cowerds, waiting, disrespectful people

    Bio: Holly grew up on her family's ranch/farm on the western side of Fantasinia with her older brother Macintosh (who prefers to be called Mac) and her younger sister Annabelle (who prefers to be called Anne). After an attack by Asgard soldiers when Holly was only 8, both of her parents were killed. Since then, her and her siblings have been raised by their grandmother, whom had had lived there all her life and had raised their mother on the same farm they lived on. Holly tries to not let her sadness from her parent's death get the best of her, so she doesn't like to talk about it often, or think about it either.

    With their parents gone and their grandmother to old to do most of the work, Holly and Mac (at this point Annabelle was way too young) ended up taking charge of most of the work on the farm, spending day in and day out tending to the crops, herding cattle, and many other things that needed to get done. Life went on at the Summers Farm, and things were fairly normal, even under Asgard's rule. That was, until very recently. When Holly first heard of a new force being made to fight back against Asgard, both Holly and Mac wanted to go and join them. However, Holly insisted to Mac that he was still needed on the farm as although Annabelle was old enough to help out now, she couldn't do all of it on her own. Plus, Mac had recently gotten an injury that would've hindered his ability to fight, so Mac grudgingly stayed behind at the farm while Holly went to go fight. In a small barn they used for storage Holly found a large ax that used to belong to her father back when he was a soldier (before he married Holly's mother he was a resistance fighter, which is partly the reason why Asgard attacked the farm in the first place). With her father's ax in tow, Holly left the farm to go and fight for the freedom of Midgard, and to ensure the protection of her family and their farm.

    Other: Although Holly doesn't currently have a horse with her, she is excellent at riding them. Also, Holly and the rest of her family have southern American accents. And just in case anyone is curious of their ages Mac is 22 and Annabelle is 12.
    Last edited: Sep 29, 2012
  16. Liltwick

    Liltwick Life Cheating Game

    Well, the Undines have a special sacred Treasure called the Transmigrigem. It allows them to 'Live Forever' by Migrating into a new body. New Undines are created by taking part of one's own soul, and then everything else is part of fate.

    Accepted! I love all the AJ references in here.
  17. Sheps™

    Sheps™ Tick,Tick,Tick....

    I have a question, how well do we have to know the actual game of this to properly be involved in the RP, because I never played the game, I did read up on the Wikipedia article though. :p
  18. Liltwick

    Liltwick Life Cheating Game

    Hmm, have basic knowledge of how the game works, the plot, and the Plots of Knights in the Nightmare and Riviera: The Promised land. You don't have to know the latter two, but it really helps with some things.
  19. Monster Guy

    Monster Guy Fairy Tale Man

    That answer actually helps a lot, now I don't need to come up with something for a father. 8P

    Glad, I'm not the only one that caught the AJ in references BM's Sign Up. Then again, he told me about them.

    I'll have an SU up soon. My character might be similar to Rainbow Dash. 8P
  20. Liltwick

    Liltwick Life Cheating Game

    Great. AJ, Dashy, Portia better be the Twilight. Iyulia seems to be a confident Pinkie (Lol wait until Puppeteer kicks in) , and we have Three More Girls, so I call the Tactician being Rarity and the Griffin Rider Fluttershy. And the Valkyrie will be Molestia Celestia

Share This Page