~Sirnight~
Come along, dear
I like to play chess. I also like to play the Yu-Gi-Oh! TCG. IF you're not etting the connection yet, you'll know I must like Archfiend monsters also. With Archfiend General, I've been pondering a sort of fast-mving Archfiend deck, using multiple recruiters to get the pieces out. Why must they all have different attributes? Who knows.
Monsters: 23
3 Archfiend General
3 Infernalqueen Archfiend
3 Darkbishop Archfiend
3 Shadowknight Archfiend
2 Pandemonium Watchbear
2 UFO Turtle
2 Mother Grizzley
1 Sangan
1 Spirit Reaper
3 Cyber Dragon
Spells: 13
3 Pandemonium
2 Smashing Ground
2 Enemy Controller
1 Creature Swap
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Avaricce
1 Nobleman of Crossout
Traps: 4
1 Ring of Destruction
3 Royal Decree
TOTAL: 40
Monsters: 23
3 Archfiend General
3 Infernalqueen Archfiend
3 Darkbishop Archfiend
3 Shadowknight Archfiend
2 Pandemonium Watchbear
2 UFO Turtle
2 Mother Grizzley
1 Sangan
1 Spirit Reaper
3 Cyber Dragon
Spells: 13
3 Pandemonium
2 Smashing Ground
2 Enemy Controller
1 Creature Swap
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Avaricce
1 Nobleman of Crossout
Traps: 4
1 Ring of Destruction
3 Royal Decree
TOTAL: 40