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YGO Adv: Archfiend Turbo


Come along, dear
I like to play chess. I also like to play the Yu-Gi-Oh! TCG. IF you're not etting the connection yet, you'll know I must like Archfiend monsters also. With Archfiend General, I've been pondering a sort of fast-mving Archfiend deck, using multiple recruiters to get the pieces out. Why must they all have different attributes? Who knows.

Monsters: 23

3 Archfiend General
3 Infernalqueen Archfiend
3 Darkbishop Archfiend
3 Shadowknight Archfiend
2 Pandemonium Watchbear
2 UFO Turtle
2 Mother Grizzley
1 Sangan
1 Spirit Reaper
3 Cyber Dragon

Spells: 13

3 Pandemonium
2 Smashing Ground
2 Enemy Controller
1 Creature Swap
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Avaricce
1 Nobleman of Crossout

Traps: 4

1 Ring of Destruction
3 Royal Decree

Er..Checkmate? If that'll help.. I forgot what the card does, but it had something to do with summoning Terrorking. ~_~


Come along, dear
It only has Terrorking attack directly I think. I was thinking of making a version that uses Terrorking, and I wouldn't add him in this either, becasue then I'd need Desrook, Checkmate, and some other support cards.