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YGO:COTD 1/20/07 Stronghold the Moving Fortress

Discussion in 'Alternate TCG Discussion' started by ShinyManafi, Jan 20, 2007.

  1. http://www.ideal808.com/product.asp?CategoryID=1262&ID=24418

    Stronghold the Moving Fortress
    Trap Card
    SD10-EN031
    After activatation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.

    4/5 for me. Pretty good and a nice defense when you need one.
     
  2. Midnite

    Midnite *Out of Titles*

    4/5 for me.

    Pros:
    -Defense
    -Can be sacrificed!
    -Special Summon!
    -Chainable!
    -All Gadget + This + Ring of Magnetism= The Ultimate Stronghold

    Cons:
    -Still immune to spells, traps and monster effects
    -Low Attack (For gosh sakes it's 0!)
    -1 gadget down, a 0 attacker
     
  3. Pacman

    Pacman Well-Known Member

    Seems like a Good Card.
     
  4. ~Sirnight~

    ~Sirnight~ Come along, dear

    LIke a Scapegoat, but with only one monster, and 2000 defense! But if you're using this, don't count on the Gadgets helping you out.

    3.75/5
     
  5. Raiburuto

    Raiburuto ~Grammar Nazi

    Combine Stronghold, the 3 Gadgets and a Ultimate Offering, so when a Gadget bites the dust pay 500 life points to summon another (using the Gadget's effects).
     
  6. Shadow the Hedgehog

    Shadow the Hedgehog DON'T F$#@ WITH ME!

    Bleh. Mostly Tribute Fodder as far as I'm concerned.
    Like Monarchs needed the freaking help. At least an Instant Fusion Sacrifice required 1000 life points. The turn wait evens it out I guess. 3/5
     
  7. ChaosAngel

    ChaosAngel MINE!! :D

    Not bad. Good tribute fodder. Overall, 3.5/5
     

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