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YGO: If my Deck was a Duelist Pack...

Raiburuto

~Grammar Nazi
I can remember a thread like this ages ago, so like the name suggests, this is a thread where you post a Duelist Pack based on your current deck or dream deck.

Rules:

* Each Duelist Pack must have 30 cards in it.
* Each Duelist Pack can have up to 5 new cards in it.
* Each Duelist Pack must have 2 Ultra Rare cards.
* Each Duelist Pack must have 4 Super Rare cards.
* Each Duelist Pack must have 7 Rare cards.
* Each Duelist Pack must have 17 Common cards.
* Make sure that all new cards are not broken.
* You must post the description of your new cards.
* You can include Japanese print cards, these cards are not included in the 5 new cards limit.

Keep to my example...


Duelist Pack – DPS1

DPS1-EN001 Batteryman AA (Rare)
DPS1-EN002 Thunder Dragon (Rare)
DPS1-EN003 Card Trooper (Rare)
DPS1-EN004 Magical Merchant
DPS1-EN005 Snipe Hunter
DPS1-EN006 Crystal Batteryman (Super)
DPS1-EN007 Rechargeable Batteryman (Ultra)
DPS1-EN008 Neo-Spacian Grand Mole
DPS1-EN009 Gorz, Emissary of Darkness (Super)
DPS1-EN010 Pyramid Terrapin (Super)
DPS1-EN011 Sangan
DPS1-EN012 Shrink (Rare)
DPS1-EN013 Battery Charger
DPS1-EN014 Inferno Reckless Summon (Rare)
DPS1-EN015 Mystical Space Typhoon
DPS1-EN016 Treasure from Heaven (Ultra)
DPS1-EN017 Lightning Vortex
DPS1-EN018 Heavy Storm
DPS1-EN019 Snatch Steal
DPS1-EN020 Giant Trunade
DPS1-EN021 Ojama Trio
DPS1-EN022 Call of the Haunted
DPS1-EN023 Ring of Destruction (Rare)
DPS1-EN024 Torrential Tribute
DPS1-EN025 Mirror Force (Rare)
DPS1-EN026 Widespread Ruin
DPS1-EN027 Token (Kaien, Emissary of Light) (Super)
DPS1-EN028 Token (Ojama Yellow)
DPS1-EN029 Token (Ojama Green)
DPS1-EN030 Token (Ojama Black)


Exclusive Cards

Crystal Batteryman
LIGHT
7 star *******
[Thunder/Gemini]
Description: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, when performing the Second Summon of this card, this card becomes an Effect Monster and gains the following effect: * This card gains 1000 ATK and DEF for every Thunder-Type monster on the field.
ATK/0
DEF/0

Rechargeable Batteryman
LIGHT
8 star ********
[Thunder/Effect]
Description: Increase the ATK and DEF of all Thunder-Type monsters by 500 x the number of Thunder-Type monsters on the field. When this card is destroyed as a result of battle, return this card to your side of the field with an additional 500 ATK.
ATK/1000
DEF/1000

Pyramid Terrapin
EARTH
3 star ***
[Aqua/Effect]
Description: This card is not destroyed as a result of battle. You take no damage from a battle involving this card. This card can attack directly.
ATK/1000
DEF/1000

Treasure from Heaven
Quick-Play Spell
Description: Both players draw until they both have 6 cards in their Hand.

Token (Kaien, Emissary of Light)
Description: This card can be used in place of any token.
Card Lore: This card cannot be used in a Deck.


What do you think about that, then?
 
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UltimateNagash

I am a glow worm...
Duellist packs have 5 new cards... Sorry... Apart from that, looks cool. I'll try and post a new one for me soon...
 

UltimateNagash

I am a glow worm...
Now then, where's that supa-cool-ultra-dupa-amazing-shiny-excellent-new Batteryman card you always have? :D
 
Here's mine. ;)
Crystal Beast Ruby Carbuncle
Crystal Beast Emerald Tortoise
Crystal Beast Amthyest Cat
Crystal Beast Sapphie Pegasus
Crystal Beast Amber Mammoth
Crystal Beast Topaz Tiger
Crystal Beast Cobalt Eagle
Crystal Raigeki
Crystal Abundance
Crystal Promise
Crystal Blessing
Crystal Beacon
Ultimate Gem God - Rainbow Dragon
Ultimate Gem God - Rainbow Dark Dragon
Last Resort
Ancient City - Rainbow Riun
Gem Flash Energy
Induced Summon
G Force
E Force
M Force
Gem Burst
Gem Set
Gem Fortress
Gem Formation - Amber
Rare Value
To the Wings
Gem Release
Gem Tree
Gem Flash
 

~Sirnight~

Come along, dear
Meditated Fusion
Quick-Play Spell
Description: Remove from play, for your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Spellcaster-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

Think I did that once... Though I called it 'Cauldron of Fusion'. Heh. Lets see, I've done Spellcasters, maybe Anceint Gears, but I'll do a fun one.

DPS2-EN001 Chain Strike (Super)
DPS2-EN002 Chain Detonation (Rare)
DPS2-EN003 Chain Force (Ultra)
DPS2-EN004 Accumulated Fortune (Rare)
DPS2-EN005 Posion of the Old Man (Rare)
DPS2-EN006 Tremendous Fire
DPS2-EN007 Ookazi
DPS2-EN008 Scapegoat
DPS2-EN009 Jar of Greed
DPS2-EN010 Reckless Greed
DPS2-EN011 Ojama Trio
DPS2-EN012 Just Deserts (Rare)
DPS2-EN013 Ring of Destruction
DPS2-EN014 Magic Cylinder
DPS2-EN015 Dimension Wall
DPS2-EN016 Secret Barrel (Rare)
DPS2-EN017 Gravity Bind
DPS2-EN018 Prohibition
DPS2-EN019 Wave-Motion Cannon (Rare)
DPS2-EN020 Nightmare's Steelcage
DPS2-EN021 Twister
DPS2-EN022 Offerings to the Doomed (Rare)
DPS2-EN023 Lava Golem
DPS2-EN024 Morphing Jar
DPS2-EN025 Stealth Bird
DPS2-EN026 Threatening Roar
DPS2-EN027 Link Block (Ultra)
DPS2-EN028 Chain Hold (Super)
DPS2-EN029 Chain Enhancer (Super)
DPS2-EN030 Chain Reinvigoration (Super)


Chain Force * Normal Trap
This card can only be activated as a Chain Link 4 or higher. Deal 500 points of damage to your opponent's Life Points and you take 1500 points of damage. Randomly select 1 card in your opponent's hand and discard it, if it is a Spell or Trap card, deal 1000 points of damge to your opponent's Life Points. if it is a monster, destroy 1 monster on the field. This card cannot be activated if two or more cards of the same name were activate in the same chain as this card.

Link Block * Instant Spell
Depending on the Chain Link of this card, your opponent cannot attack that many turns, including the turn in which this card is activated. This card cannot be activated if two or more cards of the same name were activate in the same chain as this card.

Chain Hold * Instant Spell
Depending on the Chain Link of this card, select monsters on your opponent's side of the field equal to the Chain Link number. The selected monsters cannot attack during the Battle Phase of the controller's next turn.

Chain Enhancer * Normal Trap
This card can only be activated as a Chain Link 3 or higher. Choose one card that inflicts specific damge on the field. During the turn that this card is activated, the amount of damage that card inflicts is doubled.

Chain Reinvigoration * Normal Trap
Gain 500 Life Points times the Chain Link of this card. This card cannot be activated if two or more cards of the same name were activate in the same chain as this card.
 
Last edited:
Oh yeah, forgot my "unique" cards.

Crystal Power
[Magic Card]
Send three "Crystal Beast" monsters from your deck to the graveyard and then select two of them and place them face-up in your S/T zone.

Gem Lord Fusion
[Spell Card]
Pay 1500 LP. Show your opponent one of each "Crystal Beast" from your deck, then special summon one "Ultimate Gem God - Rainbow Dragon" from your hand, deck or graveyard.

Crystal Mirror
[Trap Card]
When your opponent declares an attack on a "Crystal Beast" monster on your side of the field, negate the attack and destroy cards on your opponent's side of the field equal to the number of face-up Crystal Beasts in your S/T zone.

Crystal Excavator
ATK 1000 DEF 1000
Send the top three cards of your deck to the graveyard. If any of those three cards are "Crystal Beast" monsters, place them face-up into your S/T zone. This card gains 500 atk for each card sent to the graveyard by this card's effect that is not a "Crystal Beast" until the end of the turn. When this card is sent to the graveyard, return a "Crystal Beast" from your graveyard back to your hand.
**Card Trooper for Crystal Beasts**

Crystal Barrier
[Continous Trap Card]
When your opponent inflicts damage to you, reduce the damage by 100 for each "Crystal Beast" in your graveyard.

Don't tell these are too broken. T_T
 

Cipher_Admin

Creepy Coney Man :)
Here's mine. ;)
Crystal Beast Ruby Carbuncle
Crystal Beast Emerald Tortoise
Crystal Beast Amthyest Cat
Crystal Beast Sapphie Pegasus
Crystal Beast Amber Mammoth
Crystal Beast Topaz Tiger
Crystal Beast Cobalt Eagle
Crystal Raigeki
Crystal Abundance
Crystal Promise
Crystal Blessing
Crystal Beacon
Ultimate Gem God - Rainbow Dragon
Ultimate Gem God - Rainbow Dark Dragon
Last Resort
Ancient City - Rainbow Riun
Gem Flash Energy
Induced Summon
G Force
E Force
M Force
Gem Burst
Gem Set
Gem Fortress
Gem Formation - Amber
Rare Value
To the Wings
Gem Release
Gem Tree
Gem Flash

I think those might be in Jesse's Duelist pack next February/March.
 

Raiburuto

~Grammar Nazi
Now then, where's that supa-cool-ultra-dupa-amazing-shiny-excellent-new Batteryman card you always have? :D

I've been creating it yesterday, its my normal Rechargable Batteryman, but with a twist :D

*edits first post*

Crystal Excavator
ATK 1000 DEF 1000
Send the top three cards of your deck to the graveyard. If any of those three cards are "Crystal Beast" monsters, place them face-up into your S/T zone. This card gains 500 atk for each card sent to the graveyard by this card's effect that is not a "Crystal Beast" until the end of the turn. When this card is sent to the graveyard, return a "Crystal Beast" from your graveyard back to your hand.
**Card Trooper for Crystal Beasts**

Wouldn't it be easier like this...


Crystal Excavator
LIGHT
3 stars ***
[Machine/Effect]
Send the top three cards of your deck to the graveyard. This card gains 500 ATK for each card sent to the graveyard by this card's effect that is not a "Crystal Beast" until the end of the turn. When this card is sent to the graveyard, return a "Crystal Beast" from your graveyard back to your hand.
ATK/1000
DEF/1000


The Crystal Beasts sent to the Graveyard by it's effect would become Continuous Spells anyway due to there own effect, I think...
 
Last edited:
The Crystal Beasts sent to the Graveyard by it's effect would become Continuous Spells anyway due to there own effect, I think...

They have to be sent from the monster zone to the graveyard to do that.
 

Waterup

Sign the DM Petition
My deck:
Monsters: 21
Raviel, Lord of Phantasms x1
Reign-Beaux, Overlord of Dark World x1
Goldd, Wu-Lord of Dark World x2
Sillva, Warlord of Dark World x2
Dark Necrofear x1
Brron, Mad King of Dark World x2
Broww, Huntsman of Dark world x2
Beiige, Vanguard of Dark World x3
Scarr, Scout of Dark World x2
Kahkki, Guerilla of Dark World x2
Gren, Tactician of Dark World x2
Morphing Jar x1

Spell: 13
Pot of Avarice x1
Gateway to the Dark World x2
Dark World Lightning x2
Dark World Dealings x1
Lightning Vortex x1
Card Trader x1
Brain Control x1
Card of Safe Return x1
Dragged Down into the Grave x1
Cheerful Coffin x1
Emergency Provisions x1

Traps: 9
Magic Cylinder x1
Negate Attack x1
Spirit Barrier x1
Astral Barrier x1
Dark Deal x2
The Forces of Darkness x2
Soleum Wishes x1

DPD1-EN001 Tartamo, the Joker of The Dark World
4 stars
1200/600
Fiend/Effect
When discarded from your hand by a card effect, flip a coin for each card in your hand. If you call it right, discard a card in your hand. If you call it wrong, your opponent discards a card from their hand.
Super Rare
DPD1-EN002 Raviel, Lord of Phantasms Super Rare
DPD1-EN003 Reign-Beaux, Overlord of Dark World Rare
DPD1-EN004 Goldd, Wu-Lord of Dark World Rare
DPD1-EN005 Sillva, Warlord of Dark World Rare
DPD1-EN006 Dark Necrofear Rare
DPD1-EN007 Morphing Jar Rare
DPD1-EN008 Magic Cylinder Rare
DPD1-EN009 Dark World Dealings Rare
DPD1-EN010 Dark World Roulettle
Spell
Your opponent discards a card from your hand and sents it to the graveyard. It is treated as if the opponent activated it. If the card was a Dark World card, you get to draw 1 card.
Ultra Rare
DPD1-EN011 Delvinet, the God of the Dark World
10 stars
4000/3750
Fiend/Effect
This card can only be Special Summoned by being discarded from your hand by a card effect. When discarded, play this monster on the field. Activate the following depending who discarded this card.
-You: Discard your hand and destroy a card on the field then draw what you discarded.
-Opponent: Destroy all cards on your opponent's field then take a card from your graveyard and add it into your hand.
You can discard a card from your hand once a turn.
Ultra Rare and cover card.
DPD1-EN012 Dark World Rising
Spell
Draw a card for each Dark World monster on the field.
Super Rare
DPD1-EN013 Darkening Fire
Trap-Continious
Destroy a card on your opponent's field each time a Dark World monster is destroyed.
Super Rare
DPD1-EN014 Brron, Mad King of Dark World
DPD1-EN015 Broww, Huntsman of Dark world
DPD1-EN016 Beiige, Vanguard of Dark World
DPD1-EN017 Scarr, Scout of Dark World
DPD1-EN018 Kahkki, Guerilla of Dark World
DPD1-EN019 Gren, Tactician of Dark World
DPD1-EN020 Pot of Avarice
DPD1-EN021 Gateway to the Dark World
DPD1-EN022 Dark World Lightning
DPD1-EN023 Card Trader
DPD1-EN024 Card of Safe Return
DPD1-EN025 Cheerful Coffin
DPD1-EN026 Negate Attack
DPD1-EN027 Dark Deal
DPD1-EN028 Forces of Darkness
DPD1-EN029 Soleum Wishes
DPD1-EN030 Lightning Vortex

Enjoy and sign.
 

UltimateNagash

I am a glow worm...
DPD1-EN001 Tartamo, the Joker of The Dark World
4 stars
1200/600
Fiend/Effect
When discarded from your hand by a card effect, flip a coin for each card in your hand. If you call it right, discard a card in your hand. If you call it wrong, your opponent discards a card from their hand.
Super Rare
Fine...
DPD1-EN010 Dark World Roulettle
Spell
Your opponent discards a card from your hand and sents it to the graveyard. It is treated as if the opponent activated it. If the card was a Dark World card, you get to draw 1 card.
Ultra Rare
Slightly unfair...
DPD1-EN011 Delvinet, the God of the Dark World
10 stars
4000/3750
Fiend/Effect
This card can only be Special Summoned by being discarded from your hand by a card effect. When discarded, play this monster on the field. Activate the following depending who discarded this card.
-You: Discard your hand and destroy a card on the field then draw what you discarded.
-Opponent: Destroy all cards on your opponent's field then take a card from your graveyard and add it into your hand.
You can discard a card from your hand once a turn.
Ultra Rare and cover card.
Sorry... don't understand this...
DPD1-EN012 Dark World Rising
Spell
Draw a card for each Dark World monster on the field.
Super Rare
Not sure... Could be abused...
DPD1-EN013 Darkening Fire
Trap-Continious
Destroy a card on your opponent's field each time a Dark World monster is destroyed.
Super Rare
Slightly unfair...
Also, Duellist Packs are arranged Monster, Spell Trap, so your's is slightly weird....
Cool cards though
 
My deck is an Elemental Hero/Neo-Spacian Deck so most of the cards you can get in a Jaden Duelist Pack, but some not...
I could post my deck though.

As for making new cards, I'm not really good at thinking up effects...
 

lunic

Banned
DPD1-EN001- Drilloid (rare)
DPD1-EN002- Cycroid (common)
DPD1-EN003- Gyroid (common)
DPD1-EN004- Power Bond (Ultra rare)
DPD1-EN005- Tankroid (rare)
DPD1-EN006- Stealthroid (common)
DPD1-EN007- Ring of magnetism (common)
DPD1-EN008- Vehicroid connection zone (rare)
DPD1-EN009- Ambulanceroid (Rare)
DPD1-EN010- Rescueroid (Rare)
DPD1-EN011- Ambulance rescueroid (Super rare)
DPD1-EN012- Red Gadget (common)
DPD1-EN013- Steamroid (Common)
DPD1-EN014- Motorcycoid (Ultra rare)
DPD1-EN015- Covering Fire (rare)
DPD1-EN016- Yellow Gadget (common)
DPD1-EN017- Green Gadget (common)
DPD1-EN018- Bribe the gaurd (super rare)
DPD1-EN019- Stronghold the moving fortress (rare)
DPD1-EN020- The Dark door (common)
DPD1-EN021- The Vehicroid's Factory (Super rare)
DPD1-EN022- Trample Upgrade (common)
DPD1-EN023- Steamgyroid (common)
DPD1-EN024- Jetroid (common)
DPD1-EN025- Expressroid (common)
DPD1-EN026- Submarineroid (common)
DPD1-EN027- Draining shield (common)
DPD1-EN028- Enemy controller (common)
DPD1-EN029- Sythetic Seraphim (common)
DPD1-EN030- Sakuretsu Armor (common)

New:


Tankroid
Lev: *****
Atk: 1100
Def: 1300
Machine/Effect
By paying 1100 life points, this moster can attack your oppents life points directly.

Motorcycroid
Lev: ******
Atk: 2000
Def: 1900
Machine/Fusion/Effect
Cycroid+Cycroid
This monster cannot be special summond except by Fusion summon. This monster is unaffected by Spell and Trap cards.

Bribe the Guard
Trap
Pay 1000 life points. Your oppent gains 1000 life points. Your oppent skips his/her next battle phase.

The Vehicroid's Factory
Field spell
All "roid" monsters are unaffected by trap cards and gain 300 Atk points.

Trample Upgrade
Equip Spell
If a Machine monster equiped with this card attacks a monster in defense poisition, the differance between the attacking monster's Atk points and the defending monster's Def points is taken out of the oppent's life points.

Raiburuto, are you oppsesed with Rechargeable batteyman?
 

Kakashi-Sharingan Warrior

Well-Known Member
If I remember right, didn't I make the original thread? anyway, my revised DP:

DPJS-EN000 Rainbow Gadget (Secret)*
DPJS-EN001 Green Gadget
DPJS-EN002 Red Gadget
DPJS-EN003 Yellow Gadget
DPJS-EN004 Hydrogeddon
DJPS-EN005 Cyber Phoenix
DPJS-EN006 Cyber Dragon (rare)
DPJS-EN007 Dekoichi the Battlechanted Locomotive
DPJS-EN008 Mask of Darkness
DPJS-EN009 Sangan
DPJS-EN010 Satellite Cannon (Super)
DPJS-EN011 Ultimate Attack Satellite (Ultra)*
DPJS-EN012 Cyber Twin Dragon (rare)
DPJS-EN013 Cyber End Dragon (rare)
DPJS-EN014 Chimeratech Overdragon (rare)
DPJS-EN015 Smashing Ground
DPJS-EN016 Shrink
DPJS-EN017 A Feather of the Phoenix
DPJS-EN018 Satellite Swarm (super)*
DPJS-EN019 Book of Moon
DPJS-EN020 Overload Fusion
DPJS-EN021 Metal Harvesting (Super)*
DPJS-EN022 Limiter Removal (rare)
DPJS-EN023 Pot of Avarice
DPJS-EN024 Scapegoat (rare)
DPJS-EN025 Gravity Bind
DPJS-EN026 Sakuretsu Armor
DPJS-EN027 Royal Decree (rare)
DPJS-EN028 Torrential Tribute
DPJS-EN029 Final Attack Order (ultra)*
DPJS-EN030 Gravity Crush (super)*

DPJS-EN000 Rainbow Gadget **** Earth
Machine/Effect
When you Normal summon or Special summon this card, you can add 1 'Gadget' monster from your deck to your hand.
1400/1500
Secret Rare

DPJS-EN011 Ultimate Attack Cannon ******* Light
Machine/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by offering 1 face up 'Satellite Cannon' on your side of the field as a tribute. The original attack of this card is equal to the Attack of the monster tributed for this card +2000 points. This card cannot declare an attack, when this card is destroyed and sent to the graveyard either by battle, or by an effect controlled by your opponent, inflict damage to your opponent's life points equal to the attack of this card.
?/0
Ultra

DPJS-EN018 Satellite Swarm
Normal Spell
Discard 1 Machine type monster. Search your deck for 1 'Satellite Cannon' and special summon it.
Super

DPJS-EN021 Metal Harvesting
Quick Play Spell
Tribute machine type monsters on your side of the field to increase your life points equal to the number of monsters tributed x1000 points.
Super

DPJS-EN029 Gravity Crush
Trap
Select one face up 'Gravity Bind' on your side of the field. Destroy the selected 'Gravity Bind' and destroy all lv4 or higher monsters on your opponent's side of the field.
Ultra

DPJS-EN030 Final Attack Order
Trap
Target a face up [Satellite Cannon] or [Ultimate Attack Cannon] on your side of the field that is being targetted by an attack. Destroy the targetted monster, and inflict damage to your opponent's life points equal to half the attack of the destroyed monster.
Super


Well, seeing as UDE are going Secret Rare mad at the moment, I thought 'Why not do it in the Duelist packs?' so I added a secret rare 'Rainbow Gadget' into mine, and I predict it's ratio would be something like 1:60 packs
 

Raiburuto

~Grammar Nazi
My deck is an Elemental Hero/Neo-Spacian Deck so most of the cards you can get in a Jaden Duelist Pack, but some not...
I could post my deck though.

As for making new cards, I'm not really good at thinking up effects...

Just think of support Neos Decks need, won't be too hard.
 
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