Here's a full spoiler with card effects of all the cards (just to be nice):
SD11 – Wave of Flashing Light
1.
Sky Hero – Neo Parshath 2300/2000 Fairy Light {7}, this card can be Special Summoned by Tributing 1 Airknight Parshath on your side of the field. When this card battles with a monster in Defence position with DEF lower than this card's ATK, inflict the difference as Battle Damage to the opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. While The Sanctuary in the Sky is on the field, and your Life Points are higher than your opponent's Life Points, this card gains ATK and DEF equal to the difference between your and your opponent's Life Points.
2.
Sky Saint Meltius 1600/1200 Fairy Light {4}, while this card is face-up on your side of the field, gain 1000 Life Points each time a Counter Trap is activated. Also, if The Sanctuary in the Sky is on the field, destroy 1 card on your opponent's side of the field.
3.
Wisdom Angel Harvest 1800/1000 Fairy Light {4}, when this card is sent to the Graveyard as a result of battle, you can add 1 Counter Trap from your Graveyard to your hand.
4.
Guide of Victory Freya 100/100 Fairy Light {1}, when there is a face-up Fairy-type monster except Guide of Victory Freya on your side of the field, this card cannot be selected as an attack target. While this card is face-up on your side of the field, face-up Fairy-type monsters on your side of the field gain 400 ATK and DEF.
5.
Calling Nova 1400/800 Fairy Light {4}, when this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Light Fairy-type monster with an ATK of 1500 or less to your side of the field from your Deck. If there is The Sanctuary in the Sky on the field, you can Special Summon 1 Airknight Parshath instead.
6.
Holy Jeral 1000/2000 Fairy Light {4}, if there is The Sanctuary in the Sky on the field when this card is destroyed and sent to the Graveyard expect as a result of battle, gain 1000 Life Points.
7.
Geruen Duo 1700/0 Light Fairy {4}, this card cannot be destroyed as a result of battle. When damage is dealt to this card's controller, destroy this face-up card on the field. If you Tribute Summon a Light Fairy-type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.
8.
Dunames Dark Witch 1800/1050 Fairy Light {4}
9.
Shining Angel 1400/800 Fairy Light {4}, when this card is sent to the Graveyard as a result of battle, you may select 1 Light monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
10.
Shining Angel 1400/800 Fairy Light {4}, when this card is sent to the Graveyard as a result of battle, you may select 1 Light monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
11.
Soul of Purity and Light 2000/1800 Fairy Light {6}, this cards can only be Special Summoned by removing 2 Light monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.
12.
Airknight Parshath 1900/1400 Fairy Light {5}, when this card battles with a monster in Defence position with DEF lower than this card's ATK, inflict the difference as Battle Damage to the opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. While The Sanctuary in the Sky is on the field, and your Life Points are higher than your opponent's Life Points, this card gains ATK and DEF equal to the difference between your and your opponent's Life Points.
13.
Airknight Parshath 1900/1400 Fairy Light {5}, when this card battles with a monster in Defence position with DEF lower than this card's ATK, inflict the difference as Battle Damage to the opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. While The Sanctuary in the Sky is on the field, and your Life Points are higher than your opponent's Life Points, this card gains ATK and DEF equal to the difference between your and your opponent's Life Points.
14.
Guardian Angel Joan 2800/2000 Fairy Light {7}, when this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster.
15.
Agent of Force – Mars 0/0 Fairy Light {3}, this card is unaffected by any Spell Cards. If there is The Sanctuary in the Sky on your side of the field, and your Life Points are higher than your opponent’s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent’s Life Points.
16.
Absorbing Kid from the Sky 1300/1000 Fairy Light {4}, when this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
17.
Royal Knight 1300/800 Fairy Light {3}, when this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the DEF of the destroyed monster.
18.
Bountiful Artemis 1600/1700 Fairy Light {4}, while this card is face-up on your side of the field, draw 1 card from your Deck each time a Counter Trap Card is activated.
19.
Layard the Liberator 1400/1500 Fairy Light {4}, while this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated.
20.
Voltanis the Adjudicator 2800/1400 Fairy Light {8}, this card cannot be Normal Summoned or Set. This card can only be Special Summoned by successfully activating a Counter Trap and Tributing all monsters on your side of the field.. When this card is Special Summoned you may destroy your opponent's monsters equal to the number of Fairy-Type monsters sacrificed.
21.Quick-Play Magic Card,
Mystical Space Typhoon, destroy one Magic or Trap Card
22.Magic Card,
Nobleman of Crossout, destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
23.Equip Magic Card,
Premature Burial, pay 800 life points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
24.Magic Card,
Swords of Revealing Light, flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
25.Magic Card,
Heavy Storm, destroys all Magic and Trap Cards on the field.
26.Magic Card,
Terraforming, add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
27.Equip Magic Card,
Cestus of Dagla, you can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
28.Field Magic Card,
The Sanctuary in the Sky, Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
29.Field Magic Card,
The Sanctuary in the Sky, Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
30.Magic Card,
Lightning Vortex, discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
31.Magic Card,
Magical Mallet, add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
32.Continuous Trap Card,
Divine Protection of Goddess, when this face-up card is removed from the field, take 3000 damage.
33.Trap Card,
Widespread Ruin, you can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
34.Counter Trap Card,
Negate Attack, you can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
35.Counter Trap Card,
Negate Attack, you can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
36.Counter Trap Card,
Solemn Judgement, pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Magic Card, Trap Card, or summoned monster.
37.Counter Trap Card,
Magic Jammer, discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
38.Counter Trap Card,
Seven Tools of the Bandit, pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
39.Trap Card,
Beckoning Light, discard all the cards in your hand to the Graveyard, then select a number of Light monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
40.Counter Trap Card,
Divine Wrath, discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.