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YGO What is your little piece of tech?

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Raito

HADOUKEN!
The card nobody uses and you use to give you an edge, playtest, or unexpected advantage.

I use Horus LV6 sometimes and Golem Sentry others.
 
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frostweaver

Guest
Nobleman of Extermination
-forces them to activate a card even though the timing is not so good
-immediately kills too many traps, especially nailing all 3 copies of Sakuretsu Armor at once

Wave Motion Cannon {mained}
-favorite card
-alternative method to win
-pressures the opponent to play fast, especially against slow tempo decks
-protects more relevant defenses or field cards

meh... these are more tech-ie in terms of a CC deck though...
 

Clamps

Warning: Jokes!
ameoba, i can use it with the new mystic box to destroy a good monster, make a "direct" attack and do 2000 damage
 

Nylf

Well-Known Member
Judgement Of Anubis, burn + card save + 2 for one. They lose a Spell/Trap destroyer(COUGH HEAVY STORM COUGH) and a monster, then they lose Life Points. Heavy Storm really hates it, and since Heavy's used a lot...
 

WaterTrainer243

Veteran Water Lover
Throwstone Unit+Several warrior-type monsters+The A. Forces+a few equip cards+Sogen=clearing my opponents' monsters and going for their LP (depending if they don't have any traps laid out).

Relenquished+My opponents' strongest monster+Ritual Weapon+Opti-Camouflage Armor=Direct attack with a strong monster (same as above)

You can definitely tell I prefer going for my opponents' LP.
 
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frostweaver

Guest
Err... just do you manage to ever pull off either of those 2 combos anyway? o_O; Even Exodia is probably faster than those 2...
 

ash5550

Spartan G-26
Dark Eradicator Warlock: I can use it to quickly eliminate my opponent. I use alot of normal spells,so it can cause some powerful damage.

Restructer revolution: Great card. It works especially well when the duel first starts, can cause a hefty 1000, to 1500 damage depending wheather you go first or second.

Chos Commond Magician: Decent attack, and can't be affected by monster spells, which can halve your opponents strategy.
 

Super Aipom

Aipom is on TV now!?
Nobleman of Extermination and Wave Motion Cannon, everyone used those including me.
I know I'm not the only one using Last Will.

2x's Goblin Attack Force in my Zombie deck, always gets them.


In Spellcaster Deck

Marauding Captain(it was just sitting there)
4-stared ladybug of Doom
Giant Trunade
Desert Sunlight

Yup a couple random cards that I thought "Hmm I've always wanted to use this card"
 
I love to throw in a WMC to surprise some opponents, and helps them waste S/T removal to get rid of it before it goes off, as my duels usually last more than 8 turns. I also like using Twin-Headed Behemoth for it's self-recursion. Oh, and I looooove Divine Wrathing Vampire Lords that try to come back....

-MA
 
Nobleman of Extermination+Threatening Roar

NoE takes care of the Commonly-Played Sakuretsu Armor, and Widespread Ruin, while Threatening Roar stops my Opponents in their tracks (They tend to just set a card and end.)

I also use 2 Rush Recklessly as Tech. I LOVE the look on my opponent's face when their Cyber Dragon gets Pwnt by the Chiron the Mage that they were just attacking. Rush also kills Spirit Reaper.

-T/K
 

~RaikouRider243~

Lightning Swordsman
I love to play three NoE in my deck. I have Trap Hole and BTH instead of Retsu/Widespread. It's so fun when I hit their Sakuretsu with it. It is M/T removal after all, and Dust Tornado is too slow for my liking, though I do sideboard them against burn.
 

FireKero!

SWABLR
Despair From The Dark. The strongest level eight in terms of effect. I can drop it with a Don Zaloog effect, or Cliff The Trap Remover. If I'm hit by Card Destruction, badda-bing, badda-boom. Vampire Lord, is it? Meet your new opponent, Despair From The Dark. But if push comes to shove, there is always Call Of The Mummy.

Magical Marionette is an uber card that needs more play. Plus, with my spell-heavy deck, I'm picking off a monster every other turn.

Mystik Wok is king. In this format, monsters won't last long, so having your monster destroyed, only to have it redirected to being killed by Mystic Wok, and gaining plus whatever life points, this makes a great card. You have to be good at making timing though, or faking it.

Fox Fire is a little useful. Attack, and special summon at the end phase. Now you have a face-up defense monster that will come back if destroyed in that position.

Peten The Clown. Helps speed through the deck, but only has one timing window.

A Cat Of Ill Omen nets you a trap card when killed, so it's really useful in a deck with 6-10 traps. RFTDD, anyone?

Sangan. Really underratted. Can chain COTH on it when your creatures are about to be killed by Dark Hole, or your back-row through Heavy Storm or Moisture Creature. Free monster, I dunno why people can't see this.

Dark Dust Spirit. With Dark World Lightning, Extermination, or swordsman LV2,4,6 it's garantueed GG.

Gift Of The Martyr. More Power. Kill Sangan. What more can be said?

Pitch-Black Warwolf. The darkness equivalent to Mirage Dragon. Great in a Chaos Deck.

Skull Lair. Gren Maju Da Eiza and RFTDD just got so much better

Pole position. If saving something good, like Despair From The Dark, from Dark Hole is amazing, then having your opponent waist another resource to rid of Pole Position is God.

Back To Square One. Bounce for a discard. Dark World likes you.

Mind Crush, amazing Dark World card. Guess acard in opps. hand. D.D Warrior Lady, Assailant, heavy Storm etc. If they have nothing, then you discard a card from your hand. Wu-Lord's favourite trap card.

Fissure, the poor man's smashing ground. Fissure, the smart man's smashing Ground. I dunno about you, but paying eight bucks a common ain't my game. I wouldn't even spend that much on a holofoil piece of recycled paper. Plus, everytime you use smash, if you are a human on a budget, you'll wonder if your 8 dollar card did it's job right, and will continue to do so. But by killing off only a single creature (which is quite common in our current format), then a card costing less then a dollar could've done the exact same thing.

And some other crap cards that people get hyper-over too much. Cyber Dragon deck with only the light-hex-sealed fusion, proton-cyber dragon, and Vesargo or another fusion-material monster.

Keiron, of the Akatsuki Dueling clan
 

WaterTrainer243

Veteran Water Lover
Wall of Revealing Light+Self Destruct Button=An immediate draw. (A cowards' way out)
 

Nylf

Well-Known Member
Chthonian Polymer. My worst rival uses VWXYZ and E-Heroes. He brings out Shining Flame Wingman? MINE. He manages VWXYZ? MINE I'M AFRAID. He relies so much on fusion and I have so many easy to revive cards, it's evil:D.

Royal Surrender. I favour Trap Cards hevaily, so a little protection from Royal Decree never hurts.

Mask Of Darkness, it helps, as I said with the Trap thing.

Smashing Destruction. In a Dragon Deck, 1 for 1 with burn. No complaints.

Nanobreaker. DIE RELINQUISHED DIE!!! Water Decks, Relinquished and Tweenies hate me:D.

Weed Out, see above.

Grave Lure, well timed, it can screw a stratergy big time. My other rival favours Valkyrion, so this ruins it.

I have to deal with E-Heroes, Water, Relinquished and Valkyrion. And the way the latter two are advertised, you'd think he'd see my counters coming.
 
D

Dark Maltos

Guest
Restructer revolution: Great card. It works especially well when the duel first starts, can cause a hefty 1000, to 1500 damage depending wheather you go first or second.

is it just me, or does this card suck? It's a situational burn. it depends on where the game is.(Late game, etc.) sorry, but I like to just stick with the the burns that always do a certain amount. Whatever floats your boat...

reflect bounder is my tech. People don't really run it. I like it.
 

Haruka's Swimsuit

Bomberhead 18-kin!
TenteiKarite said:
Nobleman of Extermination+Threatening Roar

NoE takes care of the Commonly-Played Sakuretsu Armor, and Widespread Ruin, while Threatening Roar stops my Opponents in their tracks (They tend to just set a card and end.)

The reason people generally don't run that one is because its second effect works on any Trap card(so there's a much greater risk of screwing yourself). The other "Nobleman" gets played because it only does that for Flip effects and outside of Cyber Jar and Saint Magician, Flip effect monsters don't really get much play anymore.
 
~RaikouRider243~ said:
I love to play three NoE in my deck. I have Trap Hole and BTH instead of Retsu/Widespread. It's so fun when I hit their Sakuretsu with it. It is M/T removal after all, and Dust Tornado is too slow for my liking, though I do sideboard them against burn.

I'm with you on that, although I prefer to run 2 Nobleman of Extermination and 3 Threatening Roar.

Dust Tornado is WAAY too slow, and I don't even side them because of it.

I've got a Cursed Seal of the Forbidden Spell Sided.

Say goodbye to Soul Exchange, Brain Control, Smashing Ground and (the Occasional) Necrovalley!

Siding into Burn is also fun...

As is running 3 Rabid Horseman in your Fusion Deck, with NO way whatsoever to get them out. (the opponent thinks you're either running Thousand Eyes Restrict, Metamorphosis or Cyber Stein... much fun.)

-T/K ;034;
 
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