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You can’t see the inside of shops/buildings? Seriously GameFreak?

Red

Not the color
I’m shocked. You go to enter the clothing shop for example, a menu pops up and you can’t even explore or see your character interact with the shopkeeper.

How incredibly lazy this was and the excuse of it being open world isn’t cutting it for me. If open world means cutting back from exploring the inside of buildings, then doesn’t it defeat the whole purpose?

Am I overreacting? What are your thoughts? I’m pissed
 

Smeargle-Sketch

Sketcher of Smeargles
You say lazy, I say streamlined and easily accessible.
 

Beloberto

Bug Catcher
I don't think it is a big deal, but definitely something to frown upon.

I am not tech savvy, but I wonder if having the interiors being a different map that would load separately could help with the performance problems or would make it even worse (we would have a loading upon entering and leaving, sure, but maybe it could help "soft resetting" the memory problems?).
 

Pokefan_1987

Avid Pokemon TCG Card collector.
I’m shocked. You go to enter the clothing shop for example, a menu pops up and you can’t even explore or see your character interact with the shopkeeper.

How incredibly lazy this was and the excuse of it being open world isn’t cutting it for me. If open world means cutting back from exploring the inside of buildings, then doesn’t it defeat the whole purpose?

Am I overreacting? What are your thoughts? I’m pissed

Seems like Slateport Market and Hulbury City markets style.
 

Gargoss

Hotshot
While I do miss the casual browsing of other people's houses, it was a moral issue in RPGs of its time that was only allowed because of the need for in-game content. Some important buildings still have their own internal areas, but the majority of interaction has been brought outside of buildings to help populate the Towns and Cities in the Overworld. Why the Hairdresser got to keep their internal room is beyond me, though...

Still, I think Game Freak will still be working on indoors areas for later titles, but wanted to ease into it for the introduction of their new Open-World mechanics.
 

Sarefan

Hylden General.
Its not just houses.
Where are museums like a Kalos had? Interesting places? This region is lacking on lore big time
Really? I think it has plenty. The Area Zero mystery is basically the big theme of the region. Take some History classes and you'll learn so much more of it.
 

sutellakiara

Shirona, my beloved...
Really? I think it has plenty. The Area Zero mystery is basically the big theme of the region. Take some History classes and you'll learn so much more of it.
I half-agree with Jane here.
The region does have lots of lore, but that's the thing, it's all stuck on Area Zero and Raifort classes. It's very concentrated there, and big part of it is just text, text and more text.
But there's pretty much no other scenic places or vistas. I'd even say Area Zero is the only place I could call eye candy. That has a nice and unique atmosphere.
Laverre alone is more aesthetic than 3/4 of Paldea.
 

janejane6178

Kaleido Star FOREVER in my heart <3
I half-agree with Jane here.
The region does have lots of lore, but that's the thing, it's all stuck on Area Zero and Raifort classes. It's very concentrated there, and big part of it is just text, text and more text.
But there's pretty much no other scenic places or vistas. I'd even say Area Zero is the only place I could call eye candy. That has a nice and unique atmosphere.
Laverre alone is more aesthetic than 3/4 of Paldea.
Exactly this.
Paldea has nice and "big" cities, but what additional value do they have? You cant even enter a single building there.
Nothing teaches you about the past of this city, it doesnt have any museums, castles, etc. Kalos had many of these and it made the lore of this region amazing for me at least.

How such big towns and cities can intrigue me when there is nothing to do there? Just generic food and clothes shops lol (which is just menu and u cant even enter it). On the outside it looks amazing, but from the inside.. hollow
 

Pokefan_1987

Avid Pokemon TCG Card collector.
Those look like a next step in the Legends Arceus timeline.
 

janejane6178

Kaleido Star FOREVER in my heart <3
I blame it on the fact it's the first fully open-world instalment, and they're still learning how to handle such programming first.
I feel that each game on the switch has this execuse . They are not some children trying to make a cake. They are making games that ppl buy for money. They sell millions of copies and make lots of money from these games . They shouldn’t “learn” on the expanse of their customers . It’s petty obvious that they cut.corners whenever they can to have a yearly game releases.
I’m not saying that the games r not good( besides the awful performance issues), but yea, I dont support making excuses for them
 

Pokefan_1987

Avid Pokemon TCG Card collector.
The no coming inside of most stores aspect is clearly very weird. But while very weird that the Pokecenters Along with a TM Machine and Item Store are in multiple locations in outside are for functioning as travel locations makes sense otherwise traveling the massive maps would be really tough.

I think most of the school locations and big map take up a LOT of priority resources required to create any store assets to be inside.
 
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