Those locations are a dime a dozen in Pokemon. If I wanted places to go to, I'd much rather they be new and interesting.And I remember Kalos having museums, castles, lots or buildings and lore
Those locations are a dime a dozen in Pokemon. If I wanted places to go to, I'd much rather they be new and interesting.And I remember Kalos having museums, castles, lots or buildings and lore
Or maybe, as we played for schoolers, Game Freak wants to tell a school boys and girl - break into someone else's house without permission, like in previous games, is bad.You say lazy, I say streamlined and easily accessible.
Actually, in the Generation I games and their remakes, there is a reclusive female NPC living near Route 16 who isn't happy to see you, but gives you the Fly HM for keeping it secret. Also, in Generation II games and their remakes, there is an Idol living at Route 28 who also wishes to be left alone, and gives you the Steel Wing TM for not telling her fans about her secret hideout.All this talk reminds me of the time I wandered into a neighbor's house without thinking and I spooked the poor lady in the kitchen.
I apologized throughly, and she understood I wasn't going to hurt her.
Anyways, I think the old trope about RPGs when it comes to people's homes depends on the game.
If it's lighthearted, people will welcome you in.
If it's serious, people will call the authorities.
If it's sarcastic, people will call you out for waltzing in their homes like it's a video game and more fourth wall-breaking jokes.
Pokemon is usually the first one of these. I don't remember any people yelling at you for barging into their home in any Pokemon game.
Actually, in the Generation I games and their remakes, there is a reclusive female NPC living near Route 16 who isn't happy to see you, but gives you the Fly HM for keeping it secret. Also, in Generation II games and their remakes, there is an Idol living at Route 28 who also wishes to be left alone, and gives you the Steel Wing TM for not telling her fans about her secret hideout.
While I am a little annoyed that you can’t explore most of the shops it’s also nice that the shopping experience has been streamlined. If you have a little imagination you can still immerse yourself dining out with your Pokémon. Somthing I really love doing. Though I really wish you could actually purchase from Kofu’s restaurants and the Bug Gym Leaders Bakery. Perhaps we’ll get better immersion with the shops in future DLC.I’m shocked. You go to enter the clothing shop for example, a menu pops up and you can’t even explore or see your character interact with the shopkeeper.
How incredibly lazy this was and the excuse of it being open world isn’t cutting it for me. If open world means cutting back from exploring the inside of buildings, then doesn’t it defeat the whole purpose?
Am I overreacting? What are your thoughts? I’m pissed
"Get out."
There's also the fact that Gamefreak had to rush the last year of the game on the holiday deadline too. So a lot of stuff has been left out and unoptimized. So Devil's Advocate, I don't think they're lazy in this.I blame it on the fact it's the first fully open-world installment, and they're still learning how to handle such programming first.
While you can't buy from Soapberry (which was a missed opportunity if you ask me), you CAN buy from Kofu Lounge. The meals there are the equivalent to the Master-level sandwiches in effect, and your character will make the "most delicious" gesture after eating his food.While I am a little annoyed that you can’t explore most of the shops it’s also nice that the shopping experience has been streamlined. If you have a little imagination you can still immerse yourself dining out with your Pokémon. Somthing I really love doing. Though I really wish you could actually purchase from Kofu’s restaurants and the Bug Gym Leaders Bakery. Perhaps we’ll get better immersion with the shops in future DLC.
These are just archetypes of buildings. You can have two entirely different castles, museums or any other type of building you usually visit.Those locations are a dime a dozen in Pokemon. If I wanted places to go to, I'd much rather they be new and interesting.
One of the buildings in Alfornada REALLY looked like it was going to have some kind of pottery-baking minigame, but it didn't...It does bother me. Makes the region feel a lot more shallow. Sure, there are a lot more mountains, but they just feel like stretched out empty zones. I want to know more about the lives' of the people from those towns, i want to interact with them, trade with them, see the different types of building and their interior designs, get more information about other characters from them, further explore the lore without having to always visit the same school-setting with their boring tutorials.
And that is just the basic, many games take it even further, allowing you to get sidequests from those buildings; play minigames like the PokéAthlon and Voltorb Cards from HGSS (the Cassino too but that is no longer possible), decorate your own space like the Secret Bases, take part time jobs for money like the Hotel from XY; use unique features like the Contest halls, PokéStar Studios, the Trainer PR videos and Photo studios, battle facilities and etc...
That said, i don't think that specific lack of interiors is the result of laziness of the devs, but rather the greed from the higher-ups who want GF to vomit as many games as possible, even if they do not hold up to the expectations of what already is the most lucrative franchise in the world.
I am sure they would want to implement them if they had the time to do it.