PineapplePizza
Well-Known Member
^^^
Generation 1
Positive: Without its success there wouldn't be, arguably, improved generations. It had over all the most aesthetically pleasing Pokemon in my opinion. Of course there are great, amazing designs in all of the generations but this is the only generation where there isn't a single design I outright dislike (if only that carried over with those fugly backsprites)
Negative: The game is fundamentally broken. Not even stuff like Psychic Pokemon being overpowered and speed being associated with high critical ratio but even stuff like how you could theoretically sweep your opponents by paralyzing them and then using a trap damaging move like wrap or fire spin. The AI's are unbelievably idiotic. You should have no trouble beating this game based on the gym leaders and Elite Four making dumb moves alone. Also all the not-fun glitches like ghost moves not being good against Psychic like they were suppose to. And those damn back sprites. Since GameFreak continued to use the same backsprites from Japanese Red and Green even with the updated Japanese Blue/Interational Red and Blue release and Pokemon Yellow improving on the front sprites but those fugly back sprites they never bothered to update made using quite a number of Pokemon an eye sore.
Generation II
Positive: Basically improves on generation 1 in every which way. More balance so the Psychic type aren't overpowered. The Pokemon sprites look how they're suppose to (or close enough) front and back. Events that only happened on certain days of the weeks like the bug-catching contest or Lapra only showing up in Union Cave on Fridays just made everything a bit more interesting. And the day and night cycle and being able to raise and breed Pokemon made it all feel a bit more realistic. The rival is probably the best rival in all the games
Negative: the infamous level scaling issues goes without saying, doesn't it? The game seems a bit hesitant on introducing 100 new Pokemon since there seems to be a LOT of generation 1 Pokemon showing up in the wilrd in comparison the newly introduced Pokemon I mean, half of the Johto gym leaders use exclusively generation 1 Pokemon. The hell?
Generation III
Positives: The storage box is much easier to use. Given Pokemon "natures" was kind of a neat idea as it allows you to project a bit more personality on to them in your RPG game. The Kanto remakes are probably the best way for new players to experience the Kanto region if they didn't grow up with the gen 1 games and therefore have less patience for them.
Negatives: Getting rid of the day and night cycle. Too much water.
Generation IV
Positives: Heartgold and Soul Silver are the best Pokemon games ever. Platinum is the most "improved" of the "improved 3rd version games" (compared to Japanese Blue, Crystal, and Emerald).
Negatives: The pacing of the main series games is a bit off. Too many damn legendaries.
Generation V
Positives: No old Pokemon until the post-game was a neat idea forcing old fans like to me to not rely on old favorites. Leaving the big show down with the antagonist after you defeated the Elite Four was a brilliant idea especially when looking at gen VI when you already beat Team Flare and then its like oh I still got a badge or two left to get and I have to face the Elite Four. The gym leaders are pretty great and well implemented. Especially when looking back to how dull they were in gen 1.
Negatives: The Pokemon in the post-game are way over-leveled. For all the talk of "how great the story is" its just another villain takes over the world plot. Fans talk about how ballsy it is to have the villains question if its right to capture Pokemon and make them battle but considering the villains do exactly that and are obvious hypocrites from the beginning it all falls apart then and there. It's not ballsy. It's basically Game Freak making fun of people who point that stuff out.
Generation VI
Positives: Kalos looks amazing. The music is great. Even if it s a bit pandering getting to receive a Kanto starter early on and its Mega stone was a neat idea. Character customization was also neat. It was just nice to be able to change clothes is all I'm saying.
Negatives: The pacing is terrible. It takes waaay too long between the first and second badge. And the main conflict is over before you even get your last couple of badges.
Generation 1
Positive: Without its success there wouldn't be, arguably, improved generations. It had over all the most aesthetically pleasing Pokemon in my opinion. Of course there are great, amazing designs in all of the generations but this is the only generation where there isn't a single design I outright dislike (if only that carried over with those fugly backsprites)
Negative: The game is fundamentally broken. Not even stuff like Psychic Pokemon being overpowered and speed being associated with high critical ratio but even stuff like how you could theoretically sweep your opponents by paralyzing them and then using a trap damaging move like wrap or fire spin. The AI's are unbelievably idiotic. You should have no trouble beating this game based on the gym leaders and Elite Four making dumb moves alone. Also all the not-fun glitches like ghost moves not being good against Psychic like they were suppose to. And those damn back sprites. Since GameFreak continued to use the same backsprites from Japanese Red and Green even with the updated Japanese Blue/Interational Red and Blue release and Pokemon Yellow improving on the front sprites but those fugly back sprites they never bothered to update made using quite a number of Pokemon an eye sore.
Generation II
Positive: Basically improves on generation 1 in every which way. More balance so the Psychic type aren't overpowered. The Pokemon sprites look how they're suppose to (or close enough) front and back. Events that only happened on certain days of the weeks like the bug-catching contest or Lapra only showing up in Union Cave on Fridays just made everything a bit more interesting. And the day and night cycle and being able to raise and breed Pokemon made it all feel a bit more realistic. The rival is probably the best rival in all the games
Negative: the infamous level scaling issues goes without saying, doesn't it? The game seems a bit hesitant on introducing 100 new Pokemon since there seems to be a LOT of generation 1 Pokemon showing up in the wilrd in comparison the newly introduced Pokemon I mean, half of the Johto gym leaders use exclusively generation 1 Pokemon. The hell?
Generation III
Positives: The storage box is much easier to use. Given Pokemon "natures" was kind of a neat idea as it allows you to project a bit more personality on to them in your RPG game. The Kanto remakes are probably the best way for new players to experience the Kanto region if they didn't grow up with the gen 1 games and therefore have less patience for them.
Negatives: Getting rid of the day and night cycle. Too much water.
Generation IV
Positives: Heartgold and Soul Silver are the best Pokemon games ever. Platinum is the most "improved" of the "improved 3rd version games" (compared to Japanese Blue, Crystal, and Emerald).
Negatives: The pacing of the main series games is a bit off. Too many damn legendaries.
Generation V
Positives: No old Pokemon until the post-game was a neat idea forcing old fans like to me to not rely on old favorites. Leaving the big show down with the antagonist after you defeated the Elite Four was a brilliant idea especially when looking at gen VI when you already beat Team Flare and then its like oh I still got a badge or two left to get and I have to face the Elite Four. The gym leaders are pretty great and well implemented. Especially when looking back to how dull they were in gen 1.
Negatives: The Pokemon in the post-game are way over-leveled. For all the talk of "how great the story is" its just another villain takes over the world plot. Fans talk about how ballsy it is to have the villains question if its right to capture Pokemon and make them battle but considering the villains do exactly that and are obvious hypocrites from the beginning it all falls apart then and there. It's not ballsy. It's basically Game Freak making fun of people who point that stuff out.
Generation VI
Positives: Kalos looks amazing. The music is great. Even if it s a bit pandering getting to receive a Kanto starter early on and its Mega stone was a neat idea. Character customization was also neat. It was just nice to be able to change clothes is all I'm saying.
Negatives: The pacing is terrible. It takes waaay too long between the first and second badge. And the main conflict is over before you even get your last couple of badges.
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