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You're the man now, Dog!

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I know I've just started this little project of mine, but Felix McClain (The Orrelocks) is pointing at Steele Fisker (Metal Virus) and uttering that ever so famous line. I would like feedback on this rough sketch before I darken it and start to color it. My sketchbook is too small for me to draw both of them on the same sheet of paper and I haven't even started drawing Steele yet. If it all goes well I'm going to make it a YTMND.

C and C please.
 

Waterlight

Oceanic Legend
I can't really see it in detail, but I'll go on what I can see. His left (our right) hand is backwards. Also, his eyes look like they're looking down nstead of straight ahead.

Other then that, I can't really see anything wrong with it.
 

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Oh crap, I always mess up the hands somehow...
 

.Bambi.

Be Wise, Tell Lies.
I can't see it all that well, but as said, the hand is in the wrong position.
Though you seem to be able to grasp the basics of human shapes and proportions, keep trying!
 

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Right arm is disproportionate I know will fix that for the final version of this, but for now he's looking kinda cool.
 

Act

Let's Go Rangers!
The second one is much better than the first, IMO. But maybe that's because my resolution is a little weird for the first one. The lines on the first one are very sharp and angular, and it looks a tad strange. His neck is also conspicuously absent. The second one is much better-- more polished-looking and in proportion.

Some advice for drawing hands, though, as that seems to be your weakness:

Don't just wing it from scratch. Ever do those exercises where you draw out the 7-head-high human body, with all of the major parts done serparately, and then you fill it out? Do that. Draw the major bones in the hand first, and things will come out much more in proportion and look more fluid and realistic.

Also, keep in mind that people's fingers *aren't* naturally straight when resting. Let your hand dangle: the relaxed position is a curve. It may be harder to do, but keeping fingers aligned and curved makes them look much better.

Good luck :)
 
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lol, vectored

Push it to the limit!

Yeah, don't complain about the eyes because I always redo them on the compy.
 
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lol, colored and shaded
 

Rufinito18

mE Entertainment
very much improved with the color, I must say youre very good at shading...believe me, ive tried and i'm crap at it. You fixed most of the flaws, but he still looks little stiff, but its great ( cause I would never be able to do that)
 

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Rufinito18 said:
very much improved with the color, I must say youre very good at shading...believe me, ive tried and i'm crap at it. You fixed most of the flaws, but he still looks little stiff, but its great ( cause I would never be able to do that)
That shading is nothing compared to this.

fisker27ny.png
 
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Clockworkz

SURPRISE BUTTSECKS
Getting better 'n better ^_^
There's some neck issues; generally necks are the same width through and through, and the esophous lines are curve inward, not outward. The body is like a rectangle. All it needs is some muscular influence, to make it look like a trapezoid, almost. Larger up top to smaller towards the bottom. Also, that nose is on a 45 degree angle o_O The bandolier of that gun is facing the wrong way if it were to be holding a gun.
I'm assuming this guy is a Flareon morph? Pretty good character design, and very nice shading.
 

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He's an Arcanine morph... Well hopefully I can finish the entire piece this weekend.
 

Xiang

Well-Known Member
Nice, they keep getting better! Like Clockworkz said, the neck slopes diagonally and gently outwards towards the shoulders. The tail is rather plain when it comes to the outlining of the fur- fur is like hair, in flowing strands instead of large and awkard clumps.

But anyways, I am very impressed with the clothing details and the coloring as well as the shading.

And maybe the forearm should be a little shorter? The lower bit of the arm is longer (on me o.o) but it's not very noticeable if you don't look closely.
 
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