Marauder Artemis
~.~
Yu-Gi-Oh (Adv.) Apprentice Chaos
This is my new deck that I created a week ago. It's done fairly well so far, so I wanted to know what you guys think of it.
FYI: I do not currently have the following cards:
-Cyber Dragon
-DDA
-Smashing Ground
-Mobius
-Pot of Avarice
-Torriental Tribute
The deck:
Apprentice Chaos v.1.0.
Monsters:21
Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
Apprentice Magician
Apprentice Magician
Apprentice Magician
Magician of Faith
Magician of Faith
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dark Magician of Chaos
Asura Priest
Magical Merchant
Breaker the Magical Warrior
D.D. Warrior Lady
Exiled Force
Drillroid
Spirit Reaper
Old Vindictive Magician
Twin-Headed Behemoth
Sangan
Spells:12
Lightning Vortex
Dark Hole
Nobleman of Crossout
Mystical Space Typhoon
Heavy Storm
Premature Burial
Scapegoat
Swords of Revealing Light
Snatch Steal
Card Destruction
Creature Swap
Mage Power
Traps:7
Sakuretsu Armor
Sakuretsu Armor
Widespread Ruin
Call of the Haunted
Magic Cylinder
Dust Tornado
Time Seal/Reckless Greed/Royal Decree/Return from the Different Dimension
Some things that I don't know about:
- Should I run MSlv2 over Drillroid? Drillroid can effectively eliminate the threat of boht face down and face up monsters, but it doesn't negate flip effects. Or should I run both?
-This deck goes very fast, but is another Magical Merchant necessary?
-I use Asura Priest to eliminate the opponent's field. Should I take it out because it eliminates my field presence for being a Spirit? It's worked well in the past.
-In the first plans for the deck, I ran Decree, then over time used Reckless Greed. Is Time Seal a good choice, to stop the opponent from getting resources to stop me? I normally don't remove powerful monsters from play for the Sorcerers, but would RftDD be helpful?
-Are there too many monsters?
-I usually have 2-3 S/T down, so is Mage Power a good choice? I know it's an equip spell, and those aren't good, but what could replace it?
Thanks in advance for any advice.
-Artemis
This is my new deck that I created a week ago. It's done fairly well so far, so I wanted to know what you guys think of it.
FYI: I do not currently have the following cards:
-Cyber Dragon
-DDA
-Smashing Ground
-Mobius
-Pot of Avarice
-Torriental Tribute
The deck:
Apprentice Chaos v.1.0.
Monsters:21
Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
Apprentice Magician
Apprentice Magician
Apprentice Magician
Magician of Faith
Magician of Faith
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dark Magician of Chaos
Asura Priest
Magical Merchant
Breaker the Magical Warrior
D.D. Warrior Lady
Exiled Force
Drillroid
Spirit Reaper
Old Vindictive Magician
Twin-Headed Behemoth
Sangan
Spells:12
Lightning Vortex
Dark Hole
Nobleman of Crossout
Mystical Space Typhoon
Heavy Storm
Premature Burial
Scapegoat
Swords of Revealing Light
Snatch Steal
Card Destruction
Creature Swap
Mage Power
Traps:7
Sakuretsu Armor
Sakuretsu Armor
Widespread Ruin
Call of the Haunted
Magic Cylinder
Dust Tornado
Time Seal/Reckless Greed/Royal Decree/Return from the Different Dimension
Some things that I don't know about:
- Should I run MSlv2 over Drillroid? Drillroid can effectively eliminate the threat of boht face down and face up monsters, but it doesn't negate flip effects. Or should I run both?
-This deck goes very fast, but is another Magical Merchant necessary?
-I use Asura Priest to eliminate the opponent's field. Should I take it out because it eliminates my field presence for being a Spirit? It's worked well in the past.
-In the first plans for the deck, I ran Decree, then over time used Reckless Greed. Is Time Seal a good choice, to stop the opponent from getting resources to stop me? I normally don't remove powerful monsters from play for the Sorcerers, but would RftDD be helpful?
-Are there too many monsters?
-I usually have 2-3 S/T down, so is Mage Power a good choice? I know it's an equip spell, and those aren't good, but what could replace it?
Thanks in advance for any advice.
-Artemis
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