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Yu-Gii-Oh (Adv.) Apprentice Chaos

Yu-Gi-Oh (Adv.) Apprentice Chaos

This is my new deck that I created a week ago. It's done fairly well so far, so I wanted to know what you guys think of it.
FYI: I do not currently have the following cards:
-Cyber Dragon
-DDA
-Smashing Ground
-Mobius
-Pot of Avarice
-Torriental Tribute
The deck:

Apprentice Chaos v.1.0.
Monsters:21
Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
Apprentice Magician
Apprentice Magician
Apprentice Magician
Magician of Faith
Magician of Faith
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dark Magician of Chaos
Asura Priest
Magical Merchant
Breaker the Magical Warrior
D.D. Warrior Lady
Exiled Force
Drillroid
Spirit Reaper
Old Vindictive Magician
Twin-Headed Behemoth
Sangan

Spells:12
Lightning Vortex
Dark Hole
Nobleman of Crossout
Mystical Space Typhoon
Heavy Storm
Premature Burial
Scapegoat
Swords of Revealing Light
Snatch Steal
Card Destruction
Creature Swap
Mage Power

Traps:7
Sakuretsu Armor
Sakuretsu Armor
Widespread Ruin
Call of the Haunted
Magic Cylinder
Dust Tornado
Time Seal/Reckless Greed/Royal Decree/Return from the Different Dimension

Some things that I don't know about:
- Should I run MSlv2 over Drillroid? Drillroid can effectively eliminate the threat of boht face down and face up monsters, but it doesn't negate flip effects. Or should I run both?
-This deck goes very fast, but is another Magical Merchant necessary?
-I use Asura Priest to eliminate the opponent's field. Should I take it out because it eliminates my field presence for being a Spirit? It's worked well in the past.
-In the first plans for the deck, I ran Decree, then over time used Reckless Greed. Is Time Seal a good choice, to stop the opponent from getting resources to stop me? I normally don't remove powerful monsters from play for the Sorcerers, but would RftDD be helpful?
-Are there too many monsters?
-I usually have 2-3 S/T down, so is Mage Power a good choice? I know it's an equip spell, and those aren't good, but what could replace it?

Thanks in advance for any advice.

-Artemis
 
Last edited:

Raito

HADOUKEN!
One Major thing is that MoF is down to one, and I can help with a better review later. I just wanted to get that out of the way now.
 
Oh, sry about that. I guess I skipped over that on the list -_-.....so maybe a Tsku or a MSlv2 over the second one? Or should I just leave it at 20 mon.? Thanks for any help.

-Marauder Artemis
 

Raito

HADOUKEN!
Marauder Artemis said:
This is my new deck that I created a week ago. It's done fairly well so far, so I wanted to know what you guys think of it.
FYI: I do not currently have the following cards:
-Cyber Dragon
-DDA
-Smashing Ground
-Mobius
-Pot of Avarice
-Torriental Tribute
The deck:

Apprentice Chaos v.1.0.
Monsters:17
Chaos Sorcerer
Chaos Sorcerer
Zaborg the Thunder Monarch
Apprentice Magician
Apprentice Magician
Magician of Faith
Dekoichi the Battlechanted Locomotive
DD Survivor
Magical Merchant
Breaker the Magical Warrior
[Think of your own light]
D.D. Warrior Lady
Exiled Force
Mystic Swordsman LV2
Spirit Reaper
Spirit Reaper
Old Vindictive Magician

Sangan

Spells:13
Dark Hole
Nobleman of Crossout
Mystical Space Typhoon
Heavy Storm
Premature Burial
Scapegoat
Reinforcement of the Army[4 warriors is enough]
Book of Moon
Swords of Revealing Light
Snatch Steal
Fissure
Fissure
Fissure

Traps:10
Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
Widespread Ruin
Widespread Ruin
Call of the Haunted
[Please try your hardest to get a TTribute, this spot would fill the deck up]
Dust Tornado
Dust Tornado
Return from the Different Dimension


Some things that I don't know about:
- Should I run MSlv2 over Drillroid? Drillroid can effectively eliminate the threat of boht face down and face up monsters, but it doesn't negate flip effects. Or should I run both?
-This deck goes very fast, but is another Magical Merchant necessary?
-I use Asura Priest to eliminate the opponent's field. Should I take it out because it eliminates my field presence for being a Spirit? It's worked well in the past.
-In the first plans for the deck, I ran Decree, then over time used Reckless Greed. Is Time Seal a good choice, to stop the opponent from getting resources to stop me? I normally don't remove powerful monsters from play for the Sorcerers, but would RftDD be helpful?
-Are there too many monsters?
-I usually have 2-3 S/T down, so is Mage Power a good choice? I know it's an equip spell, and those aren't good, but what could replace it?

Thanks in advance for any advice.

-Artemis
Time Seal is about to be banned.

AM has only two card bait, so it is lowered to 2.

DDSurvivor is good for those DDAs you will see.

Extra Widespread and Dust=extra removal

Lightning Vortex, Mage, Asura, and Creature; first three are obsolete, second can't be used right.

Twin Headed Behemoth's 15 minutes of fame are up. OUT

Three Fissure=Three Smashings I would have said

MSLV2>>>>>>>>>>>Drillroid

Yes, there are too many mons.

With that thinning, extra Deko isn't needed. Spirit is broken in twos, because Dark World isn't even Tier2.

Book just works well.

There you go.
 
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