jellsprout
Well-Known Member
And how would that solve anything? Enemies do twice as much damage, you do twice as little. What the hell does that solve?
First, battles are executed in such a way that is possible and usually even required to dodge most, if not all attacks. Making a battle twice as long doesn't really add anything, except making the game more tedious.
Second, battles aren't the only difficulty in a game. Especially adventure games like Zelda or platformers like Mario. Puzzles and exploring are major factors in games like those. And in those cases a difficulty setting won't matter. The puzzles will stay just as difficult.
First, battles are executed in such a way that is possible and usually even required to dodge most, if not all attacks. Making a battle twice as long doesn't really add anything, except making the game more tedious.
Second, battles aren't the only difficulty in a game. Especially adventure games like Zelda or platformers like Mario. Puzzles and exploring are major factors in games like those. And in those cases a difficulty setting won't matter. The puzzles will stay just as difficult.