Bizarre Horror is a team I made, The guide lines I used for the team was I couldn't use any ubers, OU, or legendary pokemon. It must be able to compete in UU, OU and even uber battles and have some sort of uniqueness to it. It is suppose to be able to compete in double or single battles and be reasonably obtainable in the gameboy.
1. Hallow the Shuckle
Role: Lead, Support, Defensive Wall
Uniqueness: Highest Defense in game
Nature: Impish
Ability: Sturdy
Item: Leftovers
Moves: Encore,Rest,Toxic;Stealth Rocks
EV Spread: 252HP,252Def;6Sp.Def
What it does: I send in this guy first encore to stop setups, Stealth Rocks for support, Toxic and Rest to stall people, this little guy is really underestimated because of his low HP and bad attacking stats, but he does a great job on the support.
2. LuckyStar the Clefable
Role: The main star Offensively and Defensively
Uniqueness: Magic Guard
Nature: Careful
Ability: Magic Guard
Item: Life Orb
Moves: Double-Edge,Softboiled,Belly Drum;Cosmic Power
EV Spread: 254HP,240Def;16Sp.Def (max HP balanced def and sp.def)
What it does: Luckystar can stat up using cosmic power and softboiled until her defenses are only broken by crits which can be healed off by softboiled at this point She can Belly Drum heal up and sweep with a powerful 120power double-edge boosted by STAB and life orb, with no recoil damage
and unstopped by Toxic or other effects, your only hope is a ghost type
3. Kira the Spiritomb
Role: Clefable's backup and Supportive Defense
Uniqueness: one of two pokemon with no weakness
Nature: Careful
Ability: Pressure
Item: Leftovers
Moves: Curse,Pain Split,Psych Up;Pursuit
EV Spread: 254HP,96Def;160Sp. Def
What it does: Acts as a Defensive pokemon, Curse is can either phaze, or badly damage someone trying to stat use stat ups, Psyche Up can allow Kira to keep up a Special Defensive wall against Calm Minders and "Steal" Sword Dances, Pain Split works very well with Curse and allows Kira to heal to last a bit longer, Pursuit is a Dark Type and helps cover Luckystars weakness to being blocked by ghost types Pursuit also hit pokemon trying to run away. A side note is Psyche up can be used in a double battle to copy LuckyStars stat changes and I can Pain Split on Luckystar healing myself but not hurting LuckyStar due to Magic Guard
4. Hellscream the Kabutops
Role: Rapid Spin, Rain and Offense
Uniqueness: Fossil Pokemon,Swift Swim, and Rapid Spin
Nature: Adamant
Ability: Swift Swim
Item: Life Orb
Moves: Stone Edge, Waterfall, Rapid Spin; Rain Dance
EV Spread: 6HP, 252Atk; 252Spd
What it does: It doesn't really do anything special but Sheddy needs Rain and Rapid Support to get in the battle alive, with 361Atk and 518speed in the rain Hellscream is pretty fast and deadly, Stone Edge Provides a chance at a crit against defensive walls and Waterfall is boosted by rain
5.Sheddy the Shedinja
Role: The unstoppable pest
Uniqueness: 1HP and Wonder Guard and the byproduct of Ninjask
Nature: Jolly
Ability: Wonder Guard
Item: Focus Sash
Moves: Shadow Sneak,X-Scissor,Will-o-wisp; Endure
EV Spread: 6HP,252Atk,252Spd
What it does: after raising a Nincada to level 100 a level 100 shell is leftover making raising 1 lv100 worth 2, keeping Nature and EVs from it's Ninjak buddy Sheddy plays the role of finishing off the enemy once there team has been reduced of his weaknesses, sometimes he turns the tides of battle from 4 on 1 to a win, he is armed with status, a strike 1st move, and some sort of protection with Endure and a Focus Sash.
6. HoleyMoley the Dugtrio
Role: Trapper revenge
Uniqueness: Arena Trap and Speed
Nature: Jolly
Ability: Arena Trap
Item: Choice Scarf
Moves: Earthquake,Shadow Claw,Stone Edge;Fissure
EV Spread: 6HP,252Atk,252Spd
What it does: Unmatched Speed and the ability to trap his prey Holeymoley gets ghosts for Luckystar and helps get Sheddy's weaknesses. When all hope is lost Fissure is a way to tick someone off if your going down.
Please give your thoughts on my team, yes I know it's weird and looks like a completely bad team but it pulls off an alot of wins because it's unpredictable.
I am new to the forums but I know my pokemon pretty good
1. Hallow the Shuckle
Role: Lead, Support, Defensive Wall
Uniqueness: Highest Defense in game
Nature: Impish
Ability: Sturdy
Item: Leftovers
Moves: Encore,Rest,Toxic;Stealth Rocks
EV Spread: 252HP,252Def;6Sp.Def
What it does: I send in this guy first encore to stop setups, Stealth Rocks for support, Toxic and Rest to stall people, this little guy is really underestimated because of his low HP and bad attacking stats, but he does a great job on the support.
2. LuckyStar the Clefable
Role: The main star Offensively and Defensively
Uniqueness: Magic Guard
Nature: Careful
Ability: Magic Guard
Item: Life Orb
Moves: Double-Edge,Softboiled,Belly Drum;Cosmic Power
EV Spread: 254HP,240Def;16Sp.Def (max HP balanced def and sp.def)
What it does: Luckystar can stat up using cosmic power and softboiled until her defenses are only broken by crits which can be healed off by softboiled at this point She can Belly Drum heal up and sweep with a powerful 120power double-edge boosted by STAB and life orb, with no recoil damage
and unstopped by Toxic or other effects, your only hope is a ghost type
3. Kira the Spiritomb
Role: Clefable's backup and Supportive Defense
Uniqueness: one of two pokemon with no weakness
Nature: Careful
Ability: Pressure
Item: Leftovers
Moves: Curse,Pain Split,Psych Up;Pursuit
EV Spread: 254HP,96Def;160Sp. Def
What it does: Acts as a Defensive pokemon, Curse is can either phaze, or badly damage someone trying to stat use stat ups, Psyche Up can allow Kira to keep up a Special Defensive wall against Calm Minders and "Steal" Sword Dances, Pain Split works very well with Curse and allows Kira to heal to last a bit longer, Pursuit is a Dark Type and helps cover Luckystars weakness to being blocked by ghost types Pursuit also hit pokemon trying to run away. A side note is Psyche up can be used in a double battle to copy LuckyStars stat changes and I can Pain Split on Luckystar healing myself but not hurting LuckyStar due to Magic Guard
4. Hellscream the Kabutops
Role: Rapid Spin, Rain and Offense
Uniqueness: Fossil Pokemon,Swift Swim, and Rapid Spin
Nature: Adamant
Ability: Swift Swim
Item: Life Orb
Moves: Stone Edge, Waterfall, Rapid Spin; Rain Dance
EV Spread: 6HP, 252Atk; 252Spd
What it does: It doesn't really do anything special but Sheddy needs Rain and Rapid Support to get in the battle alive, with 361Atk and 518speed in the rain Hellscream is pretty fast and deadly, Stone Edge Provides a chance at a crit against defensive walls and Waterfall is boosted by rain
5.Sheddy the Shedinja
Role: The unstoppable pest
Uniqueness: 1HP and Wonder Guard and the byproduct of Ninjask
Nature: Jolly
Ability: Wonder Guard
Item: Focus Sash
Moves: Shadow Sneak,X-Scissor,Will-o-wisp; Endure
EV Spread: 6HP,252Atk,252Spd
What it does: after raising a Nincada to level 100 a level 100 shell is leftover making raising 1 lv100 worth 2, keeping Nature and EVs from it's Ninjak buddy Sheddy plays the role of finishing off the enemy once there team has been reduced of his weaknesses, sometimes he turns the tides of battle from 4 on 1 to a win, he is armed with status, a strike 1st move, and some sort of protection with Endure and a Focus Sash.
6. HoleyMoley the Dugtrio
Role: Trapper revenge
Uniqueness: Arena Trap and Speed
Nature: Jolly
Ability: Arena Trap
Item: Choice Scarf
Moves: Earthquake,Shadow Claw,Stone Edge;Fissure
EV Spread: 6HP,252Atk,252Spd
What it does: Unmatched Speed and the ability to trap his prey Holeymoley gets ghosts for Luckystar and helps get Sheddy's weaknesses. When all hope is lost Fissure is a way to tick someone off if your going down.
Please give your thoughts on my team, yes I know it's weird and looks like a completely bad team but it pulls off an alot of wins because it's unpredictable.
I am new to the forums but I know my pokemon pretty good