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Chaotic Future

Skater Trainer

Like a Boss
So this is my current main deck.... FORTUNE LADIES!! Now I have most of these card minus the playset of Fortune's Future and a few singles as well as the whole extra deck, but playing them as proxies showed me this deck is win. I have been juggling #s for this deck for a long time and a ton of tech choices went in and out, and a few are most likely to come. But anyways, here is the deck

Monsters: 19

[2] Chaos Sorcerer
[2] Tragoedia
[3] Fortune Lady Light
[3] Fortune Lady Dark
[2] Fortune Lady Fire
[2] Fortune Lady Water
[2] Fortune Lady Wind
[1] Rai-Mei
[1] Plaguespreader Zombie
[1] Blackwing - Gale the Whirlwind

Spells: 13

[3] Future Visions
[3] Fortune's Future
[2] Allure of Darkness
[1] Different Dimension Gate (PRO)
[1] Lightning Vortex
[1] Heavy Storm
[1] Mystical Space Typhoon
[1] Brain Control

Traps: 8

[3] Compulsory Evacuation Device
[2] Bottomless Trap Hole
[1] Torrential Tribute
[1] Call of the Haunted
[1] Solemn Judgement

Extra Deck: 15

[1] Armory Arm
[2] Ally of Justice Catastor
[1] Goyo Guardian
[1] Blackwing Armed Wing
[1] Brionac, Dragonof the Ice Barrier
[1] Arcanite Magician
[1] Ancient Fairy Dragon
[1] Blackwing Armor Master
[1] Black Rose Dragon
[1] Red Dragon Archfiend
[2] Stardust Dragon
[1] Colossal Fighter
[1] Mist Wurm

Side Deck: 15 (Working on it)


Again, testing a lot of stuff, since the deck isn't finished I haven't got much practice with it outside of AIM duels.
 
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-1 Gorz
-1 Lady Earth
-1 MST

+2 Tragoedia
+2 Magical Dimensions

I've found that Gorz is often a dead draw in Fortune Lady decks, as you don't have an open field most of the time.

Lady Earth is bad; I wouldn't recommend using her.

MST seems unnecessary as you already have two Lady Winds and Heavy.

Magical Dimensions is really good in Lady decks, especially because you're running two Lady Fires. Lady Fire is an awful draw if you have no cards that can special summon her from your hand. If you Dimensions a Lady Light, you can summon a Fire and another Lady (Usually Water or Dark).

Interesting build with tuners. Trag is a great card in any deck with tuners, and you'll often have enough cards in your hand to take advantage of it.

This puts you at 42 cards, but Ladies have so much draw power that it shouldn't be an issue.
 
-1 Gorz
-1 Lady Earth
-1 MST

+2 Tragoedia
+2 Magical Dimensions

I've found that Gorz is often a dead draw in Fortune Lady decks, as you don't have an open field most of the time.

Lady Earth is bad; I wouldn't recommend using her.

MST seems unnecessary as you already have two Lady Winds and Heavy.

Magical Dimensions is really good in Lady decks, especially because you're running two Lady Fires. Lady Fire is an awful draw if you have no cards that can special summon her from your hand. If you Dimensions a Lady Light, you can summon a Fire and another Lady (Usually Water or Dark).

Interesting build with tuners. Trag is a great card in any deck with tuners, and you'll often have enough cards in your hand to take advantage of it.

This puts you at 42 cards, but Ladies have so much draw power that it shouldn't be an issue.
Already but in Trags, like I said, I'm putting them as soon as I get copies. With magicial dimension, you miss timing on light, and you end up -1ing yourself. My deck is different now, with different techs, I went to 40, because even with all the draw power, 42 is bad.
 
That necro deck sounds like it stacks on AIM.

Here here

But um I'm still not very happy with this deck, especially in the Tuner area. What I've learned is that the more gimmicky you try to make this deck, the harder it can be, unless you find just the right combination. I say that because I haven't found one myself, ahah. But without sounding to self-indulgent, look at the build I posted last week to get an idea, because it ended up being pretty consistent, as I didn't try to set things up with other cards first like Rai-Mei and the like.

Also, I'm finding Tragoedia to not be as good as I once thought it would be, as it can be a dead card, especially with all the 5+ monsters being run without him.
 
Here here

But um I'm still not very happy with this deck, especially in the Tuner area. What I've learned is that the more gimmicky you try to make this deck, the harder it can be, unless you find just the right combination. I say that because I haven't found one myself, ahah. But without sounding to self-indulgent, look at the build I posted last week to get an idea, because it ended up being pretty consistent, as I didn't try to set things up with other cards first like Rai-Mei and the like.

Also, I'm finding Tragoedia to not be as good as I once thought it would be, as it can be a dead card, especially with all the 5+ monsters being run without him.

I'm not a fan of Tragoedia ether, but I used to run Earthy and Gorz instead, and they weren't too good.

Rai-Mei is super helpful, because, as you probably know, dead hands is like a kick in the balls, so Rai-Mei can help it get started, there are tons of cards I have to get lighty off, even with a Future Visions.

As for tuners, Fortune Ladies need one, no scratch that, they need more members. I mean I constantly want to drop my second wind and fire, but there is nothing to replace it with. I really hope we get some exclusive stuff for Fortune Ladies here, they have a ton of potential. But as for tuners, the splashable plague(Still need to get one, Krebons is ***) and gale get the job done when I need a Blackrose/Brionac/Stardust.

Fixed Deck up in a second.
 
Well, for the FL lineup themselves, I go:
3 Darky
3 Lighty
2 Watery
1 Firey
1 Windy

So I'm usually not at too much a loss, but eh. Also, my non-FL monsters will usually consist of Rai-Oh and/or Kycoo, so I feel safe behind those guys. First turn Rai-Oh + Future Vision = <3

Oh, and for Tuners I'm just using Gale and Plague. Gale is all-around useful, and often combines with Water for something good, and Plague just comes out of nowhere, which is great, and it's low level makes it easier to use with Darky. I'm considered adding a Foolish Burial, actually, to help with Darky's revival effect, DAD, Sorc, and Plague itself.
 
Well, for the FL lineup themselves, I go:
3 Darky
3 Lighty
2 Watery
1 Firey
1 Windy

So I'm usually not at too much a loss, but eh. Also, my non-FL monsters will usually consist of Rai-Oh and/or Kycoo, so I feel safe behind those guys. First turn Rai-Oh + Future Vision = <3

Oh, and for Tuners I'm just using Gale and Plague. Gale is all-around useful, and often combines with Water for something good, and Plague just comes out of nowhere, which is great, and it's low level makes it easier to use with Darky. I'm considered adding a Foolish Burial, actually, to help with Darky's revival effect, DAD, Sorc, and Plague itself.

I'm too poor for DAD and if I get Rai-Ohs, they are going to my cousin. I tried to make this as budget as I possibly could. As for FL, I like double fire for sexy moves and I HATE backrows, so double wind AND MST is buttsex. I've been trying to add in some mill stuff, but outside of Rykos, which I haven't been fond of, nothing works well.
 
I mained 1 Windy, 1 Heavy, 1 Trunade, but no MST. I ended up learning that Bottomless doesn't really bother me, and if you pressure the opponent with Lighty, they'll be too afraid to Mirror or TT. Yey. Mills are wierd too, and it just depends on the build. Ryko was good for destruction, it was a Light for my Sorc, and hleped set up for DAD, which I desperately needed myself.

Firey is confusing. At 1, there's less chance of drawing it, you only use it once the conventional way (Lighty), but once you do draw it, it's over. When you have two, you get rid of the latter two, but the first problem arises too much. I'd rather run 1 than 2, but it's hard to say.
 
I mained 1 Windy, 1 Heavy, 1 Trunade, but no MST. I ended up learning that Bottomless doesn't really bother me, and if you pressure the opponent with Lighty, they'll be too afraid to Mirror or TT. Yey. Mills are wierd too, and it just depends on the build. Ryko was good for destruction, it was a Light for my Sorc, and hleped set up for DAD, which I desperately needed myself.

Firey is confusing. At 1, there's less chance of drawing it, you only use it once the conventional way (Lighty), but once you do draw it, it's over. When you have two, you get rid of the latter two, but the first problem arises too much. I'd rather run 1 than 2, but it's hard to say.

For the Firey thing, I'm thinking of running a few more discarding cards. I mean in-hand; fire and water are trash, so I keep thinking about putting in Divine Wrath or something, but I keep juggling it. As for Ryko, not a fan. I always hate bottomless because I like keeping Darky on the field, but yeah, I think 2 Windy is much with all the destruction. But yeah, still juggling numbers, I still need to play with it outside of Freya's Necroface deck as well as finish the actual deck, I still need to get the playset of FF, a FV, and some other stuff, like an extra deck, which consists of Blackrose and Armed Wing >.>
 
Well, Watery can be pretty good in-hand, since it can beatstick better than Firey or Windy. That's about really, though this is coming from somone who will not hesitate to summon Lighty first turn and attack. Many people do not realize the psychological torture that she can inflict on the opponent.

You could always main a Vortex though, it's pretty useful. Tragodia will surely get rid of the Level 4 Waterys, but then again you had trouble getting them in the first place so Back to Square One.
...hey there's an idea
 
Well, Watery can be pretty good in-hand, since it can beatstick better than Firey or Windy. That's about really, though this is coming from somone who will not hesitate to summon Lighty first turn and attack. Many people do not realize the psychological torture that she can inflict on the opponent.

You could always main a Vortex though, it's pretty useful. Tragodia will surely get rid of the Level 4 Waterys, but then again you had trouble getting them in the first place so Back to Square One.
...hey there's an idea

I'm not a fan of summoning much first turn unless I can get something off, I hate playing the 1200 "beatstick" without getting its effect off.

I do main a vortex because if they Gorz or go Lumina Garoth and Wulf, I won't have to break my balls to get rid of them. Back to Square one was on my mind, but wouldn't PWWB be better since it can work both turns?
 
I just happened to have learned that playing aggressively with the Ladies really throws the opponent off, because they never know when to stop them before it's too late, especially with, as I said, the pressure Lighty puts on them when your swarm includes her and they have a Mirror Force set.

Back to Square One was a joke, but you can go and give Wing Blast a shot, see how it works out.
 
I just happened to have learned that playing aggressively with the Ladies really throws the opponent off, because they never know when to stop them before it's too late, especially with, as I said, the pressure Lighty puts on them when your swarm includes her and they have a Mirror Force set.

Back to Square One was a joke, but you can go and give Wing Blast a shot, see how it works out.

Ehh the thing is, I don't have a PWWB and if anything, I like divine wrath better.

I like playing aggressive with ladies too, but I always end up getting rid of Light for FF or Tributing it or something, so I never have that pressure there, and even if it is there, they usually go "I'd rather take one Dark or whatever they break out than a Dark, Water, and Light direct attack" and mirror. And even if I have that pressure with lighty, I usually don't have any more FL in my deck to get out since I swarmed.
 
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