Emerald Blaze
Member
My first RMT.
First RMT on Serebii.
Infernape @ Focus Sash
Naive, Blaze
EV: 64 Att, 192 Spe, 252 Sp.Att
Close Combat
Stealth Rock
Vacuum Wave
Fire Blast
My lead. I'm not really into suicide leads, but I find this one to be a favorite. Infernape is extreamly powerful. I can attack lead with one of my heavy hitting STAB moves, then finish them off with vacuum wave. I find VC more effective than fake out because I can use it after the first turn, I don't activate counter from Wevile leads, and I get STAB from it. Which deals extra damage before he's gone. I also have stealth rock to set up if I'm against slower leads.
Zapdos @ Leftovers/ Life orb
Modest, Pressure
EV: 138 HP, 52 Def, 120 Spe, 252 Sp.Att
Agility/ Sub
Thunderbolt
HP Ice
Roost
A heavy hitter on my team. Zapdos is the special powerhouse of my team. He outspeeds quite a number of foes, and hit the hard with a high power attack. I'm not sure wether to keep Agility or replace it with Sub. Doubling my speed is great, but Zapdos is already pretty quick and outspeed a large number of opponets that I usually send him out against. So I have had thoughts of replacing Agility with substitute. Which can protect Zapdos from status moves, and can possibly lead to PP stalling with roost by it's side. I'm also not sure what item to put on him. Leftovers add to bulk and makes recovery a little easier, but makes have to rely on his Sp.Att alone. Life orb on the other hand gives him power, but the recoil inflicted makes me have to rely on roost more often and using sub might be dangerous.
Quagsire @ Leftovers
Careful, Water Absorb
EV: 252 HP, 58 Att, 200 Sp.Def
Curse
Earthquake
Waterfall/ Ice Punch
Yawn
A surprisingly effective pokemon. While he doesn't have the best stats, his fantastic typing makes him quite decent at taking resisted special attacks. A flash fire boasted fire blast from heatran fails to even 2HKO Quagsire. Curse is a great move on Quagsire. I may rarely be doing any sweeping with him, but the boost is always welcomed and increases his power greatly. EQ is standard to keep on him. However, I'm not sure what to keep for the other move. Waterfall is a powerful STAB move and hits those that don't resist it to feel pain (I'm talking to you Gengar without energy ball and Mismagius), but ice punch hits flyers and dragons harder than waterfall (the lack of power without STAB or super-effectivness is quite pitiful without curse). Last but not least, Yawn is a very effective move as it helps scout opponets team, phaze certain setups, and puts the foe to sleep if they stay in.
Mesprit @ Leftovers
Bold, Levitate
EV: 252 HP, 124 Def, 36 Sp.Att, 96 Sp.Def
Ice Beam
Psychic/ HP Fire
Thunderbolt
Thunder Wave
Having a slight weakness to Gyrados, Salamence, and Infernape; Mesprit is a great pokemon to stand up to all 3. Destroying them all with Tbol, Ice Beam, and Psychic respectivly. Mesprit also provides paralysis support to stand up to other kinds of sweepers that would cause the team trouble. With how popular Scizors are, I might change Psychic for HP Fire to hit Scizor instead. It also hit Lucario a little harder than Psychic would.
Salamence @ Leftovers
Timid, Intimidate
EV: 252 HP, 180 Def, 76 Spe
Dragon Pulse
Flamthrower
Toxic
Roost
This set is better on the battlefeild than it is on paper. So I'll try my best to explain. This Salamence is very bulky with the HP, Def, and Intimidate. Dragon Pulse provides some powerful STAB damage. Toxic ruins those bulks that try to stand up to him like Cresselia and Vaporeon. Flamthrower hits those steel types that resist toxic and Dragon Pulse. Roost heals off any damage delt to Salamence. This set unfortunetly screams "HEATRAN" especially if the opponets expects Flamthrower. Luckly, Quagsire destroys Heatrans that don't run HP grass. I gave it a Timid nature rather than a Bold nature is so it can restore HP with Roost before the foe strike, toxic before certain subs are made, and strike with Dragon Pulse before certain foes can restore. Zapdos is a decent example of a pokemon that the extra speed is put to use.
Empoleon @ Leftovers
Calm, Torrent
EV: 252 HP, 4 speed, 252 S.Def
Surf
Ice Beam
Sub
Roar
With a resistence to ice, dark, ghost, and rock makes him a great partner for Zapdos, Mesprit, and Salamence. Sub is the most effective move in it. It protects against status, and protects Empoleon from moves from attacking threats like Infernape, Salamence, and Dugtrio and strick back with Surf and Ice Beam. Roar is a fantastic move as it makes it a decent switchin to Latias. While they try to calm mind up, I roar them away. Or if they switch out because of Draco Meteor recoil, I can scout the opponet's team and inflict Stealth Rock Damage. Empoleon is a really fantastic pokemon.
Well that's my team. Please rate, suggest, and criticize.
Things I would like:
A spiker to increase the damage inflictedfrom the forced switches from Roar and Yawn.
and
A Rapid Spinner to get rid of entry hazards so I can switch a little easier.
First RMT on Serebii.
Naive, Blaze
EV: 64 Att, 192 Spe, 252 Sp.Att
Close Combat
Stealth Rock
Vacuum Wave
Fire Blast
My lead. I'm not really into suicide leads, but I find this one to be a favorite. Infernape is extreamly powerful. I can attack lead with one of my heavy hitting STAB moves, then finish them off with vacuum wave. I find VC more effective than fake out because I can use it after the first turn, I don't activate counter from Wevile leads, and I get STAB from it. Which deals extra damage before he's gone. I also have stealth rock to set up if I'm against slower leads.
Modest, Pressure
EV: 138 HP, 52 Def, 120 Spe, 252 Sp.Att
Agility/ Sub
Thunderbolt
HP Ice
Roost
A heavy hitter on my team. Zapdos is the special powerhouse of my team. He outspeeds quite a number of foes, and hit the hard with a high power attack. I'm not sure wether to keep Agility or replace it with Sub. Doubling my speed is great, but Zapdos is already pretty quick and outspeed a large number of opponets that I usually send him out against. So I have had thoughts of replacing Agility with substitute. Which can protect Zapdos from status moves, and can possibly lead to PP stalling with roost by it's side. I'm also not sure what item to put on him. Leftovers add to bulk and makes recovery a little easier, but makes have to rely on his Sp.Att alone. Life orb on the other hand gives him power, but the recoil inflicted makes me have to rely on roost more often and using sub might be dangerous.
Careful, Water Absorb
EV: 252 HP, 58 Att, 200 Sp.Def
Curse
Earthquake
Waterfall/ Ice Punch
Yawn
A surprisingly effective pokemon. While he doesn't have the best stats, his fantastic typing makes him quite decent at taking resisted special attacks. A flash fire boasted fire blast from heatran fails to even 2HKO Quagsire. Curse is a great move on Quagsire. I may rarely be doing any sweeping with him, but the boost is always welcomed and increases his power greatly. EQ is standard to keep on him. However, I'm not sure what to keep for the other move. Waterfall is a powerful STAB move and hits those that don't resist it to feel pain (I'm talking to you Gengar without energy ball and Mismagius), but ice punch hits flyers and dragons harder than waterfall (the lack of power without STAB or super-effectivness is quite pitiful without curse). Last but not least, Yawn is a very effective move as it helps scout opponets team, phaze certain setups, and puts the foe to sleep if they stay in.
Bold, Levitate
EV: 252 HP, 124 Def, 36 Sp.Att, 96 Sp.Def
Ice Beam
Psychic/ HP Fire
Thunderbolt
Thunder Wave
Having a slight weakness to Gyrados, Salamence, and Infernape; Mesprit is a great pokemon to stand up to all 3. Destroying them all with Tbol, Ice Beam, and Psychic respectivly. Mesprit also provides paralysis support to stand up to other kinds of sweepers that would cause the team trouble. With how popular Scizors are, I might change Psychic for HP Fire to hit Scizor instead. It also hit Lucario a little harder than Psychic would.
Timid, Intimidate
EV: 252 HP, 180 Def, 76 Spe
Dragon Pulse
Flamthrower
Toxic
Roost
This set is better on the battlefeild than it is on paper. So I'll try my best to explain. This Salamence is very bulky with the HP, Def, and Intimidate. Dragon Pulse provides some powerful STAB damage. Toxic ruins those bulks that try to stand up to him like Cresselia and Vaporeon. Flamthrower hits those steel types that resist toxic and Dragon Pulse. Roost heals off any damage delt to Salamence. This set unfortunetly screams "HEATRAN" especially if the opponets expects Flamthrower. Luckly, Quagsire destroys Heatrans that don't run HP grass. I gave it a Timid nature rather than a Bold nature is so it can restore HP with Roost before the foe strike, toxic before certain subs are made, and strike with Dragon Pulse before certain foes can restore. Zapdos is a decent example of a pokemon that the extra speed is put to use.
Calm, Torrent
EV: 252 HP, 4 speed, 252 S.Def
Surf
Ice Beam
Sub
Roar
With a resistence to ice, dark, ghost, and rock makes him a great partner for Zapdos, Mesprit, and Salamence. Sub is the most effective move in it. It protects against status, and protects Empoleon from moves from attacking threats like Infernape, Salamence, and Dugtrio and strick back with Surf and Ice Beam. Roar is a fantastic move as it makes it a decent switchin to Latias. While they try to calm mind up, I roar them away. Or if they switch out because of Draco Meteor recoil, I can scout the opponet's team and inflict Stealth Rock Damage. Empoleon is a really fantastic pokemon.
Well that's my team. Please rate, suggest, and criticize.
Things I would like:
A spiker to increase the damage inflictedfrom the forced switches from Roar and Yawn.
and
A Rapid Spinner to get rid of entry hazards so I can switch a little easier.
Last edited: