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CreepacisT

Upcoming WiFi GOD
OU RMT.
Nothing else to say.
...
No at a glance...
or team building process...
or threat list...
but I guess you can call this an intro...?
so...

LEAD
Swampert;260;@leftovers
Bold, 252 HP 252 DEF 4 SPE
-Stealth Rock
-Roar
-Earthquake
-Ice beam
Man, oh man do I like this lead. This and Yanmega have to be my favorite leads. SUPER tank, not many other leads counter it. Only things I have to worry about are Roserade leads(lol) and taunt Azelf leads. Roserade, I switch to Heatran, Azelf I generally switch to Metagross to either attempt to kill or take the explosion nicely.

Metagross;376;@Choice Band
Adamant, 252HP 232 ATK 12 DEF 8 SPE
-Earthquake
-Meteor Mash
-Bullet Punch
-Explosion
Not used much, but it does come in handy. Uhmm, standard, I guess. great synergy with Latias, who doesn't take EQ's :> I am willing to change this as long as it stays Metagross, has Bullet Punch and Explosion. Any suggestions?

Heatran;485;@Choice Scarf
Modest, 252SpA 252 SPE 4 HP
-Fire Blast
-Earth Power
-Explosion
-HP Ice
Mmm, one of my favorite pokemon. As long as the pokemon doesnt resist my Tran, it's going to die. Outspeeds the likes of Gengar and other friends and gets the OHKO with STABBed, possibly flash fire boosted Fire Blasts.

Latias;380;@Leftovers
Timid, 128 HP 252 SpA 128 SPE
-Calm Mind
-Surf
-Dragon Pulse
-HP fire
My basic EQ absorber, can set up easily due to bulk and rape easily due to the fact that not much counters it. I only really switch out on anything with ice beam/shard(im lookin at you, Weavile.)

Starmie;121;@Choice Specs/Natural Cure
Modest, 252 SpA 252 SPE 4 HP
-Surf
-Ice beam
-Thunderbolt
-Psychic
I honestly don't see why this isn't used more often. This thing has an awesome base 110 speed and a CRIPPLING SpA after the boost. Moves allow for it to counter both Gyara, Mence, and alot of other basic problems in the OU metagame right now. Who decided that rapid spin is better than this??

Vaporeon;134;@leftovers
Bold, 188 HP 252 DEF 68 SPE
-Wish
-Protect
-Surf
-HP Electric
Helps so much with Gyara. Wish passing really helps keep my pokes alive, as well, although most of them are pretty bulky as it is. Not going to say it's the glue that keeps my team together, but I am going to say that it helps alot.

There it is...
looking sexier than ever...
Oh boy, I wish I was Ash Ketchup right now...
...Rate it, please...:>
PS, to Reno, Misaki-Chi, and Raito, thanks for trying to fix this place, I really don't want to go to smogon X>

EDIT: ONE MORE THING! I kinda havent played this for a while so I forgot what this team has a problem with :P rate anyways :>
 
SpecsJolt looks like it can deal with this team if it carries Hidden Power Grass, but it's not common enough to be overly worried about methinks.

Starmie needs Trick over Psychic as it can stop setup sweepers in their tracks. Also change its name to Timid, as that lets it outrun more stuff and hence be a more effective sweeper.

This doesn't look like a bad team, but it looks as though you're quite status and stall weak. With a combination of Spikes, Toxic Spikes, Stealth Rock and ResTalk Will-o-Wisp Rotom-H (which is extremely common) your team seems to be close to dead. I haven't a clue as to how to fix this without destroying your team's synergy however.
 
specsjolt has a hard time with my team cuz at least 1 poke resists every one of its moves iirc. its also outsped by scarftran as well, iirc, and anything from that kills the poor little paper thing, making it easier to guess 'switch out or sacrifice?'
I tried timid on starmie but didn't see the slightest bonus from having it :P so I stuck with modest.
those super duper stall teams can be a problem, I know. I don't know how to fix that, haha. but I do recall that was one problem, now :>
 
Dragon Pulse is an option over Hidden Power Ice on Heatran, as it will most likely hit the switch-in for at least neutral damage, since Steel types almost never switch-in. And it hits Kingdra for Super effective, which you need to because this team is kinda Kingdra weak.
Speaking of Kingdra, SubDD Kingdra will rip through your team apart. In order to prevent it sweeping your team, it is important that Swampert is kept healthy until it appears, then Roar it off as it uses Sub / DD.

ScarfMie is probably a better choice than Specs, as it allows your team to cover more threats, such as Infernape with Mach Punch, which cannot be revenge killed by Heatran. I know you'll say that you have Latias, but its better to be safe than sorry. Use the same set, but with Trick or Grass Knot over Psychic. Psychic has poor coverage. Use Hydro Pump over Surf, and use a spread of 80 HP / 176 SpA / 252 Spe with Modest.
If you do not wish to use Scarf, be warned, as DD Mence can rip through your team apart. I know you have CB Gross, but its Bullet Punch is actually weaker than CB Scizor's, even though Gross has a higher Attack stat. So don't expect to OHKO it with a revenge kill.

Recover or Grass Knot is an option on Latias over HP Fire. Given enough Calm Minds, Surf can KO Scizor. Recover allows you to heal yourself, and get more CMs in, and heal LO Damage. Grass Knot has a higher chance of KOing Tyranitar after a Calm Mind.

Swampert doesn't need 4 Speed EVs unless you want to outspeed other Swampert. Moving it to SpA is a better choice.

252 HP EVs on Vaporeon is usually a better choice as you don't need the Speed.


Hope I helped
 
I think I will put dragon on tran, actually. good idea.
I don't remember if my starmie outspeeds ddmences, but iirc Heatran does and OHKOes with fire blast. so starmie stays, and keeps psychic for machamp and gengar. trick was never used :P and GK gets a solid ohko on pert, is all. U don't see another use for it. Syrf can 2HKO pert easy.
 
I think I will put dragon on tran, actually. good idea.
I don't remember if my starmie outspeeds ddmences, but iirc Heatran does and OHKOes with fire blast. so starmie stays, and keeps psychic for machamp and gengar. trick was never used :P and GK gets a solid ohko on pert, is all. U don't see another use for it. Syrf can 2HKO pert easy.

Heatran doesn't outspeed +1 Salamence. Even those that have a neutral nature in Speed. So ScarfMie over SpecsMie. Gengar and Machamp are OHKOed with Hydro Pump, no need for Psychic. Grass Knot will 2HKO Gyarados, and maybe OHKO TTar, in addition with the OHKO on Pert. Grass Knot is used because you don't want Tyranitar / some Ground pokemon switching in after a kill on Gyarados with Thunderbolt. Trick cripples Blissey, so it could be a good option
 
now that I think about it, I do have a combo for dealing with DDmence. bringin pert when he DDs, roar away, and after 2 SR's he is in KO range of Pert's ice beam. psychic is 100 percent going to stay, as well as surf. I don't like being locked into low accuracy moves, and if I'm locked into surf there is a potential to sweep. and even tho psychic has bad coverage, I find the extra coverage more useful than trick or GK. besides, even if GK could help with Ttar, I would not use it if I didn't expect ttar, I would instead surf, and that will bring it into 2-3hko range. If its 2hko range I go ahead and surf again for the KO, otherwise switch out to gross/tran expecting a crunch, and if it is 3hko range next time he comes in on my starmie locked into surf he's dead. coyld be a problem if he pyrzuits me, but GK won't help.
Plus generally Vappy goes in on gyarados.
 
You seem to not want to change the team despite getting good rates, and the fact that changes are what a RMT is for. Psychic is useless in this metagame, Trick is a much better option since stall is quite common these days and Trick is a good way to mess with stall. Hydro Pump also doesn't have horrible accuracy (85 is the same as Fire Blast) and it nets important OHKOs/2HKOs that Surf doesn't. If you're worried about being locked into a "low" accuracy move you shouldn't even be running choice.

Also some Gyarados can do a number on Vaporeon with Earthquake, so don't be too quick to say "oh yeah Vappy deals with Gyara". There is such a thing as BulkyGyara, which will easily take a second DD as your HP Electric does around 60% and then OHKO back.
 
now that I think about it, I do have a combo for dealing with DDmence. bringin pert when he DDs, roar away, and after 2 SR's he is in KO range of Pert's ice beam. psychic is 100 percent going to stay, as well as surf. I don't like being locked into low accuracy moves, and if I'm locked into surf there is a potential to sweep. and even tho psychic has bad coverage, I find the extra coverage more useful than trick or GK. besides, even if GK could help with Ttar, I would not use it if I didn't expect ttar, I would instead surf, and that will bring it into 2-3hko range. If its 2hko range I go ahead and surf again for the KO, otherwise switch out to gross/tran expecting a crunch, and if it is 3hko range next time he comes in on my starmie locked into surf he's dead. coyld be a problem if he pyrzuits me, but GK won't help.
Plus generally Vappy goes in on gyarados.

"Combos" aren't as good in checking Salamence as some other sweepers. +1 Outrage is a 2HKO, or maybe even OHKO, so your "strategy" will, most likely, not work. Psychic does not need to stay, it is a setup fodder for SD Scizor, DD Tar, AgiliGross, CM Latias, and SD Lucario. All major threats your team is kinda weak to. Grass Knot should be used. You do not want to be locked into an Electric move to kill Gyarados, as it is setup fodder for the aforementioned DD Tar and CM Latias, as well as Electivire getting a free switch in. Trick can help you with CroCune, which your team will struggle against. Even Vaporeon won't help, because of Pressure stall. Hydro Pump should be used, as it will allow you to 2HKO Tyranitar without using Grass Knot. And do not tell me about those 2-3HKO ranges, Tyranitar will kill you with Crunch if you stay in, Pursuit if you switch out, thus, losing a very very valuable Pokemon. And as Otaku said, Bulky Gyarados can go around Vaporeon. USE SCARF ON STARMIE, PLEASE. Heatran lacks the speed to revenge kill some other threats.

I don't see you being a "WiFi god", as you are too stubborn to replace obvious weaknesses with your team. A true "WiFi god" accepts their team's weaknesses and change them for the better.
 
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You seem to not want to change the team despite getting good rates, and the fact that changes are what a RMT is for. Psychic is useless in this metagame, Trick is a much better option since stall is quite common these days and Trick is a good way to mess with stall. Hydro Pump also doesn't have horrible accuracy (85 is the same as Fire Blast) and it nets important OHKOs/2HKOs that Surf doesn't. If you're worried about being locked into a "low" accuracy move you shouldn't even be running choice.

Also some Gyarados can do a number on Vaporeon with Earthquake, so don't be too quick to say "oh yeah Vappy deals with Gyara". There is such a thing as BulkyGyara, which will easily take a second DD as your HP Electric does around 60% and then OHKO back.

4 things.
one, I didn't think about psychic being setup fodder. now that I realize it I will change to trick due to the reasons given.
2 I never haveany problems with gyarados, bulky or not. and if I have to a metagross BP can usually finish it after an HP electric from vappy.
3. hydro pump I think will go on starmie, so don't get your panties in a twist.
4. the point of an RMT is to hear opinions, assess, and change or not accordingly. if I hear you say "change this and change that", I won't automatically, I will think about it first. and btw, I have already made some changes, like dragon pulse on heatran and 252 HP on vappy. dumb ****.

now I see why noone uses sppf crmt, everybody needs to lighten up. jeez.
 
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