Salamence@Choice Specs
Modest
252 Sp. Atk, 252 Spd. 6 Sp. Def
Hydro Pump
Draco Meteor
Dragon Pulse
Flamethrower
Standard Specs-Mence Lead.
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Electivire@Choice Scarf
Lonely
252 Atk, 152 Spd, 106 Sp. Atk
Thunderbolt
Ice Punch
Earthqauke
Cross Chop
152 Spd EV's at level 100 = 264 Spd. 264 x 1.5= 396. Jolly Weavile Max = 383, Jolly Aerodactyl Max = 394. The rest is pumped into Sp. Atk for an increased Thunderbolt. The rest is standard.
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Togekiss@Metronome
Calm
248 HP, 84 Def, 176 Sp. Def
Thunder Wave
Roost
Aura Sphere
Air Slash
Para-Flincher / Special Wall. Thunder Wave for status, Roost to restore, while Aura Sphere for type coverage and accuracy, with Air Slash for Strong STAB and to combine with Metronome once the flinch starts to kick in. (Yes, it was a typo with the Spd and not Sp. Def.)
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Vaporeon@Leftovers
Bold
188 HP, 70 Sp. Atk, 252 Def
Haze
Surf
Substitute
Baton Pass
I found I needed a Hazer, and this is great. Originally running with Dusknoir, I found I had a problem with SD Weavile and Hasty Garchomp, but with this, it provides a half-resistence, while working as a Sub-Passer and Hazer. Surf for STAB.
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Dugtrio@Choice Band
Adamant
252 Atk, 232 Spd, 24 Sp. Def
Arena Trap
Sucker Punch
Earthquake
Stone Edge
Aerial Ace (Pursuit?)
Simple Revenge Killer at its best. No-one does it better than Duggy. Thinking of Pursuit for Gengar Switch-outs.
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Tangrowth@Leftovers
Impish
252 HP, 220 Def, 36 Spd
Power Whip
Knock Off
Sleep Powder
Leech Seed
A Beast. 350 Atk Gyara + 1 DD + Ice Fang doesn't even 3HKO Tangrowth once leftovers is factored in, and Power Whip does 40% damage per turn, as long as it isn't the one intimidated.
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Regards,
~M51
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