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Diamond

FurretFreak

Second Gen. Trainer
The electivire is already made, i am not going to change him just to be able to take out skarm, P-Z has T-bolt anyway.

bronzong.png

Bronzong Light Clay
Levitate
Sassy
252 Hp 4 Atk 252 SpDef
Light Screen
Reflect
Stealth Rock
Gyro Ball

My own creation, it is a modified screener, who is more SpDef minded. I don't like exploding so don't suggest it. Also sets up SR.

porygonZ.png

Porgon-Z Choice Specs
Adaptability
Modest
4 Hp 252 SpAtk 252 Spd
Tri-Attack
Dark Pulse
Thunderbolt
Ice Beam

Maxed out attacking capability. Doles out massive damage. Can someone get the calcs for this against the different Blisseys?

arcanine.png

Arcanine Leftovers
Intimidate
Impish
252 Hp 4 Atk 252 Def
Will-o-Wisp
Extremespeed
Fire Fang
Reversal

Another unique pokemon of mine, maxed out HP + maxed out Def + intimidate +WoW + Leftovers= Awesome Physical Wall. Reversal can take out a poke when i'm almost dead. Extremespeed for a priority kill.

electivire.png

Electivire Expert Belt
Motor Drive
Adamant
4 Hp 252 Atk 252 Spd
ThunderPunch
IcePunch
Cross Chop
Earthquake

Simple Physical E-Vire, shouldn't need much explaining.

starmie.png

Starmie Leftovers
Natural Cure
Modest
252 Hp 128 Def 128 SpDef
Recover
Rapid Spin
Surf
Thunderwave

Rapid Spinning Starmie, who is more defensively minded. Recover for health. Surf for STAB and T-Wave to make up for no speed.

lucario.png

Lucario Choice Scarf
Inner Focus
Hasty
228 Atk 140 SpAtk 140 Spd
Blaze Kick
Stone Edge
Close Combat
Dark Pulse

Another one of my inventions, i kinda need help with this guy. CloseCombat=STAB DarkPulse=ghosts StoneEdge=Gyara+flying types Blaze Kick=hera and....uh...i guess the coolness factor


RMT!
 
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You've got 3 Pokemon who are all x2 weak to ground, and Lucario and Vire are relatively fragile. And while Arcanine can take physical hits, it doesn't look too good against Heatran or anybody else who utilizes HP Ground or Earth Power. Specs Heatran outruns yours easily. The only upside is, since most Heatran are choiced, they won't be able to abuse Flash Fire.

And while Arcanine is able to take hits, it'll keep losing HP due to Flare Blitz. I guess it's a good suicide move, but I don't know if you'll utilize it if you're not a fan of explosion.

And I'm going to counter my own paragraph and say that physical threats are much more common than special threats, and you've already got 2 Pokemon (Bronzong and Starmie) to take care of special threats.

Status won't hurt this team much. The steels can take care of any poison, Vire can abuse T-Wave, and Starmie can cure itself of anything.

Starmie is a unique set, and I hope it works out. But I can easily see someone like Band Scizor abusing the 0 speed EVs and going crazy with X-Scissor.
 
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You've got 3 Pokemon who are all x2 weak to ground, and Lucario and Vire are relatively fragile. And while Arcanine can take physical hits, it doesn't look too good against Heatran or anybody else who utilizes HP Ground or Earth Power. Specs Heatran outruns yours easily. The only upside is, since most Heatran are choiced, they won't be able to abuse Flash Fire.

And while Arcanine is able to take hits, it'll keep losing HP due to Flare Blitz. I guess it's a good suicide move, but I don't know if you'll utilize it if you're not a fan of explosion.

And I'm going to counter my own paragraph and say that physical threats are much more common than special threats, and you've already got 2 Pokemon (Bronzong and Starmie) to take care of special threats.

Status won't hurt this team much. The steels can take care of any poison, Vire can abuse T-Wave, and Starmie can cure itself of anything.

Starmie is a unique set, and I hope it works out. But I can easily see someone like Band Scizor abusing the 0 speed EVs and going crazy with X-Scissor.

what i think your point is
my comments​

ground weak
bronzong has levitate gyro ball and good defenses​
flare blitz= not so good
doenst lefties counteract that?​
good job w/ status
Thanks​
starmie w/ no spd=bad
?, elaborate please​
 
What you say about Bronzong is true. But having one Pokemon to cover 3 others just doesn't seem like an awesome strategy, especially since Bronzong doesn't have a whole lot of attacking power of it's own. It can set up, take hits...and kind of attack back. I've kind of re-thought my style of battling, and I'd rather more of my Pokemon be able to take 1-2 hits, rather than just switching to the bulky water or [insert defense steel here].

IF Flare Blitz only did 1/16 recoil damage, yes, leftovers would. However, Flare Blitz's recoil is 1/3 of the damage you do to your opponent. Over multiple turns, assuming you don't get hit at all, yes it would restore. That being said, it's more bulky than most Flare Blitz users out there, and Will O Wisp can help in making sure no physical Pokemon is much of an immediate threat. So who knows, maybe it will work.

Since Starmie really has no way to take someone down, so much will out speed it. However, keeping Bronzong alive will keep most of Starmie's weaknesses in line.

HOWEVER, this might be a good set to stick on Thunder Wave or Confuse Ray. Thunder Wave would be great for the slightly not-so-fast Pokes you have, particularly Vire if it doesn't get the speed boost from Motor Drive. Of course, this also means losing an attack or ditching Recover.
 
good points.
Ill switch fire fang in for fare blitz (as in have no intention of making him special or mixed), i think putting t-wave in for grass knot is a good idea

oh and BTW i think starmie can also take out ground types, or pokes with earth power like heatran

EDIT: would toxic work on starmie?
 
porygonZ.png

Porgon-Z Choice Specs
Adaptability
Modest
4 Hp 252 SpAtk 252 Spd
Tri-Attack
Dark Pulse
Thunderbolt
Ice Beam

Maxed out attacking capability. Doles out massive damage. Can someone get the calcs for this against the different Blisseys?

Tri-Attack wont be able to 2HKO Any Standard blissey set. The most you will be looking to do against the least specially defenced standad blissey is around 37.65% - 44.33% damage if im correct. Then blissey will heal with leftovers so it might not even be a 3HKO if you get minimum damage more than once. You will really be looking for either a Critical Hit or Freeze, Burn or para-hax.
 
Tri-Attack wont be able to 2HKO Any Standard blissey set. The most you will be looking to do against the least specially defenced standad blissey is around 37.65% - 44.33% damage if im correct. Then blissey will heal with leftovers so it might not even be a 3HKO if you get minimum damage more than once. You will really be looking for either a Critical Hit or Freeze, Burn or para-hax.

thanks

what EVs for the blissey? and did you factor in everything?(adaptability, EVs, choice specs, modest nature)
 
thanks

what EVs for the blissey? and did you factor in everything?(adaptability, EVs, choice specs, modest nature)

I used the least SpD Spreaded Standard Blissey (148 HP / 0 SpD EV's).

I also factored everything there you mentioned and STAB Damage. So take in mind that the next SpD orientated blissey will take even less damage.

It might be better to give it a timid nature, with Life Orb or Leftovers and make room for Nasty Plot. This way, after a single nasty plot, even with the Neutral SpA Nature and without Choice Specs, Tri Attack should be doing more damage, specally if you choose life orb.

However, do note that Porygon-z are not supposed to fight blissey unless they are built to fight blissey (Sub and Nasty Plot).
 
On porygon-z, instead of Choice Specs, I would choose Choice Scarf. It really catches people off guard sometimes, and porygon-z has enough power as it is, and rather average speed. I don't believe modest 252 Speed EV porygon-z outspeeds Salamence, either, which could be a problem.
 
On porygon-z, instead of Choice Specs, I would choose Choice Scarf. It really catches people off guard sometimes, and porygon-z has enough power as it is, and rather average speed. I don't believe modest 252 Speed EV porygon-z outspeeds Salamence, either, which could be a problem.

If your looking to catch people off guard via a choice item on p-z, then Specs is defanitely the way to go. Even non-choiced sets will catch your opponents off guard. The first thing that your opponent will think when they see a Porygon-Z come in against something that would be faster than a non-scarfed P-Z will think "That Porygon-Z Is scarfed". the majority of Porygon-z's that are used are usually scarfed because they are more reliable and better revenge killers, however, Specs will alllow you to rack up alot of damage through switches. Once your opponent finds out your not scarfed though, you could be in trouble.
 
The team seems fine but take note that it is somewhat vire weak. It seems to me that your bronzong won't be able to set up everything before it switches out/goes down.
You have to set up SR and the 2 screens which requires 3 turns. If the opponent's first pokemon is a counter to bronzong, then you'll have to switch out or zong will faint. In that scenario, zong has just done nothing

In scenario 2, your zong will be able to set up 1 screen/rocks and the opponent will switch to a counter. Then you'll have to swtich out again or risk being faint.

So i think you shouldn't stick up 3 set up moves on bronzong as i doubt that you'll have time to set them all up(barring SR).

I think you should stick a scarf on porygon-z too, if not, it'll get outruned a lot. Base 100's will have an easy time outrunning you and can even set up when you get stuck into a move that does nothing much to them. BP Gliscors can set up and BP away when you switch out, napes can come in and Nasty plot, opposing starmies can spin away you rock/set up screens. Speaking of starmies, your starmie will do nothing to opposing starmies and they will outrun and might be able to OHKO will T-bolt. If you paralyze them, they just have to switch out.

Lucario having blaze kick is odd though, as fire has little coverage. Sure it'll hit heracross, but your team dosen't really have a weakness to hera. Im pretty sute luke can faint it in a hit or 2 with CC alr, so blaze kick isn't of much use, besides the cool factor. im not really sure what to put there either, since mixed lukes were pretty much only used in D/P days. Aura sphere would do, i guess. Has the ability to 2hko walls like hippo.
 
thanks for the calcs, i think ill stick with specs.

and as for zong, ill probably set up stealth rocks, then come back on something i can handle to set up the screens
 
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cloudk, in furret freaks defense, There are not many pokemon that can 2HKO Bronzong. Also, I dont think anything can OHKO Bronzong unless its something like a Choice Specs Heatran using Fire Blast. Also, remember that bronzong will usually set-up Light Screen first so that the fire attacks (which 90% of the time come in special form) will be doing 50% less damage, which will should give bronzong enough time to set up SR and Reflect.

~ ~ ~ ~ ~

That Arcanine will not work. Arcanine is not built to be a physical wall in any shape or form, specially without any Speed EV's, so your already giving your opponent chance to outspeed you before you can get a will-o-wisp out.

It also is not going to work, because to get any use out of a non STAB Reversal from an Arcanine with only 4 Atk EV's, your going to need arcanine to be on 1HP and that chances of that happening are very slim, and almost impossible because of you running leftovers.

Another reason while it fails as a Physical wall is that it cannot recovery its HP unless you run rest (which is NOT recommended). Also, Fire Fang, even though its getting STAB is not going to be doing anything any time soon because of its low Base power and arcanine's spread your using. Using Flamethrower will let you deal more damage and able to hit a wider range of pokemon as pokemon that are weak to Fire attacks usually are more Physical defensive than Special.

The only use your getting from that arcanine is Burn and priority support. It really wont help much, you would be better changing it for a better physical wall that like Dusknoir that sets up will-o-wisp very effectively and has a very nice priority move.

If you wanna keep arcanine with a bulky spread, go for the standard bulky aracanine:

Arcanine @ Leftovers
Indimidate
Bold
240 HP / 168 Def / 28 SpA / 72 Spe
~ Fire Blast / Flamethrower
~ Hidden Power [Ground]
~ Will-O-Wisp
~ Roar / Extreme Speed / Dragon Pulse

Fire Blast or Flamethrower? Power or Accuracy?

Roar stops pokemon from boosting there stats, creating a baton pass chain and to scout your opponents team whilst racking up Stealth Rock damage. Extreme Speed provides a priority attack that could help you beat pokemon that might hang on with focus sash or just be in low HP, whilst Dragon Pulse would allow you to hit Salamence, Dragonite, Flygon and Kingdra for decent damage and anything that might resist Fire and Ground.
 
Also, arcanine suffer a 25% loss in hp when switching in when stealth rocks are on, and that decreases it's survivability even more.

Anyways, his bronzong really isn't that sturdy. A standard 252 S.att ev,naive, LO mixape's flamethrower can deal 228~269 dmg to bronzong. His bronzong only has 338 hp. the average dmg is 250, and that's around 70%. After light screen, it'll be ard 35% dmg, and that enough to KO zong.

Zong used SR
opponent switch to nape
Nape use flamethrower
Zong lost 70% hp
zong use light screen
nape use flamethrower
zong lost 30%+ Hp,
zong fainted.

Then again, zong might be able to survive 3 hits from nape if nape rolls the lower end of the dmg dice and is able to set up reflect, but that's the last of the screens and rocks. Also, brick break might be present too, so yeah >_<
 
Also, I dont know want your starmie is doing with that EV Spread and Thunderwave.

Fix the EV Spread up, im not sure what it exacly should be now Garchomp is Uber, im sure someone will tell me the now should-be standard spread. It also doesnt need thunderwave. Thunderbolt is a much better option so it can beat gyarados, as well as getting the bolt-beam coverage in damage terms and not status terms...
 
Also, I dont know want your starmie is doing with that EV Spread and Thunderwave.

Fix the EV Spread up, im not sure what it exacly should be now Garchomp is Uber, im sure someone will tell me the now should-be standard spread. It also doesnt need thunderwave. Thunderbolt is a much better option so it can beat gyarados, as well as getting the bolt-beam coverage in damage terms and not status terms...

The Starmie set he posts isn't something I'm familiar with. Starmie usually either maxes out speed and special attack, or it's a variant of the rapid spin set between HP, Sp Atk and Speed.* And since the Special attack on Spin/Counterstar Starmie is designed specifically to OHKO Garchomp without Yache, then I could imagine someone taking a few EVs from Sp Atk into HP or a defense. But He's opted for a Starmie with no special attack EVs and no speed. I guess in a Support role like Bronzong is.

Personally,I think Starmie has too many weaknesses to just support. It can't just take hit after hit after hit. It needs to be able to hit, and maybe provide some minor support (like setting up one screen, or abusing natural cure). My suggestion of Thunder Wave was in that supporting role, but now that I think about it more, it could be done better by other Pokes.

*I'm sure you already know this. I'm just talking through my thought process, so everyone will understand it.
 
@Randomspot, yes, I know hes going for a very bulky starmie support role, but starmie has enough bulkiness from the rapid spin set anyway and can strike back hard.

What im saying, is that the set hes running isnt doing starmie, or his team anygood and should switch to the standard SpinStar spread.
 
whats the standard spin star set?
 
whats the standard spin star set?

SpinStar

Starmie @ Leftovers
Natural Cure
Timid Nature
160 HP / 132 SpA / 216 Spe
~ Ice Beam / Thunderbolt
~ Rapid Spin
~ Recover
~ Surf

That is CURRENTLY the standard set that is used on smogon. However, you CAN take some EV's from the SpA stat and dump them into HP as the SpA EV's are just enough to OHKO Garchomp whom is now banned from standard. How many to take away, Im not 100% sure, im too lazy to calc lol.

Also, its your choice for Ice Beam or Thunderbolt, it really depends what you fear more, Gyarados or Salamence.
 
^It's 236 HP / 56 SAtk or Def / 216 Spd. Max lefties, same speed, rest in SAtk or Def.

Bronzong Light Clay
Levitate
Sassy
252 Hp 4 Atk 252 SpDef
Light Screen
Reflect
Stealth Rock
Gyro Ball

Try 252 HP / 80 Def / 176 SDef, if only to take Outrages a little more easily, unless there is something you need all that SDef for to survive.
 
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