fearless rocker
Banned
so i took a few months off from competitive pokemon, and when i came back it felt different. i started to not care about luck at all lol, and i feel like taking a break just helps make me better for some reason. i came back and wasn't really familiar with a metagame lacking excadrill and thundurus, so i started making random teams and laddering. i was trying mostly sand balance, but i'm more of a defensive player. i had never really used drizzle before so i decided i'd make a drizzle team with skarmbliss and take it from there. while laddering i made a ton of changes, and this team turned out to be my favorite team ever. that's saying a lot since i don't really like bw ou at all, but playing with this team is just really fun to me.
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Perish Song
- Toxic
- Protect
obviously a drizzle team has to have politoed. the bold version is probably politoed's best set, as politoed is actually pretty bulky and can take a lot of physical hits. the idea is to make politoed as least useless as possible, so i added perish song to give it some extra utility and it helps a lot versus things like calm mind reuniclus and bulky volcarona. scald is there for that stab and it burns **** sometimes which is cool. toxic is just there to hit things like rotom-w and to make politoed a little more useful. i rarely ever use toxic, sometimes going 20-30 battles without using it, but i can't think of anything else that would see use. protect keeps politoed alive for a long time. nothing else to say about toed really. i hate writing really obvious descriptions.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 236 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
specially defensive skarmory is really fun to use. in rain, with special defense evs, skarmory can actually take a few special fire attacks from things like sdef heatran and celebi with hp fire. it also makes a solid check to latias/latios. sometimes i miss the physical defense when facing **** like toxicroakm but the rest of my team usually handles them fine. 20 speed is supposed to be to speed creep cb tar and other **** around there, but i'm usually outran anyway. the moves are standard and self explanatory. the one change i'm thinking of making is shed shell > leftovers. i'm usually against running shed shell, since if you're running shed shell, the magnezone user still has it easier vs a skarmory without leftovers, but the majority of my losses are to some mag drag garbage, and running shed shell could help this a lot.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Stealth Rock
- Softboiled
blissey walls pretty much every special attacker except for psyshock latios and similar things, but skarmory takes care of that. it is also pretty bulky on the physical side with a bold nature and 252 evs, so i went ahead and ran ice beam on it to take care of some physical attackers and threats to stall such as landorus, gliscor, salamence, and dragonite. i originally had thunder wave there, but i found myself rarely ever using it, and in the situations i did it wasn't really needed. ice beam makes blissey much more threatening. i didn't have anywhere else to put stealth rock, and blissey usually has an easy time coming in and getting stealth rock up for me.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Thunderbolt
- Recover
- Rapid Spin
originally a life orb starmie, but i changed to defensive when i changed jirachi to sub cm. i was having a lot of trouble with gyarados, and starmie makes a great check despite waterfalls 90% flinch rate. scald is really cool on starmie since the burn chance is like extra bulk when it actually occurs. it also deters common pursuit users, like scizor and tyranitar, from switching in. starmie is my primary check to quite a few threats, mostly fighting types like infernape and terrakion. despite this set's inability to break jellicent, i find that i can still spin reliably since most teams don't have jellicent to begin with and the ones that do are usually easy enough to wear down with my own spikes. the evs outrun tornadus with the rest in defense to take close combats and similar attacks slightly better.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Flash Cannon
- Thunder
- Substitute
sub calm mind jirachi is a really good set. i started off with a sub / thunder / drain punch / iron head set in this slot, and it's a really good set, but it couldn't break gliscor, which was really annoying vs teams using something like ferrothorn/gliscor/tenta, as i had absolutely no way to get through that. this set runs right through that though. my team gives jirachi plenty of chances to set up. this is mainly because most of my team is seen as ferrothorn fodder. i run flash cannon because i like to run right through tyranitar, but sometimes i want psychic for conkeldurr and breloom just to have even more insurance against them. jirachi just synergizes really well with the rest of my team, and i find that when the rest of my team is horribly matched up, i'm probably gonna sweep with jirachi. max speed is just there to beat other cm jirachi, and to outrun jolly gliscor and celebi i guess.
Venusaur (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Roar
- Leech Seed
venusaur probably seems pretty wierd on a team that's not sun omg! venusaur does a few things for my team that no other mon could do effectively. for one, it's a great way of getting momentum vs volt turn teams. sleep powder is really nice for keeping ferrothorn from bugging me, and it's probably the best way of slowing down volt turn. leech seed and giga drain keep venusaur alive for a really long time depsite its lack of direct recovery. roar in conujunction with my entry hazards is really effective, and it also gets bulk up breloom out of my face. the 120 defense evs are to help take fighting attacks. cb terrakion has a 4% chance to 2hko for instance. venusaurs bulk is really underated i think. it takes hits from rotom-w all day even without max special defense, and has enough bulk on the physical side to stop the things i need it to. oh and if you're wondering why i don't run chlorophyll, it's because it's illegal with giga drain, and giga drain gives venusaur a ton more survivablity.
so yea thats my team. all hail venusaur
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Perish Song
- Toxic
- Protect
obviously a drizzle team has to have politoed. the bold version is probably politoed's best set, as politoed is actually pretty bulky and can take a lot of physical hits. the idea is to make politoed as least useless as possible, so i added perish song to give it some extra utility and it helps a lot versus things like calm mind reuniclus and bulky volcarona. scald is there for that stab and it burns **** sometimes which is cool. toxic is just there to hit things like rotom-w and to make politoed a little more useful. i rarely ever use toxic, sometimes going 20-30 battles without using it, but i can't think of anything else that would see use. protect keeps politoed alive for a long time. nothing else to say about toed really. i hate writing really obvious descriptions.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 236 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
specially defensive skarmory is really fun to use. in rain, with special defense evs, skarmory can actually take a few special fire attacks from things like sdef heatran and celebi with hp fire. it also makes a solid check to latias/latios. sometimes i miss the physical defense when facing **** like toxicroakm but the rest of my team usually handles them fine. 20 speed is supposed to be to speed creep cb tar and other **** around there, but i'm usually outran anyway. the moves are standard and self explanatory. the one change i'm thinking of making is shed shell > leftovers. i'm usually against running shed shell, since if you're running shed shell, the magnezone user still has it easier vs a skarmory without leftovers, but the majority of my losses are to some mag drag garbage, and running shed shell could help this a lot.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Stealth Rock
- Softboiled
blissey walls pretty much every special attacker except for psyshock latios and similar things, but skarmory takes care of that. it is also pretty bulky on the physical side with a bold nature and 252 evs, so i went ahead and ran ice beam on it to take care of some physical attackers and threats to stall such as landorus, gliscor, salamence, and dragonite. i originally had thunder wave there, but i found myself rarely ever using it, and in the situations i did it wasn't really needed. ice beam makes blissey much more threatening. i didn't have anywhere else to put stealth rock, and blissey usually has an easy time coming in and getting stealth rock up for me.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Thunderbolt
- Recover
- Rapid Spin
originally a life orb starmie, but i changed to defensive when i changed jirachi to sub cm. i was having a lot of trouble with gyarados, and starmie makes a great check despite waterfalls 90% flinch rate. scald is really cool on starmie since the burn chance is like extra bulk when it actually occurs. it also deters common pursuit users, like scizor and tyranitar, from switching in. starmie is my primary check to quite a few threats, mostly fighting types like infernape and terrakion. despite this set's inability to break jellicent, i find that i can still spin reliably since most teams don't have jellicent to begin with and the ones that do are usually easy enough to wear down with my own spikes. the evs outrun tornadus with the rest in defense to take close combats and similar attacks slightly better.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Flash Cannon
- Thunder
- Substitute
sub calm mind jirachi is a really good set. i started off with a sub / thunder / drain punch / iron head set in this slot, and it's a really good set, but it couldn't break gliscor, which was really annoying vs teams using something like ferrothorn/gliscor/tenta, as i had absolutely no way to get through that. this set runs right through that though. my team gives jirachi plenty of chances to set up. this is mainly because most of my team is seen as ferrothorn fodder. i run flash cannon because i like to run right through tyranitar, but sometimes i want psychic for conkeldurr and breloom just to have even more insurance against them. jirachi just synergizes really well with the rest of my team, and i find that when the rest of my team is horribly matched up, i'm probably gonna sweep with jirachi. max speed is just there to beat other cm jirachi, and to outrun jolly gliscor and celebi i guess.
Venusaur (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Roar
- Leech Seed
venusaur probably seems pretty wierd on a team that's not sun omg! venusaur does a few things for my team that no other mon could do effectively. for one, it's a great way of getting momentum vs volt turn teams. sleep powder is really nice for keeping ferrothorn from bugging me, and it's probably the best way of slowing down volt turn. leech seed and giga drain keep venusaur alive for a really long time depsite its lack of direct recovery. roar in conujunction with my entry hazards is really effective, and it also gets bulk up breloom out of my face. the 120 defense evs are to help take fighting attacks. cb terrakion has a 4% chance to 2hko for instance. venusaurs bulk is really underated i think. it takes hits from rotom-w all day even without max special defense, and has enough bulk on the physical side to stop the things i need it to. oh and if you're wondering why i don't run chlorophyll, it's because it's illegal with giga drain, and giga drain gives venusaur a ton more survivablity.
so yea thats my team. all hail venusaur