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drizzle

so i took a few months off from competitive pokemon, and when i came back it felt different. i started to not care about luck at all lol, and i feel like taking a break just helps make me better for some reason. i came back and wasn't really familiar with a metagame lacking excadrill and thundurus, so i started making random teams and laddering. i was trying mostly sand balance, but i'm more of a defensive player. i had never really used drizzle before so i decided i'd make a drizzle team with skarmbliss and take it from there. while laddering i made a ton of changes, and this team turned out to be my favorite team ever. that's saying a lot since i don't really like bw ou at all, but playing with this team is just really fun to me.

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Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Perish Song
- Toxic
- Protect

obviously a drizzle team has to have politoed. the bold version is probably politoed's best set, as politoed is actually pretty bulky and can take a lot of physical hits. the idea is to make politoed as least useless as possible, so i added perish song to give it some extra utility and it helps a lot versus things like calm mind reuniclus and bulky volcarona. scald is there for that stab and it burns **** sometimes which is cool. toxic is just there to hit things like rotom-w and to make politoed a little more useful. i rarely ever use toxic, sometimes going 20-30 battles without using it, but i can't think of anything else that would see use. protect keeps politoed alive for a long time. nothing else to say about toed really. i hate writing really obvious descriptions.

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Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 236 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

specially defensive skarmory is really fun to use. in rain, with special defense evs, skarmory can actually take a few special fire attacks from things like sdef heatran and celebi with hp fire. it also makes a solid check to latias/latios. sometimes i miss the physical defense when facing **** like toxicroakm but the rest of my team usually handles them fine. 20 speed is supposed to be to speed creep cb tar and other **** around there, but i'm usually outran anyway. the moves are standard and self explanatory. the one change i'm thinking of making is shed shell > leftovers. i'm usually against running shed shell, since if you're running shed shell, the magnezone user still has it easier vs a skarmory without leftovers, but the majority of my losses are to some mag drag garbage, and running shed shell could help this a lot.

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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Stealth Rock
- Softboiled

blissey walls pretty much every special attacker except for psyshock latios and similar things, but skarmory takes care of that. it is also pretty bulky on the physical side with a bold nature and 252 evs, so i went ahead and ran ice beam on it to take care of some physical attackers and threats to stall such as landorus, gliscor, salamence, and dragonite. i originally had thunder wave there, but i found myself rarely ever using it, and in the situations i did it wasn't really needed. ice beam makes blissey much more threatening. i didn't have anywhere else to put stealth rock, and blissey usually has an easy time coming in and getting stealth rock up for me.

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Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Thunderbolt
- Recover
- Rapid Spin

originally a life orb starmie, but i changed to defensive when i changed jirachi to sub cm. i was having a lot of trouble with gyarados, and starmie makes a great check despite waterfalls 90% flinch rate. scald is really cool on starmie since the burn chance is like extra bulk when it actually occurs. it also deters common pursuit users, like scizor and tyranitar, from switching in. starmie is my primary check to quite a few threats, mostly fighting types like infernape and terrakion. despite this set's inability to break jellicent, i find that i can still spin reliably since most teams don't have jellicent to begin with and the ones that do are usually easy enough to wear down with my own spikes. the evs outrun tornadus with the rest in defense to take close combats and similar attacks slightly better.

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Flash Cannon
- Thunder
- Substitute

sub calm mind jirachi is a really good set. i started off with a sub / thunder / drain punch / iron head set in this slot, and it's a really good set, but it couldn't break gliscor, which was really annoying vs teams using something like ferrothorn/gliscor/tenta, as i had absolutely no way to get through that. this set runs right through that though. my team gives jirachi plenty of chances to set up. this is mainly because most of my team is seen as ferrothorn fodder. i run flash cannon because i like to run right through tyranitar, but sometimes i want psychic for conkeldurr and breloom just to have even more insurance against them. jirachi just synergizes really well with the rest of my team, and i find that when the rest of my team is horribly matched up, i'm probably gonna sweep with jirachi. max speed is just there to beat other cm jirachi, and to outrun jolly gliscor and celebi i guess.

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Venusaur (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Giga Drain
- Roar
- Leech Seed

venusaur probably seems pretty wierd on a team that's not sun omg! venusaur does a few things for my team that no other mon could do effectively. for one, it's a great way of getting momentum vs volt turn teams. sleep powder is really nice for keeping ferrothorn from bugging me, and it's probably the best way of slowing down volt turn. leech seed and giga drain keep venusaur alive for a really long time depsite its lack of direct recovery. roar in conujunction with my entry hazards is really effective, and it also gets bulk up breloom out of my face. the 120 defense evs are to help take fighting attacks. cb terrakion has a 4% chance to 2hko for instance. venusaurs bulk is really underated i think. it takes hits from rotom-w all day even without max special defense, and has enough bulk on the physical side to stop the things i need it to. oh and if you're wondering why i don't run chlorophyll, it's because it's illegal with giga drain, and giga drain gives venusaur a ton more survivablity.

so yea thats my team. all hail venusaur
 
Hi BD.

Try running 16~ Speed EVs on Politoed to outrun Skarmory / Jellicent before they Spike / Taunt. Probably not important but it will come in handy more than 4 defense points.

Choice Band Terrakion looks annoying. I guess it is for every team without Gliscor / the ghost robot thing but your team is more defensive and would be ****ed up a bit if you take the wrong hit at the wrong time. But if you can handle it I don't see any other major problems. The odd mixed Rain Hurricane / Thunder / Aqua Tail / Roost Dragonite kind of trashes your team but it isn't exactly the most common set.

Obviously a great team. I'll have to try that Venusaur.
 
Hey,this looks like an awesome team,so ill only have a few suggestions for you.
Change Skarmory's nature to Careful so it can really tank those Draco Meteors and even some weaker nonSTAB Fire Blasts,trust me,it makes a difference,might as well run all Sdef or nothing. Besides,Skarm still sits at 317 Defense (i think) with Careful and has a great typing for taking any kind of hit.

I notice you arent using Wish on Blissey,so take out those HP EVs for SDef. Blissey has enough HP lol. Also take out Ice Beam in favor of Toxic. Sure,Ice Beam allows it to deter Gliscor and Mence but its not OHKOing or doing much to anything else,even Hippowdon. Run Toxic,or else Blissey wont be stalling much,and right now its useless against Jellicent,who right now may give you some trouble.

Consider using Thunder on Starmie just so Jellicent doesnt get too cocky,and youre running rain anyway so why not? plus,you most likely arent using Thunderbolt outside the Rain anyway. However,im not sure if Thunder opens up any notable Ohkos or 2hkos. If it doesnt then stick with Tbolt.

You should use Black Sludge over Leftys on Venusaur to discourage Trick.
And btw i love the set,however....

I see a pretty big Ferrothorn weakness. You have not a single fighting type attack on this team. And Sleep Clause allows a smart player to work around Venusaur. In fact,FerroCent cores will give this team a very hard time.

I also have to address the dreadful lack of physical attackers on the team,Blissey and Latias shut down a lot of this team if not all of it. Reuniclus will also tangle with this team a lot,as will CB Terrakion.

An effective albeit unorthodox fix to this would be to add Bulk Up Gallade over Venusaur to the team.

Gallade@Leftys/Lum berry
252 HP 252 SDef 4 Def
Careful
Steadfast (Justified is unfortunatley illegal with half of this set)

Bulk Up
Drain Punch
Night Slash/Shadow Sneak
Ice Punch

This set is actually quite effective even in OU,Ferrothorn doesnt have a chance against this set,and with even just one Bulk Up,Gallade hits over 400 Attack and can take Fighting type attacks pretty well. Gallade happens to resist both Rock and Fighting (bye Terrakion!). In fact,no
commonly used Fighting type Pokemon set carries an SE move on Gallade. Awesome right? Ice Punch takes care of Gliscor of course,and Night Slash is used to take down Jellicent and Latias (watch out for Scald/Wisp though,thats why Lum berry is slashed). However,Shadow Sneak can be used to handle Alakazam and Gengar better. If you want you can play around with the EVs to your liking since you already have plenty of things to take Special hits.

Hope this helps!
 
I want to do a little suggestion, Jirachi could run Water Pulse over Flash Cannon, I found that set on a review made by someone from the PO server and having 40% chance of confusing + the 60% chance of paralysis from Thunder can make that Jirachi very annoying, but if you still preffer Flash Cannon for T-tar I respect that.
 
blue harvest is great said:
Hi BD.

Try running 16~ Speed EVs on Politoed to outrun Skarmory / Jellicent before they Spike / Taunt. Probably not important but it will come in handy more than 4 defense points.

Choice Band Terrakion looks annoying. I guess it is for every team without Gliscor / the ghost robot thing but your team is more defensive and would be ****ed up a bit if you take the wrong hit at the wrong time. But if you can handle it I don't see any other major problems. The odd mixed Rain Hurricane / Thunder / Aqua Tail / Roost Dragonite kind of trashes your team but it isn't exactly the most common set.

Obviously a great team. I'll have to try that Venusaur.
hello there. the 16 speed on toed makes sense if i can get a toxic off on jelli before it taunts idk how much speed they run but sure. cb terrakion is pretty annoying and i would say terrakion in general is more broken than thundurus and excadrill ever were, though his brokenness may be a symptom of those two bans. anyway, terra doesn't 2hko venu with a cb close combat, so unless the terra user wants to spam stone edge, which most don't, i usually get around it pretty well. and that dragonite is pretty lame to face, it was easier when jirachi could just flinch it to death. i still usually beat it just by finding a place to set up jirachi.

gallade guy said:
Hey,this looks like an awesome team,so ill only have a few suggestions for you.
Change Skarmory's nature to Careful so it can really tank those Draco Meteors and even some weaker nonSTAB Fire Blasts,trust me,it makes a difference,might as well run all Sdef or nothing. Besides,Skarm still sits at 317 Defense (i think) with Careful and has a great typing for taking any kind of hit.
the impish nature just gets the most out of the evs, and helps substantially when taking the physical hits i still need skarmory to take such as landorus +2 stone edge, and boosted drain punches from breloom and toxicroak. it already takes non stab fire blasts without a problem in the rain.

I notice you arent using Wish on Blissey,so take out those HP EVs for SDef. Blissey has enough HP lol. Also take out Ice Beam in favor of Toxic. Sure,Ice Beam allows it to deter Gliscor and Mence but its not OHKOing or doing much to anything else,even Hippowdon. Run Toxic,or else Blissey wont be stalling much,and right now its useless against Jellicent,who right now may give you some trouble.
the extra hp just makes blissey that much more bulky on the physical side. being that bulky on the physical side gives blissey a ton of utility vs landorus and dragons and things like that. ice beam is also needed for all of those, and with or without toxic, jellicent is still gonna walk all over blissey.

Consider using Thunder on Starmie just so Jellicent doesnt get too cocky,and youre running rain anyway so why not? plus,you most likely arent using Thunderbolt outside the Rain anyway. However,im not sure if Thunder opens up any notable Ohkos or 2hkos. If it doesnt then stick with Tbolt.
not sure why i didn't do this to begin with, the damage is pretty noticeable against jellicent, thanks.

You should use Black Sludge over Leftys on Venusaur to discourage Trick.
And btw i love the set,however....

I see a pretty big Ferrothorn weakness. You have not a single fighting type attack on this team. And Sleep Clause allows a smart player to work around Venusaur. In fact,FerroCent cores will give this team a very hard time.

I also have to address the dreadful lack of physical attackers on the team,Blissey and Latias shut down a lot of this team if not all of it. Reuniclus will also tangle with this team a lot,as will CB Terrakion.

An effective albeit unorthodox fix to this would be to add Bulk Up Gallade over Venusaur to the team.

Gallade@Leftys/Lum berry
252 HP 252 SDef 4 Def
Careful
Steadfast (Justified is unfortunatley illegal with half of this set)

Bulk Up
Drain Punch
Night Slash/Shadow Sneak
Ice Punch

This set is actually quite effective even in OU,Ferrothorn doesnt have a chance against this set,and with even just one Bulk Up,Gallade hits over 400 Attack and can take Fighting type attacks pretty well. Gallade happens to resist both Rock and Fighting (bye Terrakion!). In fact,no
commonly used Fighting type Pokemon set carries an SE move on Gallade. Awesome right? Ice Punch takes care of Gliscor of course,and Night Slash is used to take down Jellicent and Latias (watch out for Scald/Wisp though,thats why Lum berry is slashed). However,Shadow Sneak can be used to handle Alakazam and Gengar better. If you want you can play around with the EVs to your liking since you already have plenty of things to take Special hits.
no

pkmnswampmaster said:
I want to do a little suggestion, Jirachi could run Water Pulse over Flash Cannon, I found that set on a review made by someone from the PO server and having 40% chance of confusing + the 60% chance of paralysis from Thunder can make that Jirachi very annoying, but if you still preffer Flash Cannon for T-tar I respect that.
yea that set can work i just prefer having stab + a way of beating ttar.
 
Wait... Venusaur in rain... Anyway, you should use... breloom? Idk just that Venusaur is for sun.
 
Wait... Venusaur in rain... Anyway, you should use... breloom? Idk just that Venusaur is for sun.

Venusaur has Roar, absorbs Toxic Spikes, survives Terrakion Close Combat and besides Attack has overall better stats than Breloom. Don't get me wrong he's still crazy for using Rain Venusaur, but the boy knows what he's talking about.
 
Why is there no Thunder abusers on your RAIN TEAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
have you tried raikou? it's basically a weaker, yet bulkier, jolteon. plus, it has a great movepool. with thunder, weather ball, and maybe aura sphere, it would make a great addition to your team. with aura sphere, it'll at least add a fighting move in your team. i'll post the set later, as i have to go soon.
 
have you tried raikou? it's basically a weaker, yet bulkier, jolteon. plus, it has a great movepool. with thunder, weather ball, and maybe aura sphere, it would make a great addition to your team. with aura sphere, it'll at least add a fighting move in your team. i'll post the set later, as i have to go soon.

Rain Raiko is awesome, if you're using the shiny event one with the special moves. With WeatherBall it can hit ground types super effectively with the Rain boost, and of course, the 100% accurate Thunders. maybe you could fit Tornadus on there too for Tailwind/Taunt support, and 100% accurate hurricanes.
 
Hey this is a neat team, and I recall fighting you before on ladder and for an rmt cup when you used this team; I really like the use of that Venusaur and was going to ask you for its spread, but never got around to it, so I'm glad you posted it here x)
Terrakion and Lucario look sort of problematic for this team, same with SubCM Rachi if Venu gets Paralyzed or beat up a bit. Terrakion isn't really much of a problem under the rain, but Starmie can't KO it in sand thanks to the SpDef Boost Terrakion gets. Lucario is probably a much bigger problem though since it's able to KO Starmie with +2 Extremespeed and pretty much outspeed and rip through the team after an SD, with Close Combat and Ice Punch. You could consider trying a Defensive Tangrowth over your Venusaur, since it beats both Terrakion and Lucario and also acts as a pretty cool check to SubCM Rachi if it lacks Psychic/Flash Cannon, although it is able to take either of those attacks and EQ for about 40% of damage, which makes Rachi easier to take down for the rest of your team.

Tangrowth (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 28 Atk / 228 Def
Relaxed Nature (+Def, -Spd)
- Giga Drain
- Earthquake
- Sleep Powder
- Hidden Power [Ice]


I'd also really like to advocate Defensive Skarm over SpDef, I run Rain stall with SubCM Rachi and Chansey and they counter the majority of special threats in the meta. I really think Skarm needs the Phys Def EVs this gen because of stuff like Conk [+1 Drain Punch does 43.41% - 51.5% to your build], Scrafty, Mamoswine, Gyara and CB Haxorus. I'd stay with Lefties since they're more consistent on ladder matches and Skarm really appreciates them, but I can see how annoying dragmag would be without a shed shell, so maybe you could switch to that when you get to the upper part of ladder or in battles/tournaments where they're usually more common.
 
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Hey :]]]]

When u showed me this team a while ago i thought it was really cool and all tht. One of the few threats i can find is a cm rachi with psyshock which seems really annoying since venu is ur best answer to rain abuse cm rachi. If he has thunder he can essentially go right through ur team(with ur own jirachi being ur best answer), but this combo is really rare and shouldnt be worried about too much. Anyways great and really innovative team man :]
 
thx for the rates. on tangrowth over venusaur: this is something that's come up a few times and i ended up sticking with venusaur mostly because of roar. with roar venu stops a lot of threats from setting up and racks up an insane amount of damage with hazards down as its really hard to bring down, especially in rain. and on the subject of phys def skarm, by going special defense i gave up the ability to check some physical threats reliably in order to get more opportunities to set up spikes on special attackers. this is important since my team doesn't have a spin blocker, and having more chances to set up spikes wins games for me. and yea certain jirachi are annoying, like psyshock thunderi have multiple ways to phaze it out once, and from there i just have to play smart and get my rachi setup first. thanks guys :D
 
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