malikhisyam
hmm...?
Pokemon: 21
4-2-3/1 Dusknoir JPBR/DP
3-3 Froslass TA/CM
1-1 Claydol GE
3 Pachirisu GE
Trainers: 24
3 Rare Candy
4 Celio’s Network
2 Roseanne’s Research
2 Castaway
1 Scott
2 Steven’s Advice
2 Warp Point
2 Lake Boundary
2 Windstorm
2 Night Maintenance
1 Phoebe's Stadium
1 Moonlight Stadium
Energy :15
6 Psychic
5 Water
3 Holon WP
1 Scramble
Another deck I thought of. The new Dusknoir given out at the Jpanese BRs as a promo, I hope it comes in MD. The Froslass, I just hope it comes with MD too.
So the main striker here is Dusknoir from the BRs, it can consistently do 70 damage and it can move up to 2 damage counters from itself to one of the opponent's bench. That's already good. What makes it better is it's Poke-Power, Dark Hide. After a coin flip, if I score a heads, I get to look at my opponent's hand, choose one Pokemon card and return it to the bottom of the deck. Imagine finding a Gallade ready to be Rare-Candied next turn there. Bam, gone!
Next is Froslass, it can help me spread as well as 2HKO Magmortar. But KOing Maggie isn't the point here, it's supposed to be used for it's low-costly attack that can do 40 damage, induce sleep AND spread 10 damage to each of the opponent's bench Pokemon. Broken indeed, all only for 2 energy. It can potentially do 80 damage to a Maggie Lv.X, put it to sleep and after a failed coin flip, I can kill it. So the chances are 50/50 even if I need to 2HKO it.
Claydol is there as a tech for consistent hand while Pachi is a starter to bring out basics.
So, any tips or fixes?
4-2-3/1 Dusknoir JPBR/DP
3-3 Froslass TA/CM
1-1 Claydol GE
3 Pachirisu GE
Trainers: 24
3 Rare Candy
4 Celio’s Network
2 Roseanne’s Research
2 Castaway
1 Scott
2 Steven’s Advice
2 Warp Point
2 Lake Boundary
2 Windstorm
2 Night Maintenance
1 Phoebe's Stadium
1 Moonlight Stadium
Energy :15
6 Psychic
5 Water
3 Holon WP
1 Scramble
Another deck I thought of. The new Dusknoir given out at the Jpanese BRs as a promo, I hope it comes in MD. The Froslass, I just hope it comes with MD too.
So the main striker here is Dusknoir from the BRs, it can consistently do 70 damage and it can move up to 2 damage counters from itself to one of the opponent's bench. That's already good. What makes it better is it's Poke-Power, Dark Hide. After a coin flip, if I score a heads, I get to look at my opponent's hand, choose one Pokemon card and return it to the bottom of the deck. Imagine finding a Gallade ready to be Rare-Candied next turn there. Bam, gone!
Next is Froslass, it can help me spread as well as 2HKO Magmortar. But KOing Maggie isn't the point here, it's supposed to be used for it's low-costly attack that can do 40 damage, induce sleep AND spread 10 damage to each of the opponent's bench Pokemon. Broken indeed, all only for 2 energy. It can potentially do 80 damage to a Maggie Lv.X, put it to sleep and after a failed coin flip, I can kill it. So the chances are 50/50 even if I need to 2HKO it.
Claydol is there as a tech for consistent hand while Pachi is a starter to bring out basics.
Dusknoir LV.49 - Psychic - H130
Stage 2 - Evolves from Dusclops
Poke-Power: Dark Hide
You can use this Power once during your turn. Flip a coin, if heads look at your opponent's hand, choose 1 Pokemon card, and return it to the bottom of your opponent's deck. This Power can't be used if this Pokemon is affected by a Special Condition.
[P][P][C] Spirit Pulse: 70 damage. Choose up to 2 damage counters on Dusknoir and move them onto 1 of your opponent's Benched Pokemon. (If your opponent has no Bench, ignore this effect.)
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 2
Froslass LV.46 – Water – HP90
Stage 1 – Evolves from Snorunt
[P] Destiny Bond: Discard 1 Psychic Energy attached to Froslass. During your opponent's next turn, if Froslass' HP is reduced to 0 by an attack, the attacking Pokemon is Knocked Out.
[W][C] Icy Breath: 40 damage. The Defending Pokemon is now Asleep. Place 1 damage counter on each of your opponent's Benched Pokemon.
Weakness: Steel (+20)
Resistance: none
Retreat: 1
So, any tips or fixes?