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Electrical Fish....?

Electrical Fish.
Pokemon is always so weird.An Electrical fish.
From the title you know what pokemon I am talking about.
But what kind of team is this?

swampert.png

Swampert @ Leftovers
Impish Nature(+Def,-SAtk)
252 HP / 104 Atk / 152 SDef
-Stealth Rock
-Waterfall
-Ice Punch
-Earthquake / Toxic / Hidden Power Electric

Standard Swampert lead with a twist.Physical swampert that can take hits bar Grass- typed moves from both sides of the spectrum.Ice Punch and Waterfall provides me with a good move combination.Earthquake as a reliable STAB,though Toxic helps me against Bulky waters,namely Suicune.I am considering Hidden Power Electric though,to hit Gyarados harder.Of course,that would require some tweaking of EVs.These EVs allow Swampert to survive one Close Combat from LO MixApe later in the game;whilst it OHKOs with Waterfall/Earthquake.

ludicolo.png

Ludicolo @ Leftovers
Relaxed Nature(+Def,-Spe)
252 HP / 188 Def / 68 SDef
-Substitute
-Leech Seed
-Toxic
-Protect

What could I say about this?Incredible typing,and good Defenses to SubSeed Stall.As mentioned,Substitute and Leech Seed are the main moves of this set.Toxic helps me to stall even more and annoy,forcing switches,racking up SR damage.Protect helps me to create 'infinite' Substitutes for as long as the Substitute PPs can last(16 times).This guy takes Special Grass- typed attacks aimed at Swampert.EVs allow it to survive a Fire Blast from Heatran without fail(LO Variants).

empoleon.png

Empoleon @ Petaya Berry
Modest Nature(+SAtk,-Atk)
12 HP / 12 Def / 252 SAtk / 232 Spe
-Substitute
-Agility
-Surf
-Ice Beam

Surprisingly not the star of the team;but the best late game sweeper ever.Although this team(as you may have seen,but if you have not,im telling you now,)this is a Mono-Water team,and Water types would most likely been eliminated and cannot switch into any of my pokemon without taking damage.The standard SubAgilityPetaya set,and the EVs are standard.No creativity here.

vaporeon.png

Vaporeon @ Leftovers
Bold Nature(+Def,-Atk)
252 HP / 252 Def / 4 SAtk
-Wish
-Protect
-Hidden Power Electric
-Toxic

Vappy FTW :P
Vaporeon does 3 jobs for me.First,it passes Wish to my weakened pokemon.Second,it can hit OHKO Gyarados with HP Electric.Finally,it can Toxistall.The EVs allow it to take hits from both sides of the spectrum.Leftovers allow me optimal recovery.Vaporeon also has semi-synergy with Lanturn;as it takes Ground attacks aimed at Lanturn,taking at most <45% damage(bar Banded EQs),and all Electric typed moves go to Lanturn for free 25% HP.The grass types attacks go to my wildcard in the team.

latias.png

Latias @ Life Orb
Timid Nature(+Spe,-Atk)
4 HP / 252 Spe / 252 SAtk
-Ice Beam
-Thunderbolt
-Dragon Pulse
-Recover

My wildcard for the team.This cute little bird packs many resistances,namely Fighting,Ground,Grass,Water,Fire,Electric,Psychic,and packs moves to hit every type for neutral damage.The weaknesses of Latias can be directed to all my other water babies.Now,for the moves.Surf is not here because Heatran cannot switch into ANY of my pokemon,or deal alot of damage to them.
HP Grass? Latias.
Fire Blast? Vaporeon,Lanturn,Swampert.
Earth Power? Latias
Dragon Pulse? Empoleon
Explosion? Empoleon
Toxic? Empoleon.
Therefore you can see Surf is not required at all.Thunderbolt and Ice Beam provides me with the infamous BoltBeam coverage,hitting every pokemon for neutral damage.Dragon Pulse is just a wonderful STAB move packed with Life Orb.Recover obviously recovers off Life Orb damage taken by Latias with each move.

lanturn.png

Lanturn ( FEMALE ) @ Leftovers
Bold Nature(+Def,-Atk)
56 HP / 252 Def / 200 SDef
-Thunder Wave
-Attract
-Confuse Ray
-Hidden Power[Fire]

Meh.
Meh.
Meh.
Annoying isn't it?This is what Lanturn is meant to do and is the star of my team!Thunder Wave + Attract + CRay is equal to less than 15% chance of attacking!Though Lanturn has a weak offensive stat,Lanturn's main job is not to do that,but to force switches.While the opponent switches,another gets paralyzed and annoyed again.This way,Lanturn spreads Thunder Wave very effectively,with the amount of bulk it has.Lanturn's last move hits Scizor,whom my pokemon is tremendously weak to.The EVs allow Lanturn to take hits from both sides of the spectrum.
 
it is lacks alot of variety in atks, this team is great against ground and grass types that are weak to ice and water, but other than that youre screwed by electivire and any really strong electric pokemon and atks. bolt-beam is youre doom. just something you should look out for.
 
lol @ kcmblue96.

Okay, water mono. ATM you can't beat stall, considering how Blissey walls 5/6 of your team, with Skarmory taking care of Swampert. Between them they can get Spikes and Stealth rock up against your team quite easily then start whirlwinding away. Your real problem though lies with toxic spikes, and Tentacruel. He switches in happily on most of your team, sets up a layer of toxic spikes then comes back later and does the same thing. Vaporeon can't take him with HP electric, unless you like the idea with trying to 6HKO him under leftovers (21.43% - 25.27%) With toxic spikes out on the field, you're slowly losing 2 of your most important walls in Vaporeon and Swampert, your staller and annoyer. Obviously with Vaporeon gone, it means you can't pass wishes around your team which leads to an early death.

Give Latias HP Fire instead of Ice beam. Ice beam is redundant on Latias since Dragon Pulse does the job better for the most part, bar the occasional Zapdos. Although in that situation you can just go to Ludicolo, Lanturn or Swampert if it doesn't have HP grass. HP Fire lets you OHKO Scizor, who you yourself said you had problems with. It also makes sure that you're not walled by Magnezone ^^. 74 HP/184 Spd/252 SAtk is a better spread on latias btw. The Special attack is obvious enough, and 184 speed lets you outrun all Naive/Hasty Infernape that run 192 Speed evs or less. The remaining evs go toward HP, which funnily enough provide a LO number, so you can attack 11 times and die of LO recoil instead of the usual 10 (but you have recover so eh.)

I mentioned before you have trouble with stall, so let's sort that out. In keeping with the water theme, Tentacruel fits this spot well, being able to absorb toxic spikes, and spin away any other entry hazards:

Tentacruel (M) @ Leftovers
Ability: Clear Body
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Surf
- Rapid Spin
- Sludge Bomb

The moveset should explain itself, apart from maybe Sludge Bomb > HP electric. While HP lecky helps against gyarados, you've got him covered well enough in Ludicolo and Vaporeon. It also makes life easier for any dragon type to switch in and set up on you. With Sludge bomb you can still hit Gyarados, aswell as those dragons that loled at HP electric (kingdra in particular). It also helps out against Celebi.

252 HP / 120 Def / 136 SpD is the standard, making sure Tentacruel can never be 2HKOed by Infernape's Close Combat or Scarf Heatran's Earth power.

If you are secure in your ability to handle both Infernape and Heatran, and would prefer that extra Celebi/Shaymin insurance, 142 HP/42 Spd/148 SAtk/176 SDef is another option. With this you hit 245 speed, enough to outspeed both of the common sets who invest in enough speed to outrun Jolly Tyranitar, and 2HKO them both with Sludge bomb with Stealth Rocks up. 142 HP hits 336, which is a Leftovers number, remaining is put into Sp.def, which manages to hit a jump point.

I would place Tenta over either Lanturn or Ludicolo. At the moment Ludicolo is too slow to be a Subseeder, and needs rain to realise his full potential with that. It attracts Breloom like GTA does lawsuits, and if Latias gets slept you ARE in trouble. Lanturn also poses little threat on the attacking side, but with toxic spikes up along with the paraattractfusion you would be causing alot of switches, racking up SR damage on Blissey and friends in the process to make things easier for Empoleon in the long run. You may have to remove Thunder Wave for obvious reasons, I would just run surf to stop your Lanturn from becoming the first water type to be walled by a Camerupt.

With Toxic Spikes and the general feel of the team preventing Bulky Waters such as Vaporeon and (non rest) Suicune from walling effectivly, Gyarados becomes a good option to provide some more attacking force to your team. It can rip some holes in the opponents defence early on for Empoleon to take care of later on, and Swampert resists all of his weaks.

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 34 HP/252 Atk/224 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Waterfall

Standard moves, DD up and hurt stuff. 224 Speed allows you to hit 418 speed after a DD, outpacing Scarftran by 1 point. This is in the rare occasion that it carries HP electric instead of HP grass, or you're simply worried about which teammate to take the explosion. Now none of those matter and you can just KO it with Earthquake, and move on. If you STILL don't care about Heatran, go 64 HP/252 Atk/192 Spd, which lets you outrun Adamant Scarf Heracross after 1 Dragon Dance. Although I'm not really sure on who I would put him over =/
 
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