Hey everyone, I am new at the competitive battling scene, and to Serebii, so I could use a little help. 
I would like to run a offensive team consisting of some of my favorites. For some reson I happened to fixate on Gengar when I first started playing again in HG, and so the was the start of this team. From there I needed something a little more defensive, to make up for the fact that Gengar is a glass cannon, and so I chose a Defensive DD Gyrados, mostly because I could get the shiny for free in HG. From there I needed a lead, and Infernape came to mind, hitting hard early with Fakeout, and setting up rocks. After that I realized that Pyschics were going to rampage through those three, and I chose my other glass cannon, Zoroark, who works well at luring the pyschics by playing as Gengar. From there I chose my last two pokes to round off with Conkelldur and Scizor. So on that note:
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Spe/252 Att
Nature: Adamant
- Stealth Rock
- Fake Out
- Close Combat
- U-Turn
As soon as I saw the Lead-Ape set on smogon, a while back, I knew that it was the best lead for me. Infernape is a great pokemon, and as a lead he can do damage with Fake out and be guarenteed (Without Taunt) to get the rocks up.
Rather than use the standard set with some ev's in Sp Att and have a fire attack instead of U-Turn, I thought that specializing would be best. U-turn also allows him to come back again and again and annoy the other team, taking off sometimes crucial hp with fakeout and then u-turn. It is also helpful against the pyschic leads, where he can uturn away to Zoroark, giving him a free switch in.
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Sp Att/ 252 Spe
Nature: Modest
- Nasty Plot
- Night Daze
- Focus Blast
- Flamethrower
Zoroark has 3 different pokes it can play on my team with ease: Infernape, Gengar and Conkeldurr. He can switch in, nasty plot up, and then Kill the check to my other sweepers, which is huge because once the check is gone, both Gengar and Conkeldurr are capable of going through an entire team.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 Sp Att/ 252 Spe
Nature: Timid
-Substitute
-Shadow Ball
-Thunder
-Focus Blast
The glass cannon of the team, Gengar can run through 3-4 pokemon if all goes well. Given the chance he can substitute, and either get in free hits, or scout with it. I use thunder due to the prevelance of Rain teams, and the fact that it is much stronger than thunderbolt, and the accuracy drop I believe is worth the power. STAB Shadow ball is nothing to laugh at either.
Gyarados @ Leftovers
Ability: Intimidate
Ev's: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Adamant
-Dragon Dance
-Taunt
-Ice Fang
-Waterfall
This has the best capability of sweeping a team, hands down. It's funny how many teams have the token bulky water. Unless said bulky water has HP Electric, Gyarados can switch in, DD up several times and power through them, and then sweep the rest of their team. Ice fang is for dragons that think they can stop the sweep, as well as for just slaying them in general as I don't have a dragon type on my team. Taunt is infinatly useful for stopping set ups and phazers.
Conkeldurr @ Flame OrbAbility: Guts
EVs: 252 HP/ 252 Att
Nature: Adamant
-Drain Punch
-Bulk Up
-Payback
-Mach Punch
I havn't had much of an opportunity to test this set out, but it seems like it would work very well. Bulk Up helps him gain attack and defense, which will allow his subs to last longer. He then gains the health back through DP and lefties. Payback for the pesky ghosts.
Scizor @ Life Orb
Ability: Technician
EVs: 252 Att/ 252 Spe
Nature: Adamant
-Swords Dance
-Bullet Punch
-Super Power
-U-Turn
Swords dance is a great set up move in conjunction with Bullet punch. If he can grab a SD, he is capable of going through teams late game. He is also the premeir revenge killer.
Thanks for reading.
I would like to run a offensive team consisting of some of my favorites. For some reson I happened to fixate on Gengar when I first started playing again in HG, and so the was the start of this team. From there I needed something a little more defensive, to make up for the fact that Gengar is a glass cannon, and so I chose a Defensive DD Gyrados, mostly because I could get the shiny for free in HG. From there I needed a lead, and Infernape came to mind, hitting hard early with Fakeout, and setting up rocks. After that I realized that Pyschics were going to rampage through those three, and I chose my other glass cannon, Zoroark, who works well at luring the pyschics by playing as Gengar. From there I chose my last two pokes to round off with Conkelldur and Scizor. So on that note:
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Spe/252 Att
Nature: Adamant
- Stealth Rock
- Fake Out
- Close Combat
- U-Turn
As soon as I saw the Lead-Ape set on smogon, a while back, I knew that it was the best lead for me. Infernape is a great pokemon, and as a lead he can do damage with Fake out and be guarenteed (Without Taunt) to get the rocks up.
Rather than use the standard set with some ev's in Sp Att and have a fire attack instead of U-Turn, I thought that specializing would be best. U-turn also allows him to come back again and again and annoy the other team, taking off sometimes crucial hp with fakeout and then u-turn. It is also helpful against the pyschic leads, where he can uturn away to Zoroark, giving him a free switch in.
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Sp Att/ 252 Spe
Nature: Modest
- Nasty Plot
- Night Daze
- Focus Blast
- Flamethrower
Zoroark has 3 different pokes it can play on my team with ease: Infernape, Gengar and Conkeldurr. He can switch in, nasty plot up, and then Kill the check to my other sweepers, which is huge because once the check is gone, both Gengar and Conkeldurr are capable of going through an entire team.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 Sp Att/ 252 Spe
Nature: Timid
-Substitute
-Shadow Ball
-Thunder
-Focus Blast
The glass cannon of the team, Gengar can run through 3-4 pokemon if all goes well. Given the chance he can substitute, and either get in free hits, or scout with it. I use thunder due to the prevelance of Rain teams, and the fact that it is much stronger than thunderbolt, and the accuracy drop I believe is worth the power. STAB Shadow ball is nothing to laugh at either.
Gyarados @ Leftovers
Ability: Intimidate
Ev's: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Adamant
-Dragon Dance
-Taunt
-Ice Fang
-Waterfall
This has the best capability of sweeping a team, hands down. It's funny how many teams have the token bulky water. Unless said bulky water has HP Electric, Gyarados can switch in, DD up several times and power through them, and then sweep the rest of their team. Ice fang is for dragons that think they can stop the sweep, as well as for just slaying them in general as I don't have a dragon type on my team. Taunt is infinatly useful for stopping set ups and phazers.
Conkeldurr @ Flame OrbAbility: Guts
EVs: 252 HP/ 252 Att
Nature: Adamant
-Drain Punch
-Bulk Up
-Payback
-Mach Punch
I havn't had much of an opportunity to test this set out, but it seems like it would work very well. Bulk Up helps him gain attack and defense, which will allow his subs to last longer. He then gains the health back through DP and lefties. Payback for the pesky ghosts.
Scizor @ Life Orb
Ability: Technician
EVs: 252 Att/ 252 Spe
Nature: Adamant
-Swords Dance
-Bullet Punch
-Super Power
-U-Turn
Swords dance is a great set up move in conjunction with Bullet punch. If he can grab a SD, he is capable of going through teams late game. He is also the premeir revenge killer.
Thanks for reading.
Last edited: