~p 0 k e y
Well-Known Member
Azelf @ Focus Sash
Ability: Levitate
Nature: Naive
EVs: 4 Atk, 252 Spe, 252 SpA
-Taunt
-Psychic
-Stealth Rock
-Explosion
I like Azelf as my lead, as Taunt and its high speed shuts down most common leads as they try to set up entry hazards.
Salamence @ Life Orb
Ability: Intimidate
Nature: Naive
EVs: 232 Atk, 24 SpA, 252 Spe
-Dragon Dance
-Earthquake
-Roost
-Outrage
I used to prefer Lucario as it pretty much rapes Blissey, but I don't like Lucario's many weaknesses against common moves.
Skarmory @ Leftovers
Ability: Keen Eye
Nature: Impish
EVs: 252 HP, 64 Atk, 176 Def, 16 Spe
-Brave Bird
-Spikes
-Roost
-Whirlwind
Typical Skarmory. Add layers of Spikes to Stealth Rock, Whirlwind away against threats or to add damage, Roost when unhealthy, Brave Bird to get some offense.
Rotom-H @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP, 168 Def, 88 Spe
-Thunderbolt
-Will-o-Wisp
-Overheat
-Shadow Ball
The Spin blocking champ. I personally prefer burning opponents over poisoning them, as while it doesn't do as much damage, it still halves their attack.
Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 188 HP, 252 Def, 68 Spe
-Surf
-Wish
-Protect
-Ice Beam
I prefer Wishporeon over WishBliss anyday.
Tyranitar @ Leftovers
Ability: Sand Stream
Nature: Quiet
EVs: 252 HP, 52 Atk, 176 SpA, 28 Spe
-Substitute
-Focus Punch
-Dark Pulse
-Thunderbolt
Since Azelf has Stealth Rock, Hippowdon was pretty much out of the question. So I came to a typical Tyraniboah. Like Hippowdon, it has Sand Stream, and it can do just as, if not more, damage than your typical Hippowdon.
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