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Feraligatr @ Leftovers
Ability: Torrent
EVs: 252 Atk / 192 Sp. Atk / 66 Spd
Rash
- Surf
- Superpower
- Earthquake
- Ice Beam
He's my favourite Pokemon, so he's gotta stay on the team. He's EV-trained as a physical sweeper, with more focus on Sp. Atk than speed to give his STAB Surf that added boost. I chose Ice Beam over Ice Punch because of the higher base, and Superpower over Crunch for the broader type advantages.
Drifblim @ Choice Specs
Ability: Aftermath
EVs: 200 Sp. Atk / 110 HP / 200 Spd
Modest
- Ominous Wind
- Thunderbolt
- Haze
- Destiny Bond
Ominous Wind for the chance of raising all stats in one go, Thunderbolt mostly because nothing else on my team has an electric attack. Destiny Bond and Haze just in case, although they're easily replaceable (esp. with Aftermath). Suggestions welcome.
Tentacruel @ Leftovers
Ability: Clear Body
EVs: 240 Spd / 200 Sp. Atk / 70 HP
Hasty
- Toxic Spikes
- Giga Drain
- Sludge Bomb
- Surf
Surf and Sludge Bomb for the STAB, Giga Drain for other water types. Toxic Spikes because damage on the switch is a nice bonus.
Sableye @ Leftovers
Ability: Stall
EVs: 240 HP / 252 Def / 18 Spd
Careful
- Recover
- Knock Off
- Taunt
- Toxic
Most of the moves are just there to buy time. Taunt is there because I confused it with Encore, so I should probably replace it. I think Confuse Ray or Mean Look would do OK in its place, but I could be way off course.
Rhyperior @ Leftovers
Ability: Rock Head
EVs: 252 HP / 160 Atk / 98 Def
- Stone Edge
- Megahorn
- Earthquake
- Hammer Arm
Straightforward, generic Rhyperior.
Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 252 Sp. Def / 240 HP / 18 Spd
Calm
- Synthesis
- Wish
- Swords Dance
- Baton Pass
Synthesis is there for immediate healing. Swords Dance and Wish are meant to be passed on to other team members, preferably Feraligatr, hence Baton Pass.
I've never actually competed with anyone, so it'd be nice to have a better idea as to what I'm in for. I've been reading a lot of stuff, but I'm sure there's tons of info I'm ignoring/forgetting, and possibilities I'm not considering.
Also, I always have a ton of trouble deciding what held items to give to my team members. It's easy enough to say "Leftovers for everyone!", but really, I'd like more variety, and am always at a loss as of what to do.
Feraligatr @ Leftovers
Ability: Torrent
EVs: 252 Atk / 192 Sp. Atk / 66 Spd
Rash
- Surf
- Superpower
- Earthquake
- Ice Beam
He's my favourite Pokemon, so he's gotta stay on the team. He's EV-trained as a physical sweeper, with more focus on Sp. Atk than speed to give his STAB Surf that added boost. I chose Ice Beam over Ice Punch because of the higher base, and Superpower over Crunch for the broader type advantages.
Drifblim @ Choice Specs
Ability: Aftermath
EVs: 200 Sp. Atk / 110 HP / 200 Spd
Modest
- Ominous Wind
- Thunderbolt
- Haze
- Destiny Bond
Ominous Wind for the chance of raising all stats in one go, Thunderbolt mostly because nothing else on my team has an electric attack. Destiny Bond and Haze just in case, although they're easily replaceable (esp. with Aftermath). Suggestions welcome.
Tentacruel @ Leftovers
Ability: Clear Body
EVs: 240 Spd / 200 Sp. Atk / 70 HP
Hasty
- Toxic Spikes
- Giga Drain
- Sludge Bomb
- Surf
Surf and Sludge Bomb for the STAB, Giga Drain for other water types. Toxic Spikes because damage on the switch is a nice bonus.
Sableye @ Leftovers
Ability: Stall
EVs: 240 HP / 252 Def / 18 Spd
Careful
- Recover
- Knock Off
- Taunt
- Toxic
Most of the moves are just there to buy time. Taunt is there because I confused it with Encore, so I should probably replace it. I think Confuse Ray or Mean Look would do OK in its place, but I could be way off course.
Rhyperior @ Leftovers
Ability: Rock Head
EVs: 252 HP / 160 Atk / 98 Def
- Stone Edge
- Megahorn
- Earthquake
- Hammer Arm
Straightforward, generic Rhyperior.
Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 252 Sp. Def / 240 HP / 18 Spd
Calm
- Synthesis
- Wish
- Swords Dance
- Baton Pass
Synthesis is there for immediate healing. Swords Dance and Wish are meant to be passed on to other team members, preferably Feraligatr, hence Baton Pass.
I've never actually competed with anyone, so it'd be nice to have a better idea as to what I'm in for. I've been reading a lot of stuff, but I'm sure there's tons of info I'm ignoring/forgetting, and possibilities I'm not considering.
Also, I always have a ton of trouble deciding what held items to give to my team members. It's easy enough to say "Leftovers for everyone!", but really, I'd like more variety, and am always at a loss as of what to do.