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Ghost Monotype

Kira700

New Member
this is the first monotype i've made, so please rate it

;477;Dusknoir@Leftovers
Ability: Pressure
Ev: 252Atk, 252Def, 4SpD
Nature: Adamant

Moveset:
*Trick Room
*Ice Punch
*Earthquake
*Brick Break

I use Dusknoir as a lead due to its great defensive capabilities. Trick Room is very useful as it can put me in advantage against faster opponents.

;094;Gengar@Life Orb
Ability: Levitate
Ev: 252SpA, 252Spe, 4Hp
Nature: Timid

Moveset:
*Focus Blast
*Thunderbolt
*Shadow Ball
*Energy Ball

I use Gengar for sweep. Focus Blast is used to cover my team's weakness against Dark-type and thunderbolt to counter Water and Flying types. I can also counter rock and ground pokemon with Energy Ball, as Shadow Ball is used against Psychic or Ghost pokemon.

;429;Mismagius@Focus Sash
Ability: Levitate
Ev: 252SpA, 252Spe, 4Hp
Nature: Timid

Moveset:
*Nasty Plot
*Thunderbolt
*Psychic
*Energy Ball

I've used a Nasty Plot Moveset with Mismagius, but most of them use Shadow Ball and Power Gem instead of using Psychic and Energy Ball. I've changed it since Gengar already uses Shadow Ball, and Thunderbolt can easily finish most Flying pokemon.

Power Gem could be a nice option against Fire-Types, but most of them are dual-type Fire/Fighting (like Blaziken and Infernape), so I use Psychic istead of using Power Gem.

;442;Spiritomb@Leftovers
Ability: Pressure
Ev: 252Hp, 252SpD, 4Hp
Nature: Sassy

Moveset:
*Will o Wisp
*Pain Split
*Sucker Punch
*Shadow Ball

I've focused the Evs in SpD because Will o Wisp covers the physical defense. I use pain split for HP recover, and Sucker Punch/Shadow Ball for physical and special damage, respectively.

Spiritomb can also be used against Shell Smash users, and works well as a Tank.

;593;Jellicent@Leftovers
Ability: Cursed Body
Ev: 252Hp, 252Def, 4SpD
Nature: Calm

Moveset:
*Will o Wisp
*Scald
*Recover
*Psychic

Like Spiritomb, Will o Wisp will cover physical damage, as Jellicent Defenses aren't so good. I use Scald against Fire-Types, as they're immune to Will o Wisp. I also use Psychic as an alternate Special Move.

;609;Chandelure@Choice Scarf
Ability: Flame Body
Ev: 252SpA, 252 Spe, 4Hp
Nature: Timid

Moveset:
*Flamethrower
*Energy Ball
*Shadow Ball
*Psychic

Well, I use Chandelure for sweeping, as its SpA is very high. However, as he doesn't have good defenses, I need to switch him with Jellicent or Spiritomb constantly, due to the Choice Scarf.

Any suggestions?;442;
 
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1) dusknoir is never better that dusclops in defense (replace with dusclops evolite for better defenses, I think you should try it)

2) Trick room does not look helpful considering that a lot of pokes you have are invested in speed (Gengar, Mismagius)

3) Sableye is better than spiritomb due to the prankster ability it gets priority for Will-O-Wisp (try that also)

4) try Cofagrigus, it is a very good ghost type poke witha great ability to stop Quagsire, Scizor, or Breloom with Mummy

- Shadow Ball
- Hidden Power [Fighting] / Will-O-Wisp / Disable
- Calm Mind
- Rest / Will-O-Wisp / Disable
Item Attached: Leftovers
Ability: Mummy
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

(just try it in PO but use it wisely)

I hope that I helped you with this...
-Fracktail
 
Cofagrigus' Mummy ability is very very nice to have since many OU pokemon this generation are only OU because of their ability (Scizor, Breloom, Gliscor, Dragonite,)

Mummying a Breloom or Gliscor is essentially a sure-fire way to kill them
 
A member like Golurk could help the team out because most of it is Special. Shadow ball over Psychic on Mismagius. HP Fighting also gives it neutral coverage. Flash Fire would give you an immunity to fire if you used it on Chandelure.
 
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