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Good enough?

twl221

Active Member
Starting off, I like using mostly rock/ground/bug/flying types, so Some of them I will not change.

Baton Passer:Ninjask@Focus sash
255 spd 255 sp.def
Speed Boost
-Protect-
-Swords Dance-
-Double Team-
-Baton Pass-
The role of ninjask is too get enough dt's so you can't hit it very often. Once that is done the swords dancing begins(again until it's maxxd) and baton passing, while speed should be maxxd by now.

Physical Sweeper:Ramparados@Expert Belt
Mold Breaker
-EQ-
-Head Smash-
-Zen Headbutt-
-Flamethrower-
With the spd/eva/att bonuses from Ninjask, his base att of 165 he can kill pretty much anything you throw at him.

Spec.Sweeper:Magnezone@Zap Plate
255 spd 255 spatt
Sturdy
-Lock On-
-Tri-Attack-
-Zap Cannon-
-Magnet Rise-
Always the great combo of lockon+zapcannon, watch out for ground types though, especially rock types with ground.

Tank:Blissey@Leftovers
255 hp 255 spdef
Serene Grace
-Softboiled-
-Ice Beam-
-Toxic-
-Seismec Toss-
The basic Blissey set.

Wall Breaker:Arcanine@life orb
170 spd 170 att 170 spatt
Intimidate
-Dragon Pulse-
-Hp Grass-
-Exremespeed-
-Flamethrower-
It's good to have a wall breaker, whatever the cost may be, so yeah...

Just Another Pokemon:Dewgong@shell bell
255 hp 255 spatt
Hydration
-Ice Beam-
-Aqua Tail-
-Rain Dance-
-Signal Beam-
I just like Dewgongs.

The ones I'm willing to change:Dewgong and Magnezone.
Need help with nature.
(don't know how to Sig, Please tell me)
 
Starting off, I like using mostly rock/ground/bug/flying types, so Some of them I will not change.

Baton Passer:Ninjask@Focus sash
255 spd 255 sp.def
Speed Boost
-Protect-
-Swords Dance-
-Double Team-
-Baton Pass-
The role of ninjask is too get enough dt's so you can't hit it very often. Once that is done the swords dancing begins(again until it's maxxd) and baton passing, while speed should be maxxd by now.

Physical Sweeper:Ramparados@Expert Belt
Mold Breaker
-EQ-
-Head Smash-
-Zen Headbutt-
-Flamethrower-
With the spd/eva/att bonuses from Ninjask, his base att of 165 he can kill pretty much anything you throw at him.

Spec.Sweeper:Magnezone@Zap Plate
255 spd 255 spatt
Sturdy
-Lock On-
-Tri-Attack-
-Zap Cannon-
-Magnet Rise-
Always the great combo of lockon+zapcannon, watch out for ground types though, especially rock types with ground.

Tank:Blissey@Leftovers
255 hp 255 spdef
Serene Grace
-Softboiled-
-Ice Beam-
-Toxic-
-Seismec Toss-
The basic Blissey set.

Wall Breaker:Arcanine@life orb
170 spd 170 att 170 spatt
Intimidate
-Dragon Pulse-
-Hp Grass-
-Exremespeed-
-Flamethrower-
It's good to have a wall breaker, whatever the cost may be, so yeah...

Just Another Pokemon:Dewgong@shell bell
255 hp 255 spatt
Hydration
-Ice Beam-
-Aqua Tail-
-Rain Dance-
-Signal Beam-
I just like Dewgongs.

The ones I'm willing to change:Dewgong and Magnezone.
Need help with nature.
(don't know how to Sig, Please tell me)

Well if your going to play competitvely double team is not allowed, its part of the evasion clause and generally with a ninjask youd either use substitute or protect to either hope for a chance to do swords dance, and/or just bp speed to another pokemon.

lol i dont feel like picking apart the rest, but thats my criticism for now
 
Starting off, I like using mostly rock/ground/bug/flying types, so Some of them I will not change.

Ninjask@Leftovers
Jolly - 176 HP / 252 Atk / 80 Spe
~ Substitute
~ Baton Pass
~ Swords Dance
~ X-Scissor / Aerial Ace

Substitute repeatedly until you've built up enough Speed Boosts, then get the hell out of there. Swords Dance can be used if you've got the time to make Rampardos even more scary. X-Scissor beats up Psychics so you can use Ninjask to prevent Alakazam or Azelf from sweeping your team, and if you manage to scrape a Swords Dance you can OHKO Tyranitar. Aerial Ace is great for Heracross, which these EVs allow you to outspeed even if he has max Speed and Choice Scarf (though not Jolly natured ones).Direct copy paste from smogon, i agree with the entire set as evasion clause would render your previous version useless if you where to change your mind duo to evasion clause mostly not being wanted.


Ramparados@Liechi berry/Focus slash
- Adamant - 252 Atk / 6 SpD / 252 Spe
~ Stone Edge
~ Earthquake
~ Rock Polish
~ Natural Gift / Crunch / Head Smash

Some of your attacks didn't make any sense(especially flamethrower), rock polish is on it incase your BP failed or if you'd be forced to switch out in between the attempted sweep so it can actually kill something on its own if used properly.If you're using Liechi Berry, Natural Gift becomes an 80 power Grass move, which can do some good damage to Swampert and Hippowdon.


Blissey @ leftovers
Calm - 252 Def / 40 SpA / 216 SpD
~ Aromatherapy
~ Ice Beam
~ Thunder Wave / Toxic
~ Softboiled

Blissey has multiple sets, i'd opt for the cleric set more then your version however duo to not having a status absorber in your team which would cost you otherwise especially with rampardos.


Wall Breaker:Arcanine@life orb
Naive - 228 Atk / 92 SpA / 188 Spe
Intimidate
-Dragon Pulse
-Hp Grass-
-Exremespeed-
-Flare blitz

255 EV's in a single stat is not a possibility, your only able to go to 252 at most.

Added natures/ev's on most but to be fair i know nothing about magnezone(never used one) & dewgong(its UU for a reason).Personaly i'd replace both with:

Forretress @ leftovers
Impish - 244 HP/ 252 Def/ 12 Speed
~ Spikes/Toxic spikes/Stealth rock
~ Toxic spikes/Spikes/Stealth rock
~ Rapid spin
~ Explosion

I simply love this guy, then again.. whats not to love about him.He sets up the things that make a diffirence, spins away the annoying things everyones using lately and blows up when its not needed anymore to top it all off.This guy is the reason for about half my wins on shoddy, forcing people to switch by properly predicting their play with this guy on your team will do more then the majority of the fragile special sweepers.


Vaporeon @ Leftovers
Bold - 100 HP / 252 Def / 48 Spd / 62 SDef
- Roar
- Surf
- Wish
- HP electric

What can i say, vaporeon is still one of the best pokemon available at this point even tho underrated heavely.Wishsupport would do well on your team as you don't really have alot of longegravity otherwise.HP electric because it'll put a dent in most of the flyers/waters that think vaporeon is a pushover.Prove them wrong vappy, prove them wrong!Roar is on it because it works wonders with Forretress SR/Spikes/Tspikes being set up.It also helps you to keep predictable switchins away from vaporeon if used correctly.Surf is because you'll probably face some apes/heatrans along the way and have no way of taking them down otherwise.

Just my 2 cents without trying to replace too much...
/EP

Editted for spelling
Edit2: Endeavor with focus slash on rampardos would be another option for last move.Rampardos will go down but anything at 1hp won't live long, especially not as you have extreme speed in your team.Its not commonly seen but its effective in your team i suppose.
 
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Starting off, I like using mostly rock/ground/bug/flying types, so Some of them I will not change.

Baton Passer:Ninjask@Focus sash lefties
255 spd 255 sp.def 176hp,252 att,80spe
Speed Boost
jolly
-Protect- subsitute
-Swords Dance-
-Double Team- Aerial ace/X-scizzors
-Baton Pass-
The role of ninjask is too get enough dt's so you can't hit it very often. Once that is done the swords dancing begins(again until it's maxxd) and baton passing, while speed should be maxxd by now.

Only noobs play with evasion clause off because when you win, you only win by luck. Less than 10% or maybe even 5% of people in shoddy play with evasion clause off because its too cheap and dosen't require skill. Sub for obvious reasons. AA/scizzors for STAB

Physical Sweeper:Ramparados@Expert Belt choice scarf
Mold Breaker
jolly
-EQ-
-Head Smash- crunch/head smash
-Zen Headbutt- persuit
-Flamethrower- stone edge
With the spd/eva/att bonuses from Ninjask, his base att of 165 he can kill pretty much anything you throw at him.

Crunch for psychics,persuit for trapping,stone edge for STAB and EQ for coverage. Jolly and scarf to help you outrun some pokemon you can't outrun otherwise barring rock polish

Spec.Sweeper:Magnezone@Zap Plate lefties
255 spd 255 spatt 172hp,252spa,84spe
modest
Sturdy magnet pull
-Lock On- T-bolt
-Tri-Attack- hp ice
-Zap Cannon- subsitute
-Magnet Rise-
Always the great combo of lockon+zapcannon, watch out for ground types though, especially rock types with ground.

This thing specializes in killing forrtress/bronzong/skarm so magnet pull -_-. Zap cannon+ lock on is a stupid combo. Lock on+zap cannon requires two turn and you have 180 base power. 2 thunderbolt have a base power of 285.
Subsitute to avoid explosions or hypnosis, hp ice for grounds and magnet rise for obvious reasons.


Tank:Blissey@Leftovers
255 hp 255 spdef 252def,40spa,216spd
Serene Grace natural cure
calm
-Softboiled-
-Ice Beam- aromatherapy/ice beam
-Toxic- Thunder wave
-Seismec Toss-
The basic Blissey set.

T-wave is better at crippling sweepers. ST and softboiled is obvious. Ice beam is for garchomp, seeing how garchomp tears through your entire team with ease.

Wall Breaker:Arcanine@life orb choice scarf
170 spd 170 att 170 spatt 252 Spa,252 spe,4 hp
Modest
Intimidate
-Dragon Pulse-
-Hp Grass- overheat
-Exremespeed-
-Flamethrower-
It's good to have a wall breaker, whatever the cost may be, so yeah...

This is not a wall breaker. This is a special sweeper -_- Wall breakers are mixape and mixvire.

Just Another Pokemon:Dewgong@shell bell damp rock
255 hp 255 spatt 252 hp,252 spa,4 hp
Hydration
calm
-Ice Beam- surf/aqua jet[/b]
-Aqua Tail- encore
-Rain Dance-
-Signal Beam-rest
I just like Dewgongs.

Basic rain rest set with encore to help.

The ones I'm willing to change:Dewgong and Magnezone.
Need help with nature.
(don't know how to Sig, Please tell me)

Here's the thing
1)Almost no one play with evasion clause off
2)Only noobs play with evasion clause off
3)No one in their right minds would give pokemon plates barring a few pokemon
4)252 evs give the same effect as 255 evs. You're better off putting the extra 6 evs into another stat
5)Your original team is going to get raped by a garchomp entirely except for maybe arcanine if it is able to outrun chomp
6)wall breakers are usually mix sweepers and you gave your arcanine a special sweeping set, so it dosen't break walls
7)Don't rush to conclusions. Zap cannon is a very lousy attack compared to T-bolt and as i've said before.
8)Get the pokemon the guy above said. Forry for spikes and rocks and vappy for wish
9)The whole of your original team gets killed by garchomp. With your new team, only arcanine and vappy threatens chomp but your vappy dosen't have ice attacks. And forry gets raped by fire fang while arcanine gets raped by EQ
 
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