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Hurt

Godsend4

Well-Known Member
If you haven't heard that song by Johnny Cash, you're missin out. But, anyways, this is my team.


Yanmega@Life Orb
252sp.attack/252speed/6hp
Modest
Speed Boost

Protect
Hypnosis
Bug Buzz
Air Slash

My lead. It's a monster.


Donphan@Leftovers
252hp/252defense/6attack
Impish


Ic Shard
Rapid Spin
Earthquake
Stealth Rock

My physcial wall. Shrugs off CBtars attacks.


Cresselia@Leftovers
252hp/100defense/158sp.defense
Relaxed
Levitate

Rest
Sleep Talk
Psychic
Ice Beam

My special wall. Rest & Sleep Talk for recovery not hindered by the ever present Sandstorm, Ice Beam for Dragons, Psychic for special Infernapes and stuff. I already have this EV trained and stuff, so please don't ask me to change the nature. It doesn't really need speed anyway.


Togekiss@Leftovers
252hp/88sp.attack/170sp.defense
Bold
Serene Grace

Air Slash
Thunder Wave/Yawn
Aura Sphere
Wish


My Wish passer. I put a little into defense and a bold nature, so it can survive a little better.


Machamp@Life Orb
252hp/252attack/6def
Brave
No Gaurd

Dynamic Punch
Fire Blast
Stone Edge
Ice Punch

My old physcial sweeper. Actully uses Fire Blast quite nice.

Azumarill@Choice Band
252hp/252attack/6defense
Adamant
Huge Power

Waterfall
Double Edge
Aqua Jet
Super Power

My second physcial sweeper.​
 
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Looks fine, but why give Ursaring protect when you can give it a good sweeping move like Close combat or Seismac toss, or even something like crunch so it can do more damage to ghost types.
 
Oh, o.k., that's a better idea than mine, though you may want to consider a those moves I gave you, espeacaly close combat over EQ since they hit pretty much the same things SE and CC hits flying types.
 
Yanmega@Life Orb
252sp.attack/252speed/6hp
Modest
Speed Boost

Protect
Shadow Ball
Bug Buzz
Air Slash

Hypnosis > Shadow Ball. Hypnosis ruins Gengar anyway, Shadow Ball is useless if they aren't even using Gengar.

Cresselia@Leftovers
252hp/100defense/158sp.defense
Relaxed
Levitate

Rest
Sleep Talk
Psychic
Ice Beam

Despite what people think this is not a solid Garchomp counter. Switch in on Swords Dance, it then 2hko's with Outragem while you only 2hko with Ice Beam as you need modest + a lot of Evs to OHKO Chomp.

If Sandstorm is in play then Garchomp has a clear advantage

Togekiss@Leftovers
252hp/88defense/170sp.defense
Bold
Serene Grace

Air Slash
Thunder Wave/Yawn
Aura Sphere
Wish

Could do with at least some SAtk evs. Hypnosis on Yanmega leaves Kiss with the reliable Thunder Wave

Ursaring@Toxic Orb
252attack/252speed/6hp
Adamant
Quick Feet

Protect
Facade
Earthquake
Aerial Ace

Aerial Ace is just limiting it's sweeping potential. Even Fire Punch is more useful as you can at least hit Skarmory.

Protect isn't great. It's not hard to switch into a Cresselia Rest/Moonlight leaving Toxic Orb to activate, and to then get an attack off from there.

Cross Chop or Close COmbat / Earthquake / Facade / Fire Punch or Thunderpunch

atm this is walled by Skarm / Bronzong and friends, which are more damaging to your sweeping then Heracross. Heracross will never come into a poisoned Facade Ursaring with +1 speed until they have no more walls left.

Floatzel@Choice Band
252attack/252speed/6hp
Jolly
Swift Swim

Aqua Jet
Pursuit
Ice Fang
Waterfall

My main physcial sweeper. I love Floatzel, and likely won't change it.
​


Azumarril does it better, - Pursuit + Superpower and minus Ice Fang, but still better.

Nothing switches well into Tyranitar CB Crunch or Stone Edge. You are also very weak to residual damage via Spikes and Stealth Rock especially.

Garchomp will also KO at least one of your Pokemon if you switch Cress into it's Swords Dance unless you get lucky and CH Ice Beam it.

tbh it would probably be worth going HP Ice > Shadow Ball on Yanmega which means you can at least Protect, get the boost and attempt the OHKO. You'llat least be forcing it out.
​
 
Okay, thanks Nooblet, for the full rate. I'll give Yanmega Hypnosis. Protect changed to Cross Chop, Aerial Ace changed to Fire Punch on Ursaring, I'll change my Floatzel to Azumarill, even though, I love her so. I might change Weezing to a physcial wall that can more easily take a hit from CBtar, maybe a Donphan. It can take a Stone Edge/Crunch nicely, and threaten it with Earthquake, and doubles as a spinner. To take care of Chomp, I have a with Focus Sash/Destiny Bond which could help with killing Chomp, as long as there's no Spikes/SR/Sandstorm.


EDIT:I'm Droping Ursaring. On Serebii, it says its speed is doubled, but it's really just a 1.5 boost. I'm bringing back my Machamp.
 
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