I'm just going to throw it out there; I hate this idea of Hyper Offensive. Just throwing Sweepers together and plow one by one through Pokemon just doesn't seem like fun, as the battle isn't anywhere near intense. So I immediately thought that a Stall Team should be put together, and this is what I came up with. The last time I did Stall was in-game during my battle with Cynthia, and it was what re-kindled my battling spirit, so hopefully this will do the same.
Tentacruel @ Black Sludge
Bold/Rain Dish (252 HP, 240 Def, 16 Spe)
Toxic Spikes
Rapid Spin
Scald
Ice Beam/Protect
Tentacruel is what makes this team work. The use of Toxic Spikes in conjunction with Stall is really important, and Tentacruel is the only one that can lay them down, hopefully being able to put down two layers before anything too severe happens. Obviously Rapid Spin is another helpful move to take out opposing Rocks and Spikes that could be a bit of a hassle. Scald helps a ****-ton for Steels who think they can get away without being poisoned, and further buff’s Tentacruel’s fairly impressive Physical bulk. The last move is a real tossup though. I can use Ice Beam for Dragons, or just Protect to gain back HP and increase Toxic Damage. Also I’m not too happy with a lack of recovery on Tentacruel, so Wish support might be handy in the future.
Jellicent @ Leftovers
Bold/Cursed Body (252 HP, 160 Def, 96 Spe)
Scald
Recover
Will-O-Wisp
Taunt
A wise man once said that Jellicent and Tentacruel weren’t a good idea together. I’m not too sure what he’s getting at; although similar Base Stat spreads and Electric weaknesses hurt, Jellicent’s Spin-blocking capacity can really help make sure that Toxic Spikes and Stealth Rock stay around for the long haul which is good, seeing how Entry Hazards are what make this team flow. Also both of their Ice resistances really help this team, as I know there’s a good Ice-weakness going on. Once again Scald and Will-O-Wisp are for burning Steel jerks looking for an easy time, and Hex was an option for a really powerful STAB once Poison starts to hit. Currently I'm testing Taunt to break opposing Stall Pokemon which would otherwise be a hassle. Finally Recover’s just there for easy recovery, making life difficult for people looking for a Sweep.
Gliscor @ Toxic Orb
Impish/Poison Heal (252 HP, 184 Def, 72 Spe)
Protect/Taunt
Swords Dance
Earthquake
Façade
I chose Gliscor as a Defensive Pokemon, although he turned out to be the closest thing to a Physical Sweeper I got here. While he is the weak link when it comes to Ice moves, his Fighting and Bug resists, as well as an Electric immunity makes it almost mandatory. Toxic Orb and Protect almost go hand in hand, as it give Gliscor his Status Immunity while allowing Toxic Damage to build on the opponent’s side of the field, although Taunt was an idea I was also considering. Once he can get a Swords Dance or two up, EQ and Façade can hit a lot of things for stupidly hard damage.
Blissey @ Leftovers
Bold/Natural Cure (252 HP, 252 Def, 4 SpD)
Wish
Aromatherapy
Flamethrower
Softboiled
Blissey could be a lot of things (A special wall for one), but I decided to make her more of a Cleric so I’m not Toxic’d to death instead. Obviously that means that Heal Bell was required, while using Softboiled as my immediate recovery. Wish was an option I was considering, but I wasn’t too sure about using Wish and Heal Bell on the same Pokemon, but I'm testing it out. Flamethrower I added on as Ferrothorn insurance, seeing how someone needed to hit Ferrothorn.
Cradily @ Leftovers
Bold/Storm Drain (252 HP, 252 Def, 4 SpD)
Recover
Stealth Rock
Energy Ball
Toxic
There aren’t that many reasons to add another Water-resist, but I couldn’t pass up the option to test out a new favorite like Cradily. With such Awesome support options like Rocks and immediately Recover from onslaughts. Toxic was added as a way of Poisoning Flying Pokemon immune to Toxic damage, like Thundurus or non-Poison Heal Gliscor. Finally, to avoid Taunt bait, Energy Ball was added as STAB, a way to deal with Bulky Waters like Quagsire, and a way to work with a Storm Drain boost.
Whimsicott @ Leftovers
Bold/Prankster (252 HP, 248 Def, 8 Spe)
Leech Seed
Substitute
Encore
Stun Spore/????
Whimsicott is just a middle finger to HO Teams everywhere. If I’m using Team Preview and notice that there’s a HO Team going on, this is an obvious lead. First thing is to Taunt the lead and use Leech Seed and Substitute while they Struggle to death. Or, if a Set-up Sweeper comes in, I can Encore them and do the exact same thing while they just keep setting up for no good reason. Whimsicott can’t do much more than that, but that’s really the main reason to use him in the first place.
Hopefully I can improve on this drastically in the future, so any and all help is appreciated.
Final Look:
Team At a Glance
In depth:
In depth:
Tentacruel @ Black Sludge
Bold/Rain Dish (252 HP, 240 Def, 16 Spe)
Toxic Spikes
Rapid Spin
Scald
Ice Beam/Protect
Tentacruel is what makes this team work. The use of Toxic Spikes in conjunction with Stall is really important, and Tentacruel is the only one that can lay them down, hopefully being able to put down two layers before anything too severe happens. Obviously Rapid Spin is another helpful move to take out opposing Rocks and Spikes that could be a bit of a hassle. Scald helps a ****-ton for Steels who think they can get away without being poisoned, and further buff’s Tentacruel’s fairly impressive Physical bulk. The last move is a real tossup though. I can use Ice Beam for Dragons, or just Protect to gain back HP and increase Toxic Damage. Also I’m not too happy with a lack of recovery on Tentacruel, so Wish support might be handy in the future.
Jellicent @ Leftovers
Bold/Cursed Body (252 HP, 160 Def, 96 Spe)
Scald
Recover
Will-O-Wisp
Taunt
A wise man once said that Jellicent and Tentacruel weren’t a good idea together. I’m not too sure what he’s getting at; although similar Base Stat spreads and Electric weaknesses hurt, Jellicent’s Spin-blocking capacity can really help make sure that Toxic Spikes and Stealth Rock stay around for the long haul which is good, seeing how Entry Hazards are what make this team flow. Also both of their Ice resistances really help this team, as I know there’s a good Ice-weakness going on. Once again Scald and Will-O-Wisp are for burning Steel jerks looking for an easy time, and Hex was an option for a really powerful STAB once Poison starts to hit. Currently I'm testing Taunt to break opposing Stall Pokemon which would otherwise be a hassle. Finally Recover’s just there for easy recovery, making life difficult for people looking for a Sweep.
Gliscor @ Toxic Orb
Impish/Poison Heal (252 HP, 184 Def, 72 Spe)
Protect/Taunt
Swords Dance
Earthquake
Façade
I chose Gliscor as a Defensive Pokemon, although he turned out to be the closest thing to a Physical Sweeper I got here. While he is the weak link when it comes to Ice moves, his Fighting and Bug resists, as well as an Electric immunity makes it almost mandatory. Toxic Orb and Protect almost go hand in hand, as it give Gliscor his Status Immunity while allowing Toxic Damage to build on the opponent’s side of the field, although Taunt was an idea I was also considering. Once he can get a Swords Dance or two up, EQ and Façade can hit a lot of things for stupidly hard damage.
Blissey @ Leftovers
Bold/Natural Cure (252 HP, 252 Def, 4 SpD)
Wish
Aromatherapy
Flamethrower
Softboiled
Blissey could be a lot of things (A special wall for one), but I decided to make her more of a Cleric so I’m not Toxic’d to death instead. Obviously that means that Heal Bell was required, while using Softboiled as my immediate recovery. Wish was an option I was considering, but I wasn’t too sure about using Wish and Heal Bell on the same Pokemon, but I'm testing it out. Flamethrower I added on as Ferrothorn insurance, seeing how someone needed to hit Ferrothorn.
Cradily @ Leftovers
Bold/Storm Drain (252 HP, 252 Def, 4 SpD)
Recover
Stealth Rock
Energy Ball
Toxic
There aren’t that many reasons to add another Water-resist, but I couldn’t pass up the option to test out a new favorite like Cradily. With such Awesome support options like Rocks and immediately Recover from onslaughts. Toxic was added as a way of Poisoning Flying Pokemon immune to Toxic damage, like Thundurus or non-Poison Heal Gliscor. Finally, to avoid Taunt bait, Energy Ball was added as STAB, a way to deal with Bulky Waters like Quagsire, and a way to work with a Storm Drain boost.
Whimsicott @ Leftovers
Bold/Prankster (252 HP, 248 Def, 8 Spe)
Leech Seed
Substitute
Encore
Stun Spore/????
Whimsicott is just a middle finger to HO Teams everywhere. If I’m using Team Preview and notice that there’s a HO Team going on, this is an obvious lead. First thing is to Taunt the lead and use Leech Seed and Substitute while they Struggle to death. Or, if a Set-up Sweeper comes in, I can Encore them and do the exact same thing while they just keep setting up for no good reason. Whimsicott can’t do much more than that, but that’s really the main reason to use him in the first place.
Hopefully I can improve on this drastically in the future, so any and all help is appreciated.
Final Look:
Last edited: