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(Insert Team Name Here)

Dragon Dude

Well-Known Member
i have a team and i would like a rate plz

Bliss/Cress/Meta/Jolt/scizor/Infernape

376_Metagross.png

@Leftovers
Adamant
Clear Body
Agility
Explosion
Thunder Punch
Meteor Mash

ani242.gif

@Leftovers
Bold
Serene Grace
Aromatherapy
Metronome
Softboiled
Ice Beam

488.jpg

@Leftovers
(+Def,-Att)
Levitate
Moonlight
Reflect
Ice Beam
Grass Knot



135_Jolteon.png

@Choice Specs
Modest
Volt Absorb
Thunderbolt
Shadow Ball
Trump Card
Agility

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@Life Orb
Adamant
Technician
Double Hit
U Turn
Iron Head
Swords Dance

392Infernape_1.png

@Choice Scarf
Jolly
Blaze
Flare Blitz
Close Combat
Earthquake
Stone Edge
 
Last edited:
timid>modest on jolteon as specs gives enough power
 
-nothing in your team can be used as a proper lead
-metronome is bad on everything. replace it with thunderbolt, seicmic toss or thunder wave, your choice.
-blissey doesn't need serene grace, natural cure is better.
-jolteon always needs to be timid. as said, you have a statbuilding move on a speccer. jolteon is too fragile to make use of trumph card. I suggest you replace the choise specs for leftovers, give jolteon baton pass and substitute and pass agilities to metagross and scizor.
-infernape doesn't need jolly when running choise skarf, so give it adamant.
-fire and ground weakness
-gyarados dances the can-can together with heracross.
-coreplay is nescesarry in 4th gen competitive

I suggest you just try again and start by the roots, read some articles.
 
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