a pokemon team
I actually like this team alot!:
Hippowdon@leftovers
Adamant
252 HP/76 Attack/180 Defense
~Earthquake
~Ice Fang
~Slack Off
~Stealth Rock
this leads off to get sandstream and stealth rock on the field. also takes random physical hits.
Magnezone@beautiful skin
Modest
252 HP/76 Defense/44 Sp.A/136 Sp.D
~Thunderbolt
~Luster Cannon
~Rest
~Sleep Talk
takes sleep and traps skarm.
Cloyster@leftovers
Relaxed
252 HP/4 Defense/252 Sp.A
~Ice Beam
~Spikes
~Rapid Spin
~Explosion
unless, of course, it has beautiful skin in which case it will have to deal with anti-skarm #2. spike, spin, and kaboom basically.
Flygon@life orb
Jolly
36 HP/252 Attack/220 Speed
~Earthquake
~Dragon Claw
~Somersault
~Screech
screech+somersault is pretty cool, screech whatever comes, attack it or somersault to a counter, or even crobat if I want to take a risk. goes pretty well with spikes and sandstream.
Crobat@black sludge
Jolly
136 HP/236 Attack/136 Speed
~Brave Bird
~Cross Poison
~Somersault
~Screech
this seems to be alot of my teams. same principle as flygon.
Spiritomb@leftovers
Modest
252 HP/120 Defense/68 Sp.A/68 Sp.D
~Dark Pulse
~Calm Mind
~Will-o-wisp
~Pain Split
keeps spikes and stealth rock intact. functions as my main normal resist. will-o-wisp is pretty useful for adding more residual damage to the mix.
rate away.
I actually like this team alot!:
Adamant
252 HP/76 Attack/180 Defense
~Earthquake
~Ice Fang
~Slack Off
~Stealth Rock
this leads off to get sandstream and stealth rock on the field. also takes random physical hits.
Modest
252 HP/76 Defense/44 Sp.A/136 Sp.D
~Thunderbolt
~Luster Cannon
~Rest
~Sleep Talk
takes sleep and traps skarm.
Relaxed
252 HP/4 Defense/252 Sp.A
~Ice Beam
~Spikes
~Rapid Spin
~Explosion
unless, of course, it has beautiful skin in which case it will have to deal with anti-skarm #2. spike, spin, and kaboom basically.
Jolly
36 HP/252 Attack/220 Speed
~Earthquake
~Dragon Claw
~Somersault
~Screech
screech+somersault is pretty cool, screech whatever comes, attack it or somersault to a counter, or even crobat if I want to take a risk. goes pretty well with spikes and sandstream.
Jolly
136 HP/236 Attack/136 Speed
~Brave Bird
~Cross Poison
~Somersault
~Screech
this seems to be alot of my teams. same principle as flygon.
Modest
252 HP/120 Defense/68 Sp.A/68 Sp.D
~Dark Pulse
~Calm Mind
~Will-o-wisp
~Pain Split
keeps spikes and stealth rock intact. functions as my main normal resist. will-o-wisp is pretty useful for adding more residual damage to the mix.
rate away.