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Looking for help.

Tigerheart

¯\(º_o)/¯
The idea behind the poke's I do have is two:

1) Trick Room being used to its fullest.
2) Sandstorm benefits my team.

This is what I have for my team. Minor changes here and there are welcome, but this is what I'm going to run (up until Magnezone... Still debating it's use...)

I'm looking to keep Item Clause legal, so no 2x Lefties...

Dusknoir @ Focus Sash
Pressure
252HP 76DEF 180SDEF
Careful
**Trick Room
**W-o-W
**Ice Punch
**Pain Split

My lead, and Wall to boot. Sets up TR, and, depending on the situation, Pain Split (thanks to Focus Sash, plus, does that only work on the first to kill hit, or all hits that could kill if HP is above 1?) or switch out.

Hippowdon @ Choice Band
Sandstream
252HP 252Atk 6Def
Adamant
**Earthquake
**Stone Edge
**Ice Fang
**Crunch

Physical Sweep. Wondering if Choice Band is smart or not, but that's why I'm here! With TR in play, this guy can deal some serious damage.

Bronzong @ Leftovers
Levitate
252HP 252Def 6 SpDef
Sassy
**Trick Room
**Sunny Day
**Gyro Ball
**Explosion

Idea for this guy is to help lead in Camerupt. Granted, Sunny Day just heightens this guys one weak point, but it's a setup poke.

Camerupt @ Choice Specs???/???
Solid Rock
252HP 252SpAtk 6Def
Modest
**Eruption
**Earth Power
**Solarbeam
**Flash Cannon

Special Sweep. Yup, he is an UU, but in this setup, he can be god-like (Sunny Day + Choice Specs + TR + Full Health + Eruption = Pure Death). Not 100% sure if Choice Specs are good, considering Sunny Day helps both Eruption and Solarbeam. Also, his ability is good to mitigate damage.

Rhyperior @ Life Orb???
Solid Rock
252HP 196Atk 62 SpDef
Sassy
**Stone Edge
**Megahorn
**Earthquake
**Hammer Arm

Def Tank/ Physical Sweep. His roll changes with TR times. However, is Life Orb a good idea?

The next one I'm debating on. If you can find something that can help round out the team, please post!

Magnezone @ Shell Bell
Magnet Pull
252HP 252SpAtk 6SpDef
Quiet
**Thunderbolt
**Flash Cannon
**Substitute
**Magnet Rise

Special Sweep. It can take some physical damage, but not something I would use it for. TR allows Magnet Rise to go off and stop a commonly used attack against it.

Thanks in advance!

Edit#1: The nature's listed is what I have. And those where hard enough to get (think hours getting that exact Camerupt... yea).

Edit#2: Major changes to team, so read up!
 
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gastordon would work good here, its slow and isnt hurt by ss or mamoswine would work
go with stone edge on rhy, cam would be better with sunny day to help its fire and solarbeam dump flash cannon
 
No choice band on hippwodon he's a wall

hippowdon@leftovers
nature:impish
evs:252hp/252def/6atk I think
-earthquake
-stealth rock
-slack off
-ice fang

Stone edge on rhy stone wrecker is suicude.
Take out flash cannon for sunny day on camurupt.

no flash cannon on magenzone try this

magnezone@leftovers
nature:modest
evs:172hp/252sp atk/84spd
-thunderbolt
-hidden power [ice]/[grass]
-subsitute
-thunderwave/explosion
 
No choice band on hippwodon he's a wall

hippowdon@leftovers
nature:impish
evs:252hp/252def/6atk I think
-earthquake
-stealth rock
-slack off
-ice fang

Stone edge on rhy stone wrecker is suicude.
Take out flash cannon for sunny day on camurupt.

no flash cannon on magenzone try this

magnezone@leftovers
nature:modest
evs:172hp/252sp atk/84spd
-thunderbolt
-hidden power [ice]/[grass]
-subsitute
-thunderwave/explosion

Hmm...

Hippowdon defensive? I really can't see it... I do thank you for the idea, but I really don't like it too much.

Stone Edge was fixed! My bad!

True on Flash Cannon... But, what to fill it with?

Ugh, I really hate getting the right HP and Nature... But, you do have a point. I'll see if I can hatch one up (5 more years down the drain...).

Also, I want to keep item clause legal...
 
Hippodown isnt a sweeper.
Sweepers are meant to be fast and strong.
Hippodown is a SS/SR/Wall.
Its not used for sweeping.
 
Hippodown isnt a sweeper.
Sweepers are meant to be fast and strong.
Hippodown is a SS/SR/Wall.
Its not used for sweeping.

Sigh...

What part of Trick Room didn't you see... That makes him able to sweep.

Sorry if I sound harsh, but at least you could have noted that combo, and explain what could upset it...
 
You only have one trick roomer.
What happends when that dies?

... And that's why I only have 5 listed...

I'm looking for another TR poke to add to my list... I hope it's just late and you miscounted...
 
Try this:

Dusknoir@Leftovers
Careful
252HP 76DEF 180SDEF

-Trick Room
-W-o-W
-Ice Punch
-Pain Split
 
Try this:

Dusknoir@Leftovers
Careful
252HP 76DEF 180SDEF

-Trick Room
-W-o-W
-Ice Punch
-Pain Split

Hmm...

That could work. This could start the battle, and lead in Hippo to attack. However, Lefties are on Bronzong, and I don't want to be illegal in the item clause (yes, I'm being a real stick-in-the-mud about it).

Thanks!
 
Camerupt @ Choice Specs
Solid Rock
252HP 252SpAtk 6Def
Modest
**Eruption
**Earth Power
**Solarbeam
**???

Special Sweep. Yup, he is an UU, but in this setup, he can be god-like (Sunny Day + Choice Specs + TR + Full Health + Eruption = Pure Death). Not sure on the 4th move... There's just not much to fill in there to make use of it's special stat. Also, his ability is good to mitigate damage.
Flash Cannon might be an option. Or Ancient Power if you feel like breeding.
 
Flash Cannon might be an option. Or Ancient Power if you feel like breeding.

I originally had Flash Cannon in there... After looking over his list, it's about the only good move for special stat after what I placed.

Back in it goes!!!
 
This is a Lead i've seen in a TR team

Duskull@Focus Sash
Ev's and Nature don't matter
-Trick Room
-Destiny Bond
This plan with him is to Trick room first then the next turn Destiny Bond and take the opponent with you
 
This is a Lead i've seen in a TR team

Duskull@Focus Sash
Ev's and Nature don't matter
-Trick Room
-Destiny Bond
This plan with him is to Trick room first then the next turn Destiny Bond and take the opponent with you

Hmm...

Another good idea. I'll think it over!
 
Ok no matter what you say he is meant for being a wall not attacking no matter what.

Just because he has high HP and Def, right?

He also has a high Attack score too. Hmm, maybe that means he can deal damage very well?

BTW, who said it had to, must, 100%, all the time, be a wall... Point to me the place that is the definitive definition of what Hippo can do.

Also, doesn't it say that allow the person to play the Poke how he wants to play it? And that you respect such decisions and help them the best as you possible can, despite what you may think it should be used for? You could be quite surprised what different Pokes can do under different conditions...

Sorry if I'm being a bit edgy, but post, like yours, do nothing to help, but are useless words. Be constructive...
 
I have a fine TRoomer for you!

Solrock @ Focus Sash
Nature (+Atk, -Spd)
- Trick Room
- Explosion
- Stealth Rock
- Will-o-Wisp

Benefits from Sandstream, Trick Rooms, survives, goes "Boom!" taking anything with it. The last two moves are fillers, but I find these to be most beneficial to you. Reflect, Light Screen, and Embargo may also be considered. Not sure about EVs, though. Enjoy!
 
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I have a fine TRoomer for you!

Solrock @ Focus Sash
Nature (+Atk, -Spd)
- Trick Room
- Explosion
- Stealth Rock
- Will-o-Wisp

Benefits from Sandstream, Trick Rooms, survives, goes "Boom!" taking anything with it. The last two moves are fillers, but I find these to be most beneficial to you. Reflect, Light Screen, and Embargo may also be considered. Not sure about EVs, though. Enjoy!

Hmm, sounds good. However, I'm getting stuck to that Duskull TR DB idea...

Thanks!
 
Hmm, sounds good. However, I'm getting stuck to that Duskull TR DB idea...

Thanks!

Thank you. To aid in your decision, it will be difficult for Duskull's Focus Sash to activate, since Sandstream will likely be in effect by the time you need him/her.
 
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