Tigerheart
¯\(º_o)/¯
The idea behind the poke's I do have is two:
1) Trick Room being used to its fullest.
2) Sandstorm benefits my team.
This is what I have for my team. Minor changes here and there are welcome, but this is what I'm going to run (up until Magnezone... Still debating it's use...)
I'm looking to keep Item Clause legal, so no 2x Lefties...
Dusknoir @ Focus Sash
Pressure
252HP 76DEF 180SDEF
Careful
**Trick Room
**W-o-W
**Ice Punch
**Pain Split
My lead, and Wall to boot. Sets up TR, and, depending on the situation, Pain Split (thanks to Focus Sash, plus, does that only work on the first to kill hit, or all hits that could kill if HP is above 1?) or switch out.
Hippowdon @ Choice Band
Sandstream
252HP 252Atk 6Def
Adamant
**Earthquake
**Stone Edge
**Ice Fang
**Crunch
Physical Sweep. Wondering if Choice Band is smart or not, but that's why I'm here! With TR in play, this guy can deal some serious damage.
Bronzong @ Leftovers
Levitate
252HP 252Def 6 SpDef
Sassy
**Trick Room
**Sunny Day
**Gyro Ball
**Explosion
Idea for this guy is to help lead in Camerupt. Granted, Sunny Day just heightens this guys one weak point, but it's a setup poke.
Camerupt @ Choice Specs???/???
Solid Rock
252HP 252SpAtk 6Def
Modest
**Eruption
**Earth Power
**Solarbeam
**Flash Cannon
Special Sweep. Yup, he is an UU, but in this setup, he can be god-like (Sunny Day + Choice Specs + TR + Full Health + Eruption = Pure Death). Not 100% sure if Choice Specs are good, considering Sunny Day helps both Eruption and Solarbeam. Also, his ability is good to mitigate damage.
Rhyperior @ Life Orb???
Solid Rock
252HP 196Atk 62 SpDef
Sassy
**Stone Edge
**Megahorn
**Earthquake
**Hammer Arm
Def Tank/ Physical Sweep. His roll changes with TR times. However, is Life Orb a good idea?
The next one I'm debating on. If you can find something that can help round out the team, please post!
Magnezone @ Shell Bell
Magnet Pull
252HP 252SpAtk 6SpDef
Quiet
**Thunderbolt
**Flash Cannon
**Substitute
**Magnet Rise
Special Sweep. It can take some physical damage, but not something I would use it for. TR allows Magnet Rise to go off and stop a commonly used attack against it.
Thanks in advance!
Edit#1: The nature's listed is what I have. And those where hard enough to get (think hours getting that exact Camerupt... yea).
Edit#2: Major changes to team, so read up!
1) Trick Room being used to its fullest.
2) Sandstorm benefits my team.
This is what I have for my team. Minor changes here and there are welcome, but this is what I'm going to run (up until Magnezone... Still debating it's use...)
I'm looking to keep Item Clause legal, so no 2x Lefties...
Dusknoir @ Focus Sash
Pressure
252HP 76DEF 180SDEF
Careful
**Trick Room
**W-o-W
**Ice Punch
**Pain Split
My lead, and Wall to boot. Sets up TR, and, depending on the situation, Pain Split (thanks to Focus Sash, plus, does that only work on the first to kill hit, or all hits that could kill if HP is above 1?) or switch out.
Hippowdon @ Choice Band
Sandstream
252HP 252Atk 6Def
Adamant
**Earthquake
**Stone Edge
**Ice Fang
**Crunch
Physical Sweep. Wondering if Choice Band is smart or not, but that's why I'm here! With TR in play, this guy can deal some serious damage.
Bronzong @ Leftovers
Levitate
252HP 252Def 6 SpDef
Sassy
**Trick Room
**Sunny Day
**Gyro Ball
**Explosion
Idea for this guy is to help lead in Camerupt. Granted, Sunny Day just heightens this guys one weak point, but it's a setup poke.
Camerupt @ Choice Specs???/???
Solid Rock
252HP 252SpAtk 6Def
Modest
**Eruption
**Earth Power
**Solarbeam
**Flash Cannon
Special Sweep. Yup, he is an UU, but in this setup, he can be god-like (Sunny Day + Choice Specs + TR + Full Health + Eruption = Pure Death). Not 100% sure if Choice Specs are good, considering Sunny Day helps both Eruption and Solarbeam. Also, his ability is good to mitigate damage.
Rhyperior @ Life Orb???
Solid Rock
252HP 196Atk 62 SpDef
Sassy
**Stone Edge
**Megahorn
**Earthquake
**Hammer Arm
Def Tank/ Physical Sweep. His roll changes with TR times. However, is Life Orb a good idea?
The next one I'm debating on. If you can find something that can help round out the team, please post!
Magnezone @ Shell Bell
Magnet Pull
252HP 252SpAtk 6SpDef
Quiet
**Thunderbolt
**Flash Cannon
**Substitute
**Magnet Rise
Special Sweep. It can take some physical damage, but not something I would use it for. TR allows Magnet Rise to go off and stop a commonly used attack against it.
Thanks in advance!
Edit#1: The nature's listed is what I have. And those where hard enough to get (think hours getting that exact Camerupt... yea).
Edit#2: Major changes to team, so read up!
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