blaziken2570
Shiny Searcher
Metagross @ Leichi Berry/Life Orb
Adamant | Clear Body
252 Att; 129 Spd; 129 Def
Earthquake
Meteor Mash
Explosion
Agility
Magmortar @ Petaya Berry/Choice Specs
Modest/Timid | Flame Body
252 SA; 252 Spd; 4 Hp
Flamethrower
Psychic
Thunderbolt/Sunny Day
Focus Blast/Solar Beam
Steelix @ Shell Bell/Ganlon Berry/Leftovers
Impish | Sturdy
252 Att; 129 Hp; 129 SD
Earthquake
Stealth Rock
Roar
Rest
Blissey @ Leftovers
Bold | Serene Grace
252 Def; 252 Hp; 4 SD
Seismic Toss
Aromatherapy
Softboiled
Ice Beam
Dusknoir @ Leftovers
Impish | Pressure
252 Hp; 129 Def; 129 SD
Mean Look
Toxic
Curse
Rest
Gorebyss @ Leftovers
Bold | Swift Swim
252 Hp; 129 Def; 129 SD
Surf
Iron Defence
Amnesia
Baton Pass
Leading with Metagross or Dusknoir, both with the defences and stratigies to work well in the begining of the battle, I could get a proper understanding of my opponants team. Switching to Blissey and Steelix as needed, this team may be able to last past the first few rounds of battle. Towards the end of the battle, Gorebyss should prove its use by making any of its team mates practically invulnerable, even if it is just a pass of one Amnesia and/or Iron Defence. Aqua Ring will especially help Dusknoir in its cause, almost doubling the recovery from Leftovers. With its Defence and Special Defence at maximum, few will be able to do much damage that won't be recovered by just Leftovers alone. There is not much to Magmortar, it is my special sweeper. I will use the Choice Specs if I need to, but I would rather not because it would lose any benefits gained from Gorebyss; Petaya Berry would allow it to have a higher Special Attack, as well as the possibility of a maxed out Defence and Special Defence, as well as the possibility of a highly increased speed.
Adamant | Clear Body
252 Att; 129 Spd; 129 Def
Earthquake
Meteor Mash
Explosion
Agility
Magmortar @ Petaya Berry/Choice Specs
Modest/Timid | Flame Body
252 SA; 252 Spd; 4 Hp
Flamethrower
Psychic
Thunderbolt/Sunny Day
Focus Blast/Solar Beam
Steelix @ Shell Bell/Ganlon Berry/Leftovers
Impish | Sturdy
252 Att; 129 Hp; 129 SD
Earthquake
Stealth Rock
Roar
Rest
Blissey @ Leftovers
Bold | Serene Grace
252 Def; 252 Hp; 4 SD
Seismic Toss
Aromatherapy
Softboiled
Ice Beam
Dusknoir @ Leftovers
Impish | Pressure
252 Hp; 129 Def; 129 SD
Mean Look
Toxic
Curse
Rest
Gorebyss @ Leftovers
Bold | Swift Swim
252 Hp; 129 Def; 129 SD
Surf
Iron Defence
Amnesia
Baton Pass
Leading with Metagross or Dusknoir, both with the defences and stratigies to work well in the begining of the battle, I could get a proper understanding of my opponants team. Switching to Blissey and Steelix as needed, this team may be able to last past the first few rounds of battle. Towards the end of the battle, Gorebyss should prove its use by making any of its team mates practically invulnerable, even if it is just a pass of one Amnesia and/or Iron Defence. Aqua Ring will especially help Dusknoir in its cause, almost doubling the recovery from Leftovers. With its Defence and Special Defence at maximum, few will be able to do much damage that won't be recovered by just Leftovers alone. There is not much to Magmortar, it is my special sweeper. I will use the Choice Specs if I need to, but I would rather not because it would lose any benefits gained from Gorebyss; Petaya Berry would allow it to have a higher Special Attack, as well as the possibility of a maxed out Defence and Special Defence, as well as the possibility of a highly increased speed.
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