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****** Mania

blaziken2570

Shiny Searcher
Metagross @ Leichi Berry/Life Orb
Adamant | Clear Body
252 Att; 129 Spd; 129 Def
Earthquake
Meteor Mash
Explosion
Agility

Magmortar @ Petaya Berry/Choice Specs
Modest/Timid | Flame Body
252 SA; 252 Spd; 4 Hp
Flamethrower
Psychic
Thunderbolt/Sunny Day
Focus Blast/Solar Beam

Steelix @ Shell Bell/Ganlon Berry/Leftovers
Impish | Sturdy
252 Att; 129 Hp; 129 SD
Earthquake
Stealth Rock
Roar
Rest

Blissey @ Leftovers
Bold | Serene Grace
252 Def; 252 Hp; 4 SD
Seismic Toss
Aromatherapy
Softboiled
Ice Beam

Dusknoir @ Leftovers
Impish | Pressure
252 Hp; 129 Def; 129 SD
Mean Look
Toxic
Curse
Rest

Gorebyss @ Leftovers
Bold | Swift Swim
252 Hp; 129 Def; 129 SD
Surf
Iron Defence
Amnesia
Baton Pass

Leading with Metagross or Dusknoir, both with the defences and stratigies to work well in the begining of the battle, I could get a proper understanding of my opponants team. Switching to Blissey and Steelix as needed, this team may be able to last past the first few rounds of battle. Towards the end of the battle, Gorebyss should prove its use by making any of its team mates practically invulnerable, even if it is just a pass of one Amnesia and/or Iron Defence. Aqua Ring will especially help Dusknoir in its cause, almost doubling the recovery from Leftovers. With its Defence and Special Defence at maximum, few will be able to do much damage that won't be recovered by just Leftovers alone. There is not much to Magmortar, it is my special sweeper. I will use the Choice Specs if I need to, but I would rather not because it would lose any benefits gained from Gorebyss; Petaya Berry would allow it to have a higher Special Attack, as well as the possibility of a maxed out Defence and Special Defence, as well as the possibility of a highly increased speed.
 
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Just a few opinions here... in BOLD

Metagross @ Leichi Berry/Life Orb
Adamant | Clear Body
252 Att; 129 Spd; 129 Def
Earthquake
Meteor Mash
Explosion/Zen Headbutt
Agility

Most Grosses use Explosion... it's the ultimate move, and nearly a guaranteed OHKO, even to Skarmory. Zen Headbut is decent, but Psychic isn't the best attacking move. I personally use Thunderpunch; takes care of any bulky water not named Swampert (Swampert is actually asking to pwn this team), so on any of them I would include a good Grass attack.

Magmortar @ Petaya Berry/Choice Specs
Modest/Timid | Flame Body
252 SA; 252 Spd; 4 Hp
Flamethrower
Psychic
Thunderbolt
Grass Rope/Focus Blast

Steelix @ Shell Bell/Ganlon Berry/Leftovers
Impish | Rock Head
252 Att; 129 Hp; 129 SD
Earthquake
Double-Edge/Rest/Stealth Rock
Toxic
Protect

STABed Earthquake is always nice... and Double Edge is nice too, with Rock Head. But since he's your physical wall, might I suggest Sturdy, since you never know when some noob will get lucky with an OHKO move. And Stealth Rock is much better than the others... might consider replacing Protect with Rest, making use of Blissey, and even replace Toxic with Roar, to make good use of Stealth Rock.

Blissey @ Leftovers
Calm @ Natural Cure
252 Def; 252 Hp; 4 SD
Seismic Toss
Aromatherapy
Softboiled
Calm Mind/Thunder Wave

Classic Blissey... but don't use Calm Mind; 1.) there's no special attacks to help out, and 2.) Blissey's Special Defense and MASSIVE HP gives it enough power to take any special hit; that's why you max out Defense EVs. Oh, and go with Bold... with a Bold nature, and max Defense, Blissey can survive at least one Adamant Dugtrio Earthquake. Thunderwave is helpful, but Ice Beam can also go a long way, and is one of the best special attacks besides Surf.

Dusknoir @ Leftovers
Impish | Pressure
252 Hp; 129 Def; 129 SD
Mean Look
Toxic
Curse
Rest

I can appreciate the idea of a team supporter... but I always found it foolish to not have at least one attacking move on a Poke, just in case it comes to one-on-one. And since you already have Toxic on Steelix, might want to replace it with something like Shadow Ball.

Gorebyss @ Leftovers
Bold | Swift Swim
252 Hp; 129 Def; 129 SD
Surf/Brine/Aqua Ring/Ice Beam/Psychic/Agility
Iron Defence
Amnesia
Baton Pass

Ahhh... Gorebyss. One of my favourites. Massive Special Attack, and good Special Defense. Makes her a GREAT Baton Passer. Replace one of the Defense uppers with Agility, though. And go with Surf... like Earthquake, you just can't say no to a STAB.
 
Ok, thanks for the imput. I have altered most of my team. There are a few pokemon that I did not change, such as Dusknoir, who is designed for one on ones. Even if it is a pokemon that is imune to Toxic, there is still Curse and Rest. With Toxic, and no recovery moves on the opponant, here is what will hopefully happen:

# 1
Dusknoir Opponant
Mean Look No Damage

#2
Dusknoir Opponant
Toxic -1/16

#3
Dusknoir Opponant
Curse -7/16

#4
Dusknoir Opponant
Rest -15/16

#5
Dusknoir Opponant
Sleep Feint

I'm not saying that it will go that way, and I know that may very rarely happen, if ever, and depending on the situation, I would immediatly switch Dusknoir out of there until the time was right, of after Blissey woke it up, to switch it back in. However, if it had three Amnesia and three Iron Defence on it, courtesy of Gorebyss, then it may go very much like that, and it would be able to wait out the sleep easily, and start all over again with the next one. The only flaws in this pokemon, and this team, are Hazers and Psuedo-Hazers, although, five of these pokemon have the defences to go without a power up for awhile anyway.

As for Gorebyss, my original idea was to have it have both defensive attacks and Agility, to go with Baton Pass, but I decided to go with defence over speed, 1) because speed could be removed just as easily as defence, and 2) defensive pokemon are going to last longer than fast pokemon. I would also like advise for Magmortar, such as should I go for the Choice Specs set, or the Petaya set, or neither. Thanks.
 
When you Curse down to half of your HP, they'll beat you. And pretty much everything that will switch into a Dusknoir is faster than it with its base 30-or-something speed, so this is what really happens:

They switch in
You Mean Look
You think 'oh crap, he got a counter in, no worries, i'll Curse it to death'
End turn
They hit you for at least 20%
You Curse, leaving you with 30% or less, and it possibly won't work due to being on less than 50% before the Curse
They get damaged for 25%
End turn
You Rest, due to lack of HP
They abuse the sleep turns to kill you.

There goes a wall.
 
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