Hauntershadow92
The Mono-type Man
Ok, last time this thread was finished, I was fairly certain that my team was set. But after many rounds on Shoddy, I noticed a flaw: I have nothing to effectivly take down waters. I need help. The only reason for a re-post is Idk if I'm allowed to bump.
All right. I have been running this team for quite some time and it works like 70% of the time. I have huge troubles with Stealth Rock and Starmie/Swampert. Bulky Waters also give me trouble, but not as much. Well, to the team:
LEAD:
@ Expert Belt
Name: Decimate
EVs: 40 Hp | 252 Atk | 216 Speed
Ability: Pressure
Nature: Jolly
Attacks:
1. Aerial Ace
2. Ice Shard
3. Brick Break
4. Night Slash
Explanation: This guy loves to lead off my OU teams. Striking most leads hard, with the exception of Bronzong and Electivire. Puruit was a filler, it really doesn't help me. If you think Night Slash would be better, then by all means tell me. I won't give it Choice Band since I need the freedom to switch between attacks. Any other comments are welcome.
BATON PASSER:
@ Salac Berry
Name: Omen
EVs: 176 HP | 100 Def | 134 SpAtk | 100 SpDef
Ability: Aftermath
Nature: Calm
Attacks:
1. Baton Pass
2. Substitute
3. Shadow Ball
4. Hypnosis
Explanation: This guy begins the set-up of my BellyZard. He sleeps, subs then Baton Pass a massive sub so I can BellyDrum in peace. Once in a while I get a Salac pass. If you think Unburden would be the preferable choice, then tell me. Shadow Ball is there since sometimes I get left with Driftblim and with no attacking moves it is a garunteed loss.
BELLYZARD:
@ Salac Berry
Name: Havoc
EVs: 252 Atk | 6 Def | 252 Speed
Ability: Blaze
Nature: Jolly
Attacks:
1. Belly Drum
2. Fire Punch
3. Double-Edge
4. Earthquake
Explanation: My favorite Pokemon of all time. After BellyDrum has been used, the only things that can stop it is Focus Sash, ExtremeSpeed Lucario and a miss fire of Double-edge. I would apreciate if he was un-touched and left on my team. He is the center and will not be gotten rid of. If someone can explain in full detail how much recoil you get from Double-Edge I would apreciate it.
RAPID SPINNER:
@ Leftovers
Name: Venom
EVs: 204 HP | 96 SpAtk | 172 SpDef | 36 Speed
Ability: Liquid Ooze
Nature: Calm
Attacks:
1. Rapid Spin
2. Surf
3. Ice Beam
4. Toxic Spikes
Explanation: Much needed Spin support. Giga Drain for opposing Swamperts and bulky waters.
WATER COUNTER/OTHER SWEEPER
@ Expert Belt
Name: Surge
EVs: 252 Atk | 252 Speed | 6 Hp
Nature: Jolly
Attacks:
1. Cross Chop
2. Earthquake
3. Thunderpunch
4. Ice Punch
Explanation: Much needed water counter. I'm pretty sure T-Tar is OHKOed by him too.
BACKUP SWEEPER
@ Choice Specs
Name: Cerebral
EVs: 252 SpAtk | 252 Speed | 6 Hp
Nature: Timid
Attacks:
1. Psychic
2. Flamethrower
3. Thunderbolt
4. Grass Knot
Explanation: Back-up sweeper. Also helps with T-Tar.
Ok. My counters have been taken care of, I think. As for T-Tar, it really can't switch in on anything other than Driftblim, but he never stays in for long anyway.
All right. I have been running this team for quite some time and it works like 70% of the time. I have huge troubles with Stealth Rock and Starmie/Swampert. Bulky Waters also give me trouble, but not as much. Well, to the team:
LEAD:
Name: Decimate
EVs: 40 Hp | 252 Atk | 216 Speed
Ability: Pressure
Nature: Jolly
Attacks:
1. Aerial Ace
2. Ice Shard
3. Brick Break
4. Night Slash
Explanation: This guy loves to lead off my OU teams. Striking most leads hard, with the exception of Bronzong and Electivire. Puruit was a filler, it really doesn't help me. If you think Night Slash would be better, then by all means tell me. I won't give it Choice Band since I need the freedom to switch between attacks. Any other comments are welcome.
BATON PASSER:
Name: Omen
EVs: 176 HP | 100 Def | 134 SpAtk | 100 SpDef
Ability: Aftermath
Nature: Calm
Attacks:
1. Baton Pass
2. Substitute
3. Shadow Ball
4. Hypnosis
Explanation: This guy begins the set-up of my BellyZard. He sleeps, subs then Baton Pass a massive sub so I can BellyDrum in peace. Once in a while I get a Salac pass. If you think Unburden would be the preferable choice, then tell me. Shadow Ball is there since sometimes I get left with Driftblim and with no attacking moves it is a garunteed loss.
BELLYZARD:
Name: Havoc
EVs: 252 Atk | 6 Def | 252 Speed
Ability: Blaze
Nature: Jolly
Attacks:
1. Belly Drum
2. Fire Punch
3. Double-Edge
4. Earthquake
Explanation: My favorite Pokemon of all time. After BellyDrum has been used, the only things that can stop it is Focus Sash, ExtremeSpeed Lucario and a miss fire of Double-edge. I would apreciate if he was un-touched and left on my team. He is the center and will not be gotten rid of. If someone can explain in full detail how much recoil you get from Double-Edge I would apreciate it.
RAPID SPINNER:
Name: Venom
EVs: 204 HP | 96 SpAtk | 172 SpDef | 36 Speed
Ability: Liquid Ooze
Nature: Calm
Attacks:
1. Rapid Spin
2. Surf
3. Ice Beam
4. Toxic Spikes
Explanation: Much needed Spin support. Giga Drain for opposing Swamperts and bulky waters.
WATER COUNTER/OTHER SWEEPER
Name: Surge
EVs: 252 Atk | 252 Speed | 6 Hp
Nature: Jolly
Attacks:
1. Cross Chop
2. Earthquake
3. Thunderpunch
4. Ice Punch
Explanation: Much needed water counter. I'm pretty sure T-Tar is OHKOed by him too.
BACKUP SWEEPER
Name: Cerebral
EVs: 252 SpAtk | 252 Speed | 6 Hp
Nature: Timid
Attacks:
1. Psychic
2. Flamethrower
3. Thunderbolt
4. Grass Knot
Explanation: Back-up sweeper. Also helps with T-Tar.
Ok. My counters have been taken care of, I think. As for T-Tar, it really can't switch in on anything other than Driftblim, but he never stays in for long anyway.
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